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RandomPal

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RandomPal

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17 comments

  1. Feyd233
    Feyd233
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    Hi, found a bug, when u kill a merchant, his corpse continue to trade when u interact with it. I suppose this happens due a hidden npc mechanics, becouse while khajiit is alive, creepers body will keep up trading. Could u look into this pls? Thx
  2. damion14053
    damion14053
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    Would it be possible for compat with, or an option for these traders to trade in all goods, this ?
  3. ffann1998
    ffann1998
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    • 17 kudos
    The design behind this mod is really funny in a good way.
    
    Spoiler:  
    Show

    The traders are actually two khajiits, I knew that they are behind this lol
    

    Any chance of compability patch with Wandering Creature Merchants?
  4. ahalopooka
    ahalopooka
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    • 0 kudos
    Give him more mercantile, best mod out here! Endorsed
  5. DemonMaester
    DemonMaester
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    • 2 kudos
    I really want to enjoy this mod, but 70 mercantile feels way too high.  A full run of potions (usually worth a few Creeper runs) sells for less than 100.  This mod makes these merchants very endgame merchants.
    1. RandomPal
      RandomPal
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      I know OpenMW's price calculations are sort of broken at the moment, with NPCs with high mercantile causing broken prices.
      On vanilla engine, 70 mercantile doesn't have such dramatic effects, nor should it on OpenMW. Hopefully they're going to fix it with a future update.
    2. DemonMaester
      DemonMaester
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      That makes total sense.  I was thinking about this the other day after visiting Ababael.  Seeing him jogged my memory of the last time I played (decades ago at this point...ugh).  I actually came back here to check for any replies and you've basically confirmed what I was thinking.  I'll definitely keep this in mind once they fix that.
  6. deleted3000585
    deleted3000585
    • account closed
    • 10 kudos
    I just came across this mod today. Excellent! Definitely a must in my gameplay. I'm glad someone found a way to fix Creeper & Mudcrab. Ty so much for this mod and for the work you put into it, @RandomPal. It is appreciated.
  7. eqagunn
    eqagunn
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    • 2 kudos
    If installed mid-game the mod will empty out items sold to Creeper/Mudcrab so far. Their inventories will be reset. Also it makes them both unwilling to do business with Vampires, while previously they had no issue with them. Could you look into this? Otherwise, mod does the job as advertised.
    1. RandomPal
      RandomPal
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      So for the first problem nothing can be done. It's just how Morrowind works. Various stats, inventory ecc of NPCs get saved once you meet them so if you want them to keep their stock you need a new game.

      For the second issue, I think it should be relatively easy to fix.
  8. basileus3
    basileus3
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    • 2 kudos
    for me the mudcrab is a random dunmer and it doesn't have the decoration around it, idk why
    1. eqagunn
      eqagunn
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      Decorations come from a different mod. The author explained it in a reply to the first post. Not sure why you get a random Dunmer though.
  9. aurum42
    aurum42
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    Wonderful, I've been hoping for such a mod since I read it was possible
  10. ryanmar
    ryanmar
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    Phenomenal! You managed to fix the infamous Creeper and Mudcrab Merchant exploits without ruining two of this game's funnier easter eggs. Almsivi bless you, RP!