Morrowind
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ZenthWolf

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ZenthR

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About this mod

Rather than transforming each night, werewolf PCs will transform only on some nights. Nightly warnings keep you on edge and actually fear the curse.

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Description
Rather than transforming each night, werewolf PCs will transform only on some nights. Every night, you will be warned at 7 PM (two hours before a potential transformation) that night is approaching. If there will be a transformation, then a second warning will come at 8 PM as a last warning. The transformation may be every third night, or randomly chosen between 1 and 5 days (allowing the possibility of back-to-back transformations).

Intent
I wanted to add tension to being a werewolf, and make the curse be more of a liability. Deciding to go into town late is now a gamble, rather than certainly a bad decision. This also sort of weakens the value of being a werewolf, which felt highly beneficial. This opens the possibility of playing as a werewolf longer term to be more interesting.

Compatibility
This mod affects WereChangeScript, which tracks the state of the PC as a werewolf, werewolf mods which alter the actual transformation may conflict. Mods to the werewolf hunger mechanic may also cause a conflict if they need to change this script. This does NOT change the mechanism by which Sanies Lupinus afflicts the player, nor does it delay the first transformation.

Requirements
This only requires the Bloodmoon expansion.

Both new and old games should be fine for use with this mod. If used with an old save, your first transformation will be the next night and will not have a warning, but the script will snap in place just fine (aside from Morrowind warning you that WereChangeScript has been altered- you can ignore this warning).