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File credits
AzraelDomonov - For their insight into Mabrigash lore, as presented in this Reddit post: https://www.reddit.com/r/teslore/comments/1aui1e/the_mabrigash/
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Changelogs
Version 1.3
- Now a day will pass between purchasing the slave, and him being delivered to the camp of the Mabrigash, for the sake of immersion - Removed the unnecessary NotID filters in dialogue, where applicable - Further proofreading and stylistic corrections - Disposition decrease for the male slave when you talk to him: he is supposed to hate you, as the one responsible for his captivity, after all - Less expressive choices for either accepting or declining the proposal of the mabrigash, for the sake of roleplaying characters with different motivations and worldviews
Version 1.2
- Added a nolore variable to the male slave, he doesn't need to be an encyclopedia of the local area - Prolonged the quest: you need to ask around more for finding a male slave, added unique dialogue to many vanilla characters (such as slaves, Twin Lamps members, slave traders etc.) concerning the "male slave" topic - Added some new custom greetings for the male slave and the mabrigash after finishing the quest - Fixed typos, made the dialogue flow better - Added the "AddTopic "my knowledge" line to the result box for when the slave is delivered to the mabrigash to ensure that you would unlock the new dialogue topic, no matter what
Mabrigash are outcast Ashlander witch-warriors who are rumored to have the ability to drain men's vital essences. This mod adds a new quest into the game: help out a tribe of non-aggressive Mabrigash, by finding them a replacement for the male slave they have just killed. In return, they would share some knowledge about the origins of Mabrigash and the Ghost Snake, the spirit that they worship. In addition to which, they would also teach you some of the mysteries of the Ghost Snake, so you would also have the opportunity to be like a Mabrigash, and steal men's vital essences.
Features of this mod:
- A new quest: acquire a male slave for a tribe of Mabrigash - The opportunity to acquire the "Ghost Snake" vanilla spell, which Mabrigash NPCs use, and without cheating is not available to the PC - Some insight into the lore behind the Ghost Snake and the Mabrigash (This lore relies solely on Morrowind - that is, TES III - lore, whatever ESO has to say about Mabrigash is ignored, because it seems to be inconsistent with what TES III has established)
To begin: Talk with Kausha Mantashpi in the Ashamanu Camp, which is on a small island to the west of Tel Aruhn. It is the camp where Arlowe and the Banhammer is.
To unlock the quest and the rest of the content, you need to be a Dunmer woman, who is a member of the Ashlanders faction (Which can be achieved by completing the "Meet Sul-Matuul" vanilla quest, or by console commands). These witch-warriors do not trust outsiders, and especially not male outsiders, after all.
The mod is clean, bug-free and should be compatible with everything, including OpenMW and Rebirth.
Credits:
The lore presented in this mod is largely based on the insight of AzraelDomonov, as presented in this Reddit post: https://www.reddit.com/r/teslore/comments/1aui1e/the_mabrigash/