It seems like the mod is incompatible with MCAR (for female characters, no issues for males). This mod's xbase_anim_female.1st.kf and xbase_anim_female.1st.kf files override their casting animations from MCAR. Do you have any plan to make this compatible with it? I'm okay with it either way, just wondering.
I've been dual wielding for a while with no issues but since I updated MGE XE and MWSE (latest nightly version with LUA support - the standard MWSE doesn't have LUA support) deactivating Dual Wield, or changing the Dual Wield weapons, causes a crash to desktop. Other LUA mods are working fine, other Archimag mods (Battlemage, Fast attack, Fast cast, Magicstrom, Bomberman, N'wah shooter, Grip of Death) are still working fine from my testing too. Is anyone else having the same issue? I've probably done something wrong but I can't see what it is other than updating.
Wow, thank you for a quick reply. I hadn't looked into animations causing crashes and that may be it. Maybe there's an incompatibility with https://www.nexusmods.com/morrowind/mods/44523 (animation replacer that reduces the size of clipping boxes).
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Morrowind Script Extender v2.1.0-2592 (built Aug 23 2022) hooked. Found MGE XE. Version: 0.14.3.0 Morrowind Code Patch installed features: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 64, 65, 66, 68, 69, 72, 73, 74, 75, 76, 77, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 107, 108, 109, 110, 111, 112, 113, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 256, 258, 259, 261, 262, 265, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277 MWSE Lua interface initialized. [Skills Module] Initialised version 1.4 [Companion Health Bars] Initialized: Loaded config: { "absolutePosAlignY":0.012970169074833, "enableEvents":1, "pollRate":2, "absolutePosAlignX":0.0072939461097121, "blackList":[] } [CraftingFramework INFO] StaticActivator Controller initialised. [Graphic Herbalism] Initialized Version 1.03 [Perfect Placement] Loaded successfully. [Weather Adjuster] Loaded successfully. [Transporter Lights]: Old mod folder found and deleted. [Mantle of Ascension] Version 0.0.1 [Gwen Companion] Initialized Version 0.0 [Sophisticated Save System] Initialized MWSE Sophisticated Save System v2.0.0. [AURA i18n]: Starting translation verification. [AURA i18n]: Translation verified. Missing values have been filled in with defaults. [Tooltips Complete] Initialized [Weapon Sheathing] Initialized Version 1.6 [Enhanced Detection: INFO] Optional VFX Initialized. Morrowind Script Extender mod config registered Booze for Purists mod config registered Vapourmist mod config registered Feedbag mod config registered Magicka Expanded mod config registered 3rd-Person Crosshair mod config registered Book Worm mod config registered Better Questlist mod config registered Cursed Item Adjuster mod config registered Just Drop It! mod config registered Let There Be Darkness mod config registered Protective Helmets mod config registered Grip of Death mod config registered abot/Vanity: modConfigReady, Morrowind Code Patch option to enable 1 extra on-use ring slot detected abot's Vanity mod config registered {"maxVisibleRings":3,"amuletVerticalOffset":0,"amuletScale":100,"ringSideOffset":0,"amuletForwardOffset":0,"amuletSideOffset":0,"ringScale":100,"viewAmuletLevel":4,"debugMessages":false,"debugLevel":0,"ringForwardOffset":0,"displayLevel":3,"viewRingsLevel":3} abot's Smart Intervention mod config registered {"disableMessage":false,"logLevel":0,"showCellXY":false,"disableTooltip":false,"messageHotkey":{"keyCode":44,"isShiftDown":true,"isAltDown":false,"isControlDown":false},"minMysticismNeeded":50,"interventionTo":"Intervention to"} Elemental Effects mod config registered Cannibals mod config registered Mantle of Ascension mod config registered Crafting Framework mod config registered MTR-ByTheDivines mod config registered abot's Smart Activate mod config registered {"maxActors":8,"logLevel":0,"actorsMenu":true,"maxDistance":48} Class Starting Spells mod config registered Bomberman mod config registered Distraction mod config registered Go Fletch mod config registered abot's Smart Merchants mod config registered {"upgradeMerchantNPCsSkills":true,"persistentSkillsUpgrades":false,"harderMerchantsBuyingPrices":2,"skillLevelMultiplier":3,"harderBuyingPrices":0,"atLeastPlayerLevel":false,"fBribe10Mod":20,"fBargainOfferBase":40,"fBribe100Mod":40,"skillLevelBase":0,"creatureBargainLevel":10,"logLevel":0,"iBarterSuccessDisposition":1,"upgradeTrainerNPCsSkills":true,"fDispBargainSuccessMod_X100":1,"fBargainOfferMulti":-5,"fBribe1000Mod":60} Glow