This page was last updated on 15 April 2021, 12:16AM
Changelogs
Version 1.0.7
Fixed weapon skill Strength bonus implementation - the skull was messy and modifying stats directly from the script caused some unintended effects, including lowering the players Strength when leveling up. The bonus is now applied via a spell effect, and comes with its own Burden offset.
Bug fix - player was able to move during cutscenes and events that usually disable the players controls, the controls should now properly disable themselves at the appropriate times.
Version 1.0.6
Realized I took away NPCs and creatures natural Fatigue regen when I changed all Fatigue regen to be done manually via script. Creatures and NPCs now regen Fatigue at a rate of 50/sec. I may adjust this down if it's impossible to down people with hand-to-hand (which I want to rebalance eventually, anyway)
The new passive for The Serpent and The Thief Birthsigns ("Stars Aligned", Fortify Luck 10 pts) was incorrectly set to be a spell rather than a passive Ability. This is fixed, the buff should place itself on you appropriately at character creation. If you picked one of these Birthsigns and don't have the buff, use the following console command (without the [brackets]) to add it to yourself: [player->addspell "serpentluck" ]
Changed version number format because I'm a ding dong and forgot how version numbers work
Version 1.0.5
Fixed unintended Fatigue behavior - having your Fatigue reduced to 0 as a result of making a weapon attack was not supposed to result in a knockdown, this was only supposed to occur when your Fatigue was reduced to 0 as the result of a block. This now behaves correctly. Take note, swinging your weapon again after being reduced to 0 Fatigue BEFORE your Fatigue regenerates will result in a knockdown.
Version 1.0.4
Fixed climbing bugs - much more consistent at detecting walls and cutting levitate when player moves away from wall
Fixed climbing bug - climbing would add a Speed bonus for the players Acrobatics and Athletics skills but in some instances would not take the bonus away after climbing is finished
Version 1.0.3
Added downgrade script to a few magic variants of high tier weapons that I'd forgotten
Version 1.0.2
Modified leveled lists, Daedric weapons no longer spawn with summoned creatures.
Greatly reduced the gold value of degraded high tier weapons.
Version 1.0.1
Forgot to zero summoned creature soul values in v1.0, fixed