Hey, is there any chance you could possibly add a patch for DNGDR 1.2.1? I use the version for DarkNuts's Greater Dwemer Ruins that is tweaked to work with his Dwemer Interiors mod, which has it's own separately named and tweaked .esp file, so the DNGDR patch you have doesn't overwrite that version since the non Dwemer Interiors version is just 1.2 and likely wouldn't be compatible. 1.2.1 is on the main mod page for DNGDR, it's the 3rd main file, if you'd be willing. Either way, this mod looks awesome :)
... I just now saw the comment further down lol my bad
In January 2021 I installed this mod for a morrowind playthrough with openmw. And then I gave up this playthrough and forgot about it... Now in 2024 I did another one and this time reached the end of the main quest... and couldn't hit the heart at all ! I lost a few hours figuring the problem ! Finally thanks to openmw stability I was able to remove page after page of mods until I found this one : abcmod ? What's this ?! And there was a fix in 1.3.5 related to hitting the heart ? I installed and the bug went immediately away, it was making me crazy !
I am not sure if it's fault of OPENMW or in general Path of Incarnate mod setup but with this mod I could't hit heart of lorkhan at all. Only turning it off helped. Tried without other mods, beware the sixth house etc but it seems like only without this it works properly.
Nothing to do with your mod per se, but the giant skeletons of mamaea and Akulakhan used to unsettle me, let my imagination wander. There's nothing conclusive about their origins. Are they gods bones? Atmorans who fought with Wulfharth? Those monster babies of Vehk the God in the 36 Lessons? Did the Dwemer grow them in lab somewhere? Maybe all the above.
I'm getting a pink missing texture for Akulakhan's bones for some reason :/ I have the '00 - Core' files and '01 - Optional Version' installed on Openmw 0.48, loaded in that order. Any ideas what could be causing it?
Im not sure if this will help anyone but when I try to unzip the contents of rar files from this user all at once, the 00core file always gets skipped for some reason. If you unzip all the files and are missing the core file try unzipping it by itself. This worked for me. I'm also on mobile so that could have been the issue.
Also thank you for the hard work on these mods. I haven't experienced all of them yet but I'm sure I'm going to enjoy them.
68 comments
Hey, is there any chance you could possibly add a patch for DNGDR 1.2.1? I use the version for DarkNuts's Greater Dwemer Ruins that is tweaked to work with his Dwemer Interiors mod, which has it's own separately named and tweaked .esp file, so the DNGDR patch you have doesn't overwrite that version since the non Dwemer Interiors version is just 1.2 and likely wouldn't be compatible. 1.2.1 is on the main mod page for DNGDR, it's the 3rd main file, if you'd be willing.Either way, this mod looks awesome :)
... I just now saw the comment further down lol my bad
Now in 2024 I did another one and this time reached the end of the main quest... and couldn't hit the heart at all !
I lost a few hours figuring the problem ! Finally thanks to openmw stability I was able to remove page after page of mods until I found this one : abcmod ? What's this ?! And there was a fix in 1.3.5 related to hitting the heart ? I installed and the bug went immediately away, it was making me crazy !
My fault !
Can you change the version number on the front page to show correctly? Thats all.
TY
Can you redownload and try again? The alternative version had the wrong texture assigned to the bones.
Should work now.
Thanks,
I'm also on mobile so that could have been the issue.
Also thank you for the hard work on these mods. I haven't experienced all of them yet but I'm sure I'm going to enjoy them.
I just tested it and...yes, is your mobile phone :)
Hope you'll have a great time in Morrowind!