Morrowind
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JaceyS

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  1. sophiasunshine
    sophiasunshine
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    People are confused what this does for openmw. The mod increases the texture resolution of the icons so they look better in higher resolutions. They don't scale independently with just textures like magic. They do on the vanilla engine because it uses MWSE lua to make it happen. The mod works as it's packaged. Someday we can probably do that but it's not right now. It works perfectly fine. 
    1. Deetlemore
      Deetlemore
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      I appreciate the explanation. It was driving me up a wall trying to figure out why the size wouldn't increase.
  2. Zzarcon
    Zzarcon
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    Are you still planning on working on the other Icons?
  3. thehurtbear
    thehurtbear
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    Can confirm that this doesn't work with the newest dev build of OpenMW. No matter how much I change the GUI scale the icons remain the same size.
    1. JaceyS
      JaceyS
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      Are the icons the same absolute size, or the same size relative to the rest of the UI?
    2. leNTicEr
      leNTicEr
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      It doesn't work for me either on latest dev build. I install 07 textured and no matter what UI scale I set icons remain the same small size.  It was working fine on mgxe
    3. JaceyS
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      As you turn up UI scale, do the icons appear to shrink relative to the rest of the UI, or do they stay the same size relative to the rest of the UI?
    4. sp000n
      sp000n
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      They shrink relative to the rest of the UI which increases with scale setting. These icons are not impacted by the UI scale and, therefore, remain at the same, absolute size.
    5. JaceyS
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      Which version of OpenMW are you using? Version number, please.
    6. AS2864
      AS2864
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      Not the same guy but I can confirm I also have this problem. My OpenMW dev version is 0.49 released 07/01/23. I'm using 2X Textured and by the looks of it they seem to show up when it comes to skills, attributes and health/fatigue/magicka icons but not spells or effects.

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    7. sp000n
      sp000n
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      OpenMW .48 for me.
    8. Rasheem
      Rasheem
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      Can also confirm that this isn't working with OMW 4.8.
    9. GalaxyFalcon
      GalaxyFalcon
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      Just updated to OpenMW 0.48 and this is no longer working. I've tried messing around with different sizes, adjusting the UI scale in openMW but still can't get it to work. 

      edit: tried various sizes but they stay the same default size no matter what. The default size scales with UI scaling in OpenMW. It doesn't matter which version (01, 03, 07 etc) I tried to use, they stay the same. Textured vs non-textured seems to change the appearance but still not the size, though. 
    10. NassraZur
      NassraZur
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      Confirming. This does not work using openmw 0.4.8. Fresh install, from scratch.
    11. tsilvs0
      tsilvs0
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      Doesn't work with OpenMW 0.48 (installed as Flatpak) and TES3MP 0.8.1 on Linux. Icons stay visually very small. But seem to be of higher quality.
  4. kotbaioun
    kotbaioun
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    Hello! Amazing mod. Works perfectly on OpenMW. Any chance that you will make icons for health, magicka, stamina, atributes and skills?
    1. Ramzi123
      Ramzi123
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      Hey how did you get this to work with OpenMW?
    2. davethepak
      davethepak
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      Can't get to work with 49 build - if you did, please share how, and what your current UI scaling is.

      thank you for any information.
    3. kotbaioun
      kotbaioun
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      I just placed files from archive to C:\Games\Morrowind\OpenMWMods\UI\BigIcons\ then added this path to openmw.cfg (data="C:\Games\Morrowind\OpenMWMods\UI\BigIcons"). It worked on 0.48 and still works on 0.49
      You only need to choose one option from archive (1x flat, 2x flat, 2x textured etc)
  5. CommanderHunter
    CommanderHunter
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    "Choose a size equal to or the next size greater than your GUI Scaling factor. For example, if you have your GUI Scale set to 1.5, select one of the 2X packs" the problem with following this advice is that it would mean setting your gui scale to 7.5/8.0 for the 8X icons, which makes the UI unusable
  6. billie4828
    billie4828
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    the 16x16 flat icon for silence is missing, likely a few others but too, but I've only noticed that one so far
  7. yagun97
    yagun97
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    Is it possible to somehow put those icons on scrolls and potions manually?
    1. JaceyS
      JaceyS
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      Like for making a mod? The source files are available as Jacey's Vector Icons.
  8. Tyddy
    Tyddy
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    Great work! May I know, when you (if it's possible) will continue it and finish all of the icons (for attributes)?
  9. arseboth
    arseboth
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    Can confirm OMW issue. Doesn't seem to work, unless I'm missing something

    OpenMW Nightly (version 0.49, revision ff142b6009 from 5 days ago)
    1080p screen on default scaling
    x4 version textured

    https://i.imgur.com/SdrSFdL.png
    1. JaceyS
      JaceyS
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      It does not work independently of general UI scaling in OpenMW. All it does is provide a higher quality image, so that when you scale up the UI, it doesn't look so bad.
    2. arseboth
      arseboth
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      Ah I see
  10. ZodiacOMG
    ZodiacOMG
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    Using OpenMW, 0.48 (RC3), it doesn't change the items. I'm not using any UI scaling or whatever. Tried a few options  (4x, 8x, textured and flat), but nothing. This is the structure of my folder:

    \Games\MWmods\32\348-BigIcons\05 4X Textured