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JaceyS

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JaceyS

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79 comments

  1. reptobro
    reptobro
    • supporter
    • 0 kudos
    figured out my issue.  for some reason BigIcons never makes it way to the config file using umo for "I Heart Vanilla" AT ALL.  had to run the config manually in powershell to fix it.  looks great using 4x in OpenMW
  2. grexgreen24
    grexgreen24
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    The icons still seem to be a bit broken when appearing in the tooltips for alchemy reagents if they're larger than vanilla resolution. Not sure at this point if the icons appearing on alchemy ingredients is a vanilla thing or another Expanded UI feature that doesn't play nice with this mod, but if it's the latter I can't seem to find a config option to turn it off.
  3. virusfound
    virusfound
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    • 0 kudos
    I did not like how these icons looked with vanilla UI.
  4. zsouza13
    zsouza13
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    • 10 kudos
    Is there a version of this but not for spell effects? Ty
  5. deleted9410740
    deleted9410740
    • account closed
    • 11 kudos
    the following textures dont get replaced due to name mismatch:
    b_tx_s_cure_poision.dds
    b_tx_s_swiftswim.dds
    tx_s_cure_poision.dds
    tx_s_dispel.dds
    tx_s_swiftswim.dds
    (note: original game has a typo on the cure poision)
    1. alerom1612
      alerom1612
      • member
      • 1 kudos
      These files need to be renamed:
      B_Tx_S_Cure_Poison.dds -> B_Tx_S_Cure_Poision.dds
      B_Tx_S_swiftsmim.dds -> B_Tx_S_swiftswim.dds
      Tx_S_Cure_Poison.dds -> Tx_S_Cure_Poision.dds
      Tx_S_dispell.dds -> Tx_S_dispel.dds
      Tx_S_swiftsmim.dds -> Tx_S_swiftswim.dds
    2. tox2ik
      tox2ik
      • supporter
      • 12 kudos
      that's probably because you're on linux or mac and using openmw
  6. deleted9410740
    deleted9410740
    • account closed
    • 11 kudos
    included a slightly edited version of your buff icons just for the buffs above my healthbars in my mod, hope thats ok
  7. PontoffelPock
    PontoffelPock
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    Useless for OpenMW doesn't scale independently of UI scale like the MWSE version.
  8. sophiasunshine
    sophiasunshine
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    • 12 kudos
    People are confused what this does for openmw. The mod increases the texture resolution of the icons so they look better in higher resolutions. They don't scale independently with just textures like magic. They do on the vanilla engine because it uses MWSE lua to make it happen. The mod works as it's packaged. Someday we can probably do that but it's not right now. It works perfectly fine. 
    1. Deetlemore
      Deetlemore
      • supporter
      • 3 kudos
      I appreciate the explanation. It was driving me up a wall trying to figure out why the size wouldn't increase.
    2. RingoAteMyBaby
      RingoAteMyBaby
      • supporter
      • 19 kudos
      Ah, thank you
  9. billie4828
    billie4828
    • member
    • 1 kudos
    the 16x16 flat icon for silence is missing, likely a few others but too, but I've only noticed that one so far
    1. Courier321
      Courier321
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      • 0 kudos
      is this still the case? 
  10. Zzarcon
    Zzarcon
    • member
    • 36 kudos
    Are you still planning on working on the other Icons?