0 of 0

File information

Last updated

Original upload

Created by

Greatness7

Uploaded by

MelchiorDahrk

Virus scan

Safe to use

24 comments

  1. Sonja
    Sonja
    • member
    • 196 kudos
    Perfect, simple and elegant! Thank you so much!
    I was wandering through parts of TR and flinching at the rock quality in some areas, so started digging (unsuccessfully) through Nexus.. Then I found this, dare I say, "It just works!"
  2. andersap
    andersap
    • member
    • 1 kudos
    What an improvement!

    I always thought that the stone pavements in cities were made from much too large slabs of stone anyway.
    This mod takes care of both that and decreases the blurriness inherent to ground textures even when using MET.
  3. pineapplepie124
    pineapplepie124
    • supporter
    • 0 kudos
    pretty please port this to openmw if possible
    1. BandyRFC
      BandyRFC
      • supporter
      • 3 kudos
      This mod relies on the script extender, may be wrong but seems it's OpenMW that needs to come up with the functionality to use this mod.
    2. pineapplepie124
      pineapplepie124
      • supporter
      • 0 kudos
      you could make a static version that wouldnt rely on it i would assume? openmw has lua now but idk how much functionality it has
  4. rskull1199
    rskull1199
    • member
    • 0 kudos
    Could you do a version for OpenMW ?
  5. Wubbledee
    Wubbledee
    • member
    • 14 kudos
    Fan-bloody-tastic mod.
  6. Tkohr
    Tkohr
    • premium
    • 60 kudos
    Must have mod, thank you so much for making this.
    1. raveniscool27
      raveniscool27
      • member
      • 0 kudos
      It really is amazing, especially in the more wild areas with grassy or sandy ground textures, also I tried adjusting texel density to 400 and then when looking at the ground closely the areas where tiles connect was indeed quite noticable, but then when I set the scale to 100% it was still just as noticable, so I have found no reason not to actually just crank this up really high, other than the fact that it makes the ground look a little more repetitive, but the ground tends to look blurry and different from a distance anyway, so 400% seems fine, anything higher than that would probably be a bit ridiculous though which is probably why the in game slider is capped at 400%
  7. Zoomtra
    Zoomtra
    • premium
    • 2 kudos
    Works well with Vibrant Morrowind
  8. raveniscool27
    raveniscool27
    • member
    • 0 kudos
    I was just thinking "how has no one seen this yet it looks so helpful" but just noticed it is only a couple months old. This is a very cool idea and greatly improve the graphics without fps impacts or massive downloads that use extra disk space. Definitely would recommend. Is it possible to do this with other textures in game, such as npcs or weapons/armor etc. ?
  9. audixas
    audixas
    • premium
    • 246 kudos
    This is actually some kind of black magic. I can't even comprehend how you make something like that. Incredible.
  10. sanderlend
    sanderlend
    • member
    • 2 kudos
    Как это вообще возможно?!Это же просто фантастика!Ты в игру встроил АИ который текстуры скалирует!Невероятно!Ты можешь ещё добавить что бы остальные текстуры в игре так же скалирорвались?Вот оно-будущее.