Morrowind

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ShadowMimicry

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ShadowMimicry

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8 comments

  1. Jekub
    Jekub
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    I just bumped into the shack for the first time after having added it to my game while moving around the bitter cost, and while looking at the dead Alit outside and a few of the items inside, the tool tips come up with a number of random characters. Is it possible that this mod was originally made in a non-English  version of the game, and is that changing the name of those items?
  2. SerialPixel
    SerialPixel
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    I was using STATIC plaks to create in game fully exterior huts for use with Ashfall or Frostwind ..
    and this mod is great for that! Thanks for this ressource ! It's a old dream

    ( For the ESP version of your mod I modified the toolbox to a 20lbs container, we can write a script to transport the empty container also if necessary.I removed the campfire because survivals mods offer us to do them ourselves a fire by picking up branches ).

    SUPERB IDEA AND WORK
    1. ShadowMimicry
      ShadowMimicry
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      Thank you for your feedback! More feedback - more good mods in the future:)
  3. abot
    abot
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    Nice resource, good example placement, some minor easy to fix translation-related quirks, endorsed
    [EDIT] for some reason the roof texture is wrong for me both in CS and in game. Strange as it looks ok in nifskope
    1. ShadowMimicry
      ShadowMimicry
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      thank you for the report. I check this, today:)
    2. abot
      abot
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      ok, I found the reason of the problem. I have a textures\Roof.dds used by another mod, and there is a bug in how the game gives priority to textures in the base folder. Probably best way to solve this for other players having a similar problem is to rename/use e.g. a Textures\sm_hh\sm_roof.dds
      Cheers.
  4. RandomPal
    RandomPal
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    Very interesting! Thanks for sharing:)
    1. ShadowMimicry
      ShadowMimicry
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      Thank you, I will be happy if you test it on the English version of the game. Because I did it in the Russian version, and then translated the names.And of course, mod resource model:)