Morrowind
0 of 0

File information

Last updated

Original upload

Created by

Archimag

Uploaded by

Archimag

Virus scan

Safe to use

About this mod

More realistic and smoother formula for calculating armor rating

Requirements
Permissions and credits



This mod is part of 4NM - Total Gameplay Overhaul


In vanilla, the calculation of the armor rating depends on the GMST, but no matter how you change them, AR will always be unrealistically low with a low skill and too high with 100 skill.

With this mod AR = base AR * (100 + Skill)%

For example: base AR of Daedric armor = 80
On 50 heavy armor skill you will receive 80 * 150% = 120 AR
On 100 skill, you get 80 * 200% = 160 AR

For summoned armor, AR is multiplied by an additional coefficient = (50 + Conjuration Skill / 2)%

You can adjust the maximum percentage of armor damage reduction (default 90%, in vanilla 75%)

For reference. Physical Damage Formula:
Final Damage = Damage * Damage / (Damage + AR)