Perfect, simple and elegant! Thank you so much! I was wandering through parts of TR and flinching at the rock quality in some areas, so started digging (unsuccessfully) through Nexus.. Then I found this, dare I say, "It just works!"
I always thought that the stone pavements in cities were made from much too large slabs of stone anyway. This mod takes care of both that and decreases the blurriness inherent to ground textures even when using MET.
It really is amazing, especially in the more wild areas with grassy or sandy ground textures, also I tried adjusting texel density to 400 and then when looking at the ground closely the areas where tiles connect was indeed quite noticable, but then when I set the scale to 100% it was still just as noticable, so I have found no reason not to actually just crank this up really high, other than the fact that it makes the ground look a little more repetitive, but the ground tends to look blurry and different from a distance anyway, so 400% seems fine, anything higher than that would probably be a bit ridiculous though which is probably why the in game slider is capped at 400%
I was just thinking "how has no one seen this yet it looks so helpful" but just noticed it is only a couple months old. This is a very cool idea and greatly improve the graphics without fps impacts or massive downloads that use extra disk space. Definitely would recommend. Is it possible to do this with other textures in game, such as npcs or weapons/armor etc. ?
Как это вообще возможно?!Это же просто фантастика!Ты в игру встроил АИ который текстуры скалирует!Невероятно!Ты можешь ещё добавить что бы остальные текстуры в игре так же скалирорвались?Вот оно-будущее.
24 comments
I was wandering through parts of TR and flinching at the rock quality in some areas, so started digging (unsuccessfully) through Nexus.. Then I found this, dare I say, "It just works!"
I always thought that the stone pavements in cities were made from much too large slabs of stone anyway.
This mod takes care of both that and decreases the blurriness inherent to ground textures even when using MET.