Any idea why the textures for the bal_corp_pycave_ceil01 and bal_corp_pycave_wall01 meshes looks so weirdly low-res? Or maybe stretched? They look way worse than what's in your screenshots. With the animations the moving eyes appear fine, but the corprus flesh stuff surrounding them is all blurry. I'm on OpenMW, by the way.
Ah nevermind, it uses the textures for the corprus stalkers. For whatever reason the Corprus Natives textures just look absolutely terrible when used like this, which is a shame.
I have found all the other chests, except for the third one ("Look around you in green light, among the horror"), which is a problem, since it's in the middle of the chain. :)
Pretty cool mod! I don't agree with the whole "having to do the puzzle" because that's what having high security/alteration is for but beyond that it's a pretty refreshing change to a amazing part of the game.
I'm a bit late on this, but it seems like it was meant to be solved with some restrictions. I can't see Divayth designing a puzzle that anyone with a bunch of scrolls can cheat. He's the most powerful wizard in the game, after all.
After the entrance go right, surpass the pitfire on your right. Keep following the corridor and when you see another pitfire, on your left, stop. On the right of that cave room, you will notice that you can get down underwater. There it is.
There's a big performance issue with the green fog you've used in this mod, especially in Yagrum's chamber. It causes a HUGE framerate drop whenever you're near it. Was detrimental enough that I instantly disabled the mod
If it's OAAB Data causing it, and this mod required OAAB Data, then there's really no fixing it is there.
All I know is that walking into Yagrum's chamber with all the green mist causes GPU usage to skyrocket and framerate plummets. FPS is fine anywhere else in there where there is no green fog.
We can't say for sure that it's the green fog though. Could also be some sound activator, and maybe you're using some sound replacer like MAO and that's the issue. MAO replaces some audio files with much bigger ones, causing massive fps drops. Just something to consider.
Also, if you disable this mod and then return to the corprusarium bowels, it keeps the modded positions of all the corprus walkers, leaving them outside the level in the void. Using the ResetActors console command returns them to their vanilla positions, but inherits their fall velocity, killing them all as soon as their positions reset.
The game registered this as me killing them all, so now all of Tel Fyr hates me. Basically if you decide to use this mod, you can't really go back to vanilla corprusarium without breaking the crap out of it.
Luckily nothing terribly bad happens if you kill one; Fyr doesn't like that you did it but functionally it changes nothing in terms of gameplay or reputation. Just puts a note in your journal and thats it.
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I found a misplaced rock
All I know is that walking into Yagrum's chamber with all the green mist causes GPU usage to skyrocket and framerate plummets. FPS is fine anywhere else in there where there is no green fog.
The game registered this as me killing them all, so now all of Tel Fyr hates me. Basically if you decide to use this mod, you can't really go back to vanilla corprusarium without breaking the crap out of it.
Do you know if the patch also works for your mod, since you integrated the fixes? Or is not necessary anymore?