Morrowind

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Duo Dinamico

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Vegetto88

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53 comments

  1. SatyrIX
    SatyrIX
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    Any idea why the textures for the bal_corp_pycave_ceil01 and bal_corp_pycave_wall01 meshes looks so weirdly low-res? Or maybe stretched? They look way worse than what's in your screenshots. With the animations the moving eyes appear fine, but the corprus flesh stuff surrounding them is all blurry. I'm on OpenMW, by the way.
    1. SatyrIX
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    2. SatyrIX
      SatyrIX
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      Ah nevermind, it uses the textures for the corprus stalkers. For whatever reason the Corprus Natives textures just look absolutely terrible when used like this, which is a shame.
  2. GMan7
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    I have found all the other chests, except for the third one ("Look around you in green light, among the horror"), which is a problem, since it's in the middle of the chain. :)
    1. Vegetto88
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      Let me know if you want the spoiler 😉
  3. Oannaybz
    Oannaybz
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    Pretty cool mod! I don't agree with the whole "having to do the puzzle" because that's what having high security/alteration is for but beyond that it's a pretty refreshing change to a amazing part of the game.
    1. RandomPal
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      I'm a bit late on this, but it seems like it was meant to be solved with some restrictions. I can't see Divayth designing a puzzle that anyone with a bunch of scrolls can cheat. He's the most powerful wizard in the game, after all.
  4. Cable3239
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    Guys, i'm at a loss... Where is this first chest in the puzzle...? I cant find anything that the key opens.
    1. Vegetto88
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      So...

      Spoiler:  
      Show
      After the entrance go right, surpass the pitfire on your right. Keep following the corridor and when you see another pitfire, on your left, stop. On the right of that cave room, you will notice that you can get down underwater. There it is. 

    2. Cable3239
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      I must have something else messed up then because its says I dont have the key..
    3. Vegetto88
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      I just double-checked and all is correct. Are you sure you do not have other mods changing the puzzle?
    4. AzenxHlaalu
      AzenxHlaalu
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      My key is not working either
    5. AzenxHlaalu
      AzenxHlaalu
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      The second key worked for that chest for me? Strange
    6. Vegetto88
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      I'll recheck all the keys I suppose
    7. Dolsebela
      Dolsebela
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      so how is the keys issue going, do i download this or no?
    8. Vegetto88
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      There is no issue, I just finished the entire dungeon again.
  5. Jyggalagpuff
    Jyggalagpuff
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    1. Vegetto88
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      It should be compatible.
  6. SuperQuail
    SuperQuail
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    A nice new home for Tanusea Veloth
  7. BannedProfileWorkaround
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    Does it matter if the doors of oblivion patch is loaded before or after the main corprusarium  esp?
    1. Vegetto88
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      Mmm, I do not know, try!
  8. HandsomeOre
    HandsomeOre
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    I found a misplaced rock
  9. TheRoadie99
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    There's a big performance issue with the green fog you've used in this mod, especially in Yagrum's chamber. It causes a HUGE framerate drop whenever you're near it. Was detrimental enough that I instantly disabled the mod
    1. RandomPal
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      It's stuff from oaab data and I personally can't replicate the issue.
    2. TheRoadie99
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      If it's OAAB Data causing it, and this mod required OAAB Data, then there's really no fixing it is there.

      All I know is that walking into Yagrum's chamber with all the green mist causes GPU usage to skyrocket and framerate plummets. FPS is fine anywhere else in there where there is no green fog.
    3. RandomPal
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      We can't say for sure that it's the green fog though. Could also be some sound activator, and maybe you're using some sound replacer like MAO and that's the issue. MAO replaces some audio files with much bigger ones, causing massive fps drops. Just something to consider.
    4. TheRoadie99
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      Also, if you disable this mod and then return to the corprusarium bowels, it keeps the modded positions of all the corprus walkers, leaving them outside the level in the void. Using the ResetActors console command returns them to their vanilla positions, but inherits their fall velocity, killing them all as soon as their positions reset.

      The game registered this as me killing them all, so now all of Tel Fyr hates me. Basically if you decide to use this mod, you can't really go back to vanilla corprusarium without breaking the crap out of it.
    5. RandomPal
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      That's true for any mod moving creatures or npcs as their position gets saved on the savefile.
    6. TheRoadie99
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      Luckily nothing terribly bad happens if you kill one; Fyr doesn't like that you did it but functionally it changes nothing in terms of gameplay or reputation. Just puts a note in your journal and thats it.
  10. EspeciallyCommon
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    The original Divayth Fyr Puzzle Fixed includes a patch for Ownership Overhaul.

    Do you know if the patch also works for your mod, since you integrated the fixes? Or is not necessary anymore?
    1. Vegetto88
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      I honestly do not know, testing seems the only valid way