figured out my issue. for some reason BigIcons never makes it way to the config file using umo for "I Heart Vanilla" AT ALL. had to run the config manually in powershell to fix it. looks great using 4x in OpenMW
The icons still seem to be a bit broken when appearing in the tooltips for alchemy reagents if they're larger than vanilla resolution. Not sure at this point if the icons appearing on alchemy ingredients is a vanilla thing or another Expanded UI feature that doesn't play nice with this mod, but if it's the latter I can't seem to find a config option to turn it off.
the following textures dont get replaced due to name mismatch: b_tx_s_cure_poision.dds b_tx_s_swiftswim.dds tx_s_cure_poision.dds tx_s_dispel.dds tx_s_swiftswim.dds (note: original game has a typo on the cure poision)
People are confused what this does for openmw. The mod increases the texture resolution of the icons so they look better in higher resolutions. They don't scale independently with just textures like magic. They do on the vanilla engine because it uses MWSE lua to make it happen. The mod works as it's packaged. Someday we can probably do that but it's not right now. It works perfectly fine.
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b_tx_s_cure_poision.dds
b_tx_s_swiftswim.dds
tx_s_cure_poision.dds
tx_s_dispel.dds
tx_s_swiftswim.dds
(note: original game has a typo on the cure poision)
B_Tx_S_Cure_Poison.dds -> B_Tx_S_Cure_Poision.dds
B_Tx_S_swiftsmim.dds -> B_Tx_S_swiftswim.dds
Tx_S_Cure_Poison.dds -> Tx_S_Cure_Poision.dds
Tx_S_dispell.dds -> Tx_S_dispel.dds
Tx_S_swiftsmim.dds -> Tx_S_swiftswim.dds