in the Dahrk mod config registered Alchemical Knowledge mod config registered abot's Smart Companions mod config registered {"allowProbes":true,"allowMagic":true,"maxDistance":384,"fixAcrobatics":true,"minValueWeightRatio":10,"alwaysLootOrganic":true,"warpFightingCompanions":false,"allowLooting":1,"allowLockpicks":true,"skipActivatingFollowerWhileSneaking":true,"scenicTravelling":0,"AIfixOnActivate":2,"logLevel":0,"autoWarp":2,"warpDistance":680,"fixWaterBreathing":true,"warpWaterWalking":true,"transparencyFixOnActivate":false} abot/Mod List modConfigReady Consistent Enchanting mod config registered abot's Hot Lava mod config registered Security Adjuster mod config registered Fast Attack mod config registered Character Sound Overhaul mod config registered Better Sorting Names mod config registered HUD Weapon Charge mod config registered Morrowind Music System Extended 2 beta mod config registered Big Icons mod config registered Pickpocket mod config registered abot's Doors Anti Stuck mod config registered {"doorAntiStuck":true,"logLevel":0} Brutal Backstabbing mod config registered Less Aggressive Creatures mod config registered Journal Search And Edit mod config registered Weapon Sheathing mod config registered 4NM_ARMORER mod config registered UI Expansion mod config registered Lower First Person Sneak mod config registered Fallen Ash mod config registered abot's Smart Journal mod config registered {"questHintQuestId":true,"collapseDates":true,"questFilter":true,"questHintFirstHeardFrom":true,"adjustBookmarkWidth":true,"questHintSourceMod":true,"questPrefix":1,"clearTopicsWithNoEntries":true,"questHintQuestInfo":true,"logLevel":0,"questHintAltSourceInfo":true,"questHintCtrlAltURL":true,"logMissingQuestNames":false,"skipLinksInsideWords":true,"upgradeJournalMessage":true} abot/Smart Journal modConfigReady Foods mod config registered abot/Smart Ammo modConfigReady {"autoEquipArrows":true,"autoEquipBolts":true,"autoEquipThrown":true,"autoEquipSort":2,"debugLevel":0} MTR-Lineages mod config registered Bonk! mod config registered abot/Who's Where modConfigReady Ashfall mod config registered Hold Your Breath mod config registered BattleMage mod config registered Frenzy n'wahs mod config registered Shinies mod config registered Watch the Skies mod config registered Defensive Stance mod config registered Transporter Lights mod config registered Hotkeys Extended mod config registered Sophisticated Save System mod config registered Kill Command mod config registered Try Before You Buy mod config registered DoubleChim mod config registered Hostility Indicator mod config registered Blood Diversity mod config registered Morrowind Mouse Control mod config registered N'wah Shooter mod config registered Propylon Index Renamer mod config registered Bardic Inspiration mod config registered abot's Give or Take mod config registered AURA mod config registered Misc Mates mod config registered Multi Mark & Harder Recall mod config registered CalmCorprus Fix mod config registered abot's Smart Heads mod config registered {"guardsOnly":false,"logLevel":0,"blocked":[],"skipFullHeadCoveredActors":true,"expandedHeads":false,"minClones":3} Graphic Herbalism mod config registered abot's Smart Rings mod config registered abot's PTWR mod config registered {"expDivide":9,"logLevel":0,"timePassedMul":5} abot/PTWR: modConfigReady abot's Loading Doors mod config registered {"doorCloseSound":true,"doorLockTune":true,"doorCloseSoundVolumePercent":70,"doorShiftLock":true,"linkedDoorsMaxDistance":450,"logLevel":2,"linkedDoorsMaxZdistance":192} Consistent Keys mod config registered Fast Cast mod config registered MagicStrorm mod config registered Worth its Weight mod config registered [Book Jackets 1.0.2] Initialized. abot/Water Sound initialized [Alchemical Knowledge]: enabled [Cannibals] Initialized with config:{"addSkulls":true,"bodyPartChance":50,"debug":false} Morrowind Mouse Control initialized [Class Starting Spells: Enabled] [Shrine Tooltips] Initialized [OEA7.5 Cross] Initialized. [Bardic Inspiration: INFO] v3.0.7 Initialised Initialized TooltipsComplete v0.00 [Tramatic Experience] initialized [Distraction] Loaded successfully. [Magicka Expanded: INFO] Magicka Expanded Framework Initialized [Feedbag v1.3] Initialised. [Propylon Index Renamer 1.0] Initialized. [Pickpocket] Initialized. [MultiMark] Initialized [Vapourmist] Version 3.2.0 initialised. Initialized Blood Diversity abot/Smart Heads initialized ab_dri_sillapi added to tooltips ab_ingcrea_dungcake added to tooltips ab_c_commonamulet02 added to tooltips Error in event callback: .