Morrowind
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SpiritTauren

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SpiritTauren

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7 comments

  1. ffann1998
    ffann1998
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    *Deleted*
  2. YuushaOuGil
    YuushaOuGil
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    Aegir's Keep appears to be right next to Mount Aras in the Aanthirin Region of Tamriel Rebuilt. It's not the BIGGEST deal - it just makes an ugly seam on the ocean floor and an ugly gap in part of the mountain - but it's noticeable, if you care about that kind of thing.
  3. Pherim
    Pherim
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    In vanilla Morrowind (don't know about OpenMW), there are still errors with the 1DL_tri3.nif model. That's because you not only removed the "data files" part of the texture path, but also the "textures" part, which is necessary here, because otherwise textures in subfolders are not found. If the texture lies directly in "textures", like almost all vanilla textures, it is enough to enter the file name, however, if it is in a subfolder, the path must start with "textures" to work correctly.
    1. SpiritTauren
      SpiritTauren
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      Thank you. I can't believe you were so kind to report it here after all that time. Truth to be told, I had no time to work on Suran fixes, being busy with the vampire stuff. xD I still cherish the idea of making my mod work in synergy with Suran Underworld at some point (there's a bit now, kinda). Such a shame I made that error with texture path though. Nevertheless, it's been fixed now, much appreciated. I've just tested it with the default Morrowind, seems to work fine for me now:  Player->AddItem, "a_ss_deathlance_dp", 1
    2. Pherim
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      You're welcome. I always try to report issues that I come across, so that other people who may not be modders themselves and possibly don't know what exactly causes an error can have a better experience, hopefully. And frankly, I'm always surprised how long some issues apparently don't get reported. Unfortunately, playing a modded Bethesda Game always comes with constant troubleshooting, but to me that's part of the fun, in a way.

  4. cubanbface
    cubanbface
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    So this fix also applies if you have MGE XE right? That's what your saying. Just making sure.
    1. SpiritTauren
      SpiritTauren
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      Hey, correct. All I did was editing some meshes/textures etc. It does work with everything, any engine, any script extender, etc. These are just minor visual fixes. 
      Spoiler:  
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      I've obtained the official permission from the mod uploader/author who worked on the previous fixes, and this small patch page will remain here. Whenever someone reports any troubles with OpenMW, or I find them myself, I'll upload new fixes here.

      As of now, I focus mostly on finishing the Quarra Quest mod, while I still have time for that. I plan to play Suran Underworld even more in future, add some compatibility in my mod (they are technically compatible now, but I want to add story elements from Suran Underworld to my mod, like minor references here and there, to make the world feel more interactive. My NPCs would comment on the events of SU. Some of them already do tell player that they left the area of Suran, because they conflicted with the local criminals).

      Have fun, bro!