People are confused what this does for openmw. The mod increases the texture resolution of the icons so they look better in higher resolutions. They don't scale independently with just textures like magic. They do on the vanilla engine because it uses MWSE lua to make it happen. The mod works as it's packaged. Someday we can probably do that but it's not right now. It works perfectly fine.
It doesn't work for me either on latest dev build. I install 07 textured and no matter what UI scale I set icons remain the same small size. It was working fine on mgxe
They shrink relative to the rest of the UI which increases with scale setting. These icons are not impacted by the UI scale and, therefore, remain at the same, absolute size.
Not the same guy but I can confirm I also have this problem. My OpenMW dev version is 0.49 released 07/01/23. I'm using 2X Textured and by the looks of it they seem to show up when it comes to skills, attributes and health/fatigue/magicka icons but not spells or effects.
Just updated to OpenMW 0.48 and this is no longer working. I've tried messing around with different sizes, adjusting the UI scale in openMW but still can't get it to work.
edit: tried various sizes but they stay the same default size no matter what. The default size scales with UI scaling in OpenMW. It doesn't matter which version (01, 03, 07 etc) I tried to use, they stay the same. Textured vs non-textured seems to change the appearance but still not the size, though.
I just placed files from archive to C:\Games\Morrowind\OpenMWMods\UI\BigIcons\ then added this path to openmw.cfg (data="C:\Games\Morrowind\OpenMWMods\UI\BigIcons"). It worked on 0.48 and still works on 0.49 You only need to choose one option from archive (1x flat, 2x flat, 2x textured etc)
"Choose a size equal to or the next size greater than your GUI Scaling factor. For example, if you have your GUI Scale set to 1.5, select one of the 2X packs" the problem with following this advice is that it would mean setting your gui scale to 7.5/8.0 for the 8X icons, which makes the UI unusable
It does not work independently of general UI scaling in OpenMW. All it does is provide a higher quality image, so that when you scale up the UI, it doesn't look so bad.
Using OpenMW, 0.48 (RC3), it doesn't change the items. I'm not using any UI scaling or whatever. Tried a few options (4x, 8x, textured and flat), but nothing. This is the structure of my folder:
68 comments
edit: tried various sizes but they stay the same default size no matter what. The default size scales with UI scaling in OpenMW. It doesn't matter which version (01, 03, 07 etc) I tried to use, they stay the same. Textured vs non-textured seems to change the appearance but still not the size, though.
thank you for any information.
You only need to choose one option from archive (1x flat, 2x flat, 2x textured etc)
OpenMW Nightly (version 0.49, revision ff142b6009 from 5 days ago)
1080p screen on default scaling
x4 version textured
https://i.imgur.com/SdrSFdL.png
\Games\MWmods\32\348-BigIcons\05 4X Textured