Hey there, hitting somewhat of an issue. Attempting to create the ebony/ daedric arrows and it's an instant crash to desktop with this sort of warning:
"Model Load Error: Meshes\w/W_ebony_Arrow.NIF cannot load file in Meshes\w/W_ebony_Arrow.NIF"
Checked to see whether it was Wrye mash causing the issue so I gave it a manual install, nope, same problem. Only thing I could imagine is it might be playing nastily with TR or the original Go fletch mod, even if you cannae work out the issue, least I can do is let ya ken its hitting some users. Simple solution at the moment is just to turn the esps off that seem to be affected. Hoping I've just bungled it and there's a easy fix mind you.
Having turned off most if not all the esps apart from core, I'm getting the unknown on the recipe in question, oddly enough, the image seems to appear fine without any crashes to report, so it seems to be able to find the NIFs' in question without the esps' being activated. Odd to say the least.
I have the same problem. I have opened the plugin in the Construction set and found that I couldn't drag these particular items into the Render Window. Then I tried re-assigning the mesh for one of them (the daedric arrow) and after that I could see what the problem was: the path is spelled incorrectly. See that in your error message, there is a backslash ("\") between "Meshes" and "w", but then it's a forward slash ("/") between "w" and the mesh? The forward slash is the culprit. The correct path is "Meshes\w\W_ebony_Arrow.NIF". The same error is in the icon paths of these items.
It's possible that an editor like Morrowind Enchanted Editor was used to enter the path like this, because with the CS, this shouldn't be possible, as far as I'm aware.
Edit: It is possible to fix this with a text editor like Notepad++. To be safe I then opened the mod in the CS and saved it again (this will require cleaning). Its certainly faster than having to assign all paths individually in the CS, and you dont miss any, because you can replace all occurences of the erroneous paths.
Hello there. I love your add-on and everything. But is there a reason why Corkbulb Bolts are worth around 5 gold each while the other low-level fletching ammo are worth 1-2 gold? Because there is an interesting exploit that involves the following:
EDIT: You can find merchants who sell a replenishing amount of Corkbulb Roots, like Caldera's Ernand Thierry and even Seyda Neen's Arrille. Depending on your Mercantile skill, it costs around 2 gold each when bought.
You can make 20 Corkbulb Bolts out of one Corkbulb Root. It costs around 5 gold each when sold.
I'll let you do the math on that one.
To be fair, there is a similar exploit in the original Go Fletch mod where you can find merchants who sell a replenishing amount of Racer Plumes that cost at most 20 gold a piece, make 10 Cliffracer Darts out of one Plume, and you can sell those back at 6 gold each. The only challenge is going around finding merchants with enough money to buy the excess ammo.
This mod looks great--however the merged plugin needs to be cleaned. It contains 72 evil GMSTs and some dummy cells that get altered when plugins are merged in the CS w/o cleaning.
15 comments
"Model Load Error: Meshes\w/W_ebony_Arrow.NIF cannot load file in Meshes\w/W_ebony_Arrow.NIF"
Checked to see whether it was Wrye mash causing the issue so I gave it a manual install, nope, same problem. Only thing I could imagine is it might be playing nastily with TR or the original Go fletch mod, even if you cannae work out the issue, least I can do is let ya ken its hitting some users. Simple solution at the moment is just to turn the esps off that seem to be affected. Hoping I've just bungled it and there's a easy fix mind you.
It's possible that an editor like Morrowind Enchanted Editor was used to enter the path like this, because with the CS, this shouldn't be possible, as far as I'm aware.
Edit: It is possible to fix this with a text editor like Notepad++. To be safe I then opened the mod in the CS and saved it again (this will require cleaning). Its certainly faster than having to assign all paths individually in the CS, and you dont miss any, because you can replace all occurences of the erroneous paths.
Jay, if you'd like me to send you the file so you can upload it as a hotfix, let me know.
To be fair, there is a similar exploit in the original Go Fletch mod where you can find merchants who sell a replenishing amount of Racer Plumes that cost at most 20 gold a piece, make 10 Cliffracer Darts out of one Plume, and you can sell those back at 6 gold each. The only challenge is going around finding merchants with enough money to buy the excess ammo.
Cheers for the easy money.
Thanks!