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MorrowGoblins

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Bloodskal666

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121 comments

  1. M39killer
    M39killer
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    is there a way to make the cloaks not count as a helmet when equipping them. would be cool to have the cloak and a helmet on  at the same time 
  2. harleeknight
    harleeknight
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    I will install and use this once they aren't light armor. Cloaks and hoods should be clothing. There is still a lot of work to do on this mod. Maker said he would update it with fixes back in 2022 but did not do that. Oh well.
    1. Danae123
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      Setting up the cloaks as clothes would not work due to how the engine works.
      Now that we have Onion, this could be done, but only for MWSE users.
    2. DolorousJohn
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      I took it upon myself to attempt just this, along with adding capes without the hood. Unfortunately its not possible, Mrs. Danae is correct. Its an engine issue there's really nothing that can be done for it except onion, which for me still wouldn't help as I'm on OMW, but would work as you describe.
  3. DolorousJohn
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    I've used this mod for years, and I've always wondered why no one has made a cloak mod without the hoods. Well, I tried oh so very hard, everything my pea brain could think of to get just one functioning cloak, couldn't do it. The way that equipment is handled in gamebyro, I just don't think it would be possible without extensive work. I tried to put a hair mesh on the cloak after removing the hood, I tried every different armor/clothing slot in the CS, I give up. Hope you coming back means you could take on this challenge, I'm an amateur when it comes to this stuff.
  4. KarthGalin
    KarthGalin
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    • 4 kudos
    Great to hear you're working on this again! As much as my CPU/performance will hate me I hope you're considering Onionizing it.
    1. Bloodskal666
      Bloodskal666
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      • 17 kudos
      are the polys that high on the hoods, hell I didn't think they were that bad lol, I think Ruffin was working on depolying them but we did alot of work when transferring the hoods to OAAB
    2. KarthGalin
      KarthGalin
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      Nah, I just can't resist shiny stuff that adds another draw call to NPCs. With a potato CPU.

      On the other hand I get that low-fps nostalgia, just like 2003. :D
  5. BrandonPWNZu1
    BrandonPWNZu1
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    I wish they acted as unarmored instead of light armor, maybe as an optional file?
    1. Danae123
      Danae123
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      They would not work as clothing due to how the engine works.
      An Onion addon might be, that would be MSWE only.
  6. ffann1998
    ffann1998
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    Should I clean it from dirty entries or they are intended?
    1. Danae123
      Danae123
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      Most likely not intended
  7. sargic
    sargic
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    Companions ignore these cloaks... Can this be fixed?
    1. Danae123
      Danae123
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      This is due to how the engine works: the cloaks/hoods have low AR, npcs do a quick math and often find that with their unarmored skill, they are better off not wearing the cloak/hood.

      Solutions include:
      - scripting every npc to forceequip the items (not a good idea :D)
      - increasing the AR of the cloaks and hoods. Not realistic, but would work.
  8. Primaris82
    Primaris82
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    could you make a version the adds them to a chest at the beginning of the game only like so they don't show up in shops?
  9. Darkentity42069
    Darkentity42069
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    I would probably hold it off using this mods since it does clutter the shops a bit around and since the items are acting as light instead of unarmoured .

    Edit:Ok finally fixed the clutter install ultimate wares with all the patches including all the other mods that would be part of your modlists and waresafier the esp and there's already a esp in the download here
  10. Troglolo
    Troglolo
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    DO NOT DOWNLOAD! This mod absolutely destroys the economy filling so many unnecessary shops with tons of cloaks and hoods. It also fills the sacks in the game with cloaks for absolutely no reason. These cloaks should only be purchasable from one shop especially considering NPCs cant even wear them. I really hope you will finally post the update, please fix the shops and sack issue and consider making the cloaks unarmored with hoods down as an option, would be great.
    1. biokosm
      biokosm
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      if you take a look at danae's wares ultimate mod:

      "due to how levelled lists work, you may find that if you have a single Wares-aware mod, its items are everywhere (because the pool of items is very small). The opposite is true, if you have many Wares-Aware mods, items from a single mod are pretty rare."

      could have something to do with that. if so, i'd say ymmv.