This is a lovely mod, and I really like the concept behind it. Yay for more variety in marksman weapons! The leveled list balance could be tweaked a bit, as a daedric throwing axe was showing up at Ra'virr's at level one. These are only one-use weapons, and they're not too overpowered, but it's still a bit surprising to see common traders with daedric weapons so early, especially considering the rarity of all other daedric items in-game. (Also, extra irony with it being Ra'virr's, lol.)
This should not be happening, I'm looking in the .esp right now and it has the leveled list configured so PC level 5 is Chitin/Iron/Silver/Steel and Glass at 10 with Daedric at 50. Are you sure you aren't using something like OperatorJack's deleveler or the like? Also if you like a really cool combo of mods to alleviate the one-use weapon thing (if you're on the original .exe with MWSE) in my experience is this one and Archimag's Marksman Overhaul and Ryuzaki1's Thrown Projectiles Revamped. Using the three you get slightly weaker thrown weapons (fixes an engine bug that makes them do double listed damage) but they become multi-use projectiles you can reclaim reliably off hit enemies and they can get stuck in surfaces. It's pretty appropriate for throwing axes I think.
Okay, I checked it out in the construction set and it seems like Ra'virr is given one in his trader's inventory, and it's not a fault of the leveled lists. Turns out the irony was intentional, lol. Also thanks @ponyboy18 for the mod recs!
Likewise thanks for pointing this out actually, I didn't realize he was just given one outright, thought the weapons were only level list distributed. Good to know, can edit it out now. (Or more like make a meme-y weak version to give him like his other 'bootleg' Daedric stuff.) Edit: I gave him a heavier version that is on-par with an iron throwing axe damage wise and threw a weak enchantment on it, was gonna do a cast-on-use with Bound Gauntlets 60s/Fire Shield like Ra'virr's katana but sadly throwing weapons can't seem to have cast-on-use enchantments. Todd strikes again.
Oh sorry for the confusion. Yeah I I wanted to add one daedric axe somewhere that a below level 50 character could buy/steal. Vanilla settings to recover is like 25% or something low and you wouldnt want to use it until your marksman skill is high enough to not waste it so not really useable for most level 1 characters. So is somewhat balanced and still rare. Ps thank you for your kind words glad you enjoy the mod:)
The mod is just providing a copy of the wares plugin, so users don't need to download it separately. If you have a more recent version use that instead, it shouldn't matter either way.
I'm so loading up my Bloodmoon berserkers and reavers with throwing axes. Edit: Did it, like it. All of the models look great in game and the stats are balanced against alternative throwing weapons well by default. Endorsed.
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Also if you like a really cool combo of mods to alleviate the one-use weapon thing (if you're on the original .exe with MWSE) in my experience is this one and Archimag's Marksman Overhaul and Ryuzaki1's Thrown Projectiles Revamped. Using the three you get slightly weaker thrown weapons (fixes an engine bug that makes them do double listed damage) but they become multi-use projectiles you can reclaim reliably off hit enemies and they can get stuck in surfaces. It's pretty appropriate for throwing axes I think.
Edit: I gave him a heavier version that is on-par with an iron throwing axe damage wise and threw a weak enchantment on it, was gonna do a cast-on-use with Bound Gauntlets 60s/Fire Shield like Ra'virr's katana but sadly throwing weapons can't seem to have cast-on-use enchantments. Todd strikes again.
Vanilla settings to recover is like 25% or something low and you wouldnt want to use it until your marksman skill is high enough to not waste it so not really useable for most level 1 characters. So is somewhat balanced and still rare.
Ps thank you for your kind words glad you enjoy the mod:)
Edit: Did it, like it. All of the models look great in game and the stats are balanced against alternative throwing weapons well by default. Endorsed.