There is the option to enable/disable the spell sound causing a distraction; Could we have an option to enable/disable projectiles causing a distraction? I'd like only the sound spell to cause the distraction.
I think the 'return to position' part of this mod is broken at the moment.
For me, distracted npcs never return to their place. Even after cell change or waiting few hours. Sometimes many guys gets affected, creating pile of eyes in every direction, making theft attempt even harder, then at the begining. Everything else works as intended.
I don't mean specifically spells like earwig as an example. I mean a cheap destruction spell like fireball cast at a wall nearby the NPC you're trying to distract.
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I think the 'return to position' part of this mod is broken at the moment.
I mean a cheap destruction spell like fireball cast at a wall nearby the NPC you're trying to distract.