\Data Files\MWSE\mods\tooltips complete\interop.lua:33: attempt to index a nil value stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function '__newindex' .\Data Files\MWSE\mods\tooltips complete\interop.lua:33: in function 'addTooltip' Data Files\MWSE\mods\OAAB\TooltipsComplete\main.lua:11: in function <Data Files\MWSE\mods\OAAB\TooltipsComplete\main.lua:8> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170> [Bonk! v1.5] Initialised. [Try Before You Buy] Initialized [Adventurer's Backpack]: Registered backpack: aa_backpack_NoM (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_FW (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_BN (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_a (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_comp (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_dummy (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_AF (slot=11) [Adventurer's Backpack] Initialized [Cursed Item Adjuster] Initialized [Consistent Keys 3.0] Initialized. [HUD Weapon Charge] Initialized [Cheat Menu v1.1] lua script loaded [MWSE Alchemy Takes Time: INFO] MWSE Alchemy Takes Time Initialized ashfall_firewood added to tooltips ashfall_bedroll added to tooltips ashfall_tent_misc added to tooltips ashfall_tent_ashl_misc added to tooltips ashfall_cbroll_misc added to tooltips ashfall_woodaxe added to tooltips ashfall_kettle added to tooltips ashfall_kettle_01 added to tooltips ashfall_kettle_02 added to tooltips ashfall_kettle_03 added to tooltips ashfall_kettle_04 added to tooltips ashfall_kettle_05 added to tooltips ashfall_kettle_06 added to tooltips ashfall_grill added to tooltips ashfall_grill_steel added to tooltips ashfall_fry_pan added to tooltips ashfall_cooking_pot added to tooltips ashfall_cooking_pot_steel added to tooltips ashfall_cooking_pot_iron added to tooltips ashfall_backpack_b added to tooltips ashfall_backpack_w added to tooltips ashfall_backpack_n added to tooltips ashfall_crabpot_01_m added to tooltips [Ashfall: INFO] v2.6.25 Initialised [Hide the Skooma 1.0] Initialized. [Lower First Person Sneak] First Person Sneak Delta set to 25 [Worth its Weight: Gold Weight MWSE: INFO] Gold Weight MWSE Initialized [Protective Helmets] Initialized. [Let There Be Darkness] Light test dark is negative, nuking [Let There Be Darkness] Light dark_512_d_01 is negative, nuking [Let There Be Darkness] Light dark_64_01 is negative, nuking [Let There Be Darkness] Light dark_256_d_01 is negative, nuking [Let There Be Darkness] Light dark_128_d_01 is negative, nuking [Let There Be Darkness] Light dark_512_01 is negative, nuking [Let There Be Darkness] Light dark_1000 is negative, nuking [Let There Be Darkness] Light dark_768 is negative, nuking [Let There Be Darkness] Light dark_128 is negative, nuking [Let There Be Darkness] Light dark_256 is negative, nuking [Let There Be Darkness] Light dark_720 is negative, nuking [Let There Be Darkness] Light dark_300 is negative, nuking [Let There Be Darkness] Light dark_64_01_d is negative, nuking [Let There Be Darkness] Light dark_77 is negative, nuking [Let There Be Darkness] Light dark_177 is negative, nuking [Let There Be Darkness] Light dark_64 is negative, nuking [Let There Be Darkness] Light dark_256_01 is negative, nuking [Let There Be Darkness] Light cw_shade_light is negative, nuking [Let There Be Darkness] Light RoHT_dark_750 is negative, nuking [Let There Be Darkness] Light RoHT_Light_Yellow_256 is negative, nuking [Let There Be Darkness] Light RoHT_Light_Green_256 is negative, nuking [Let There Be Darkness] Light AB_light@_Dark1000 is negative, nuking [Let There Be Darkness] Light AB_light_dwrv_nichelight_brk is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_3a_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_1a_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_2a_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_3b_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_3c_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_2b_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_2c_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_1b_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_1c_i332 is negative, nuking [Let There Be Darkness] Light TR_m1_lud_scriptholder1 is negative, nuking [Let There Be Darkness] Light TR_m2_l_horror_dark_5000 is negative, nuking [Let There Be Darkness] Light TR_m2_q_38_dark1000 is negative, nuking [Let There Be Darkness] Light TR_m3_NaladLight_4096 is negative, nuking [Let There Be Darkness] Light TR_m4-471_light_semi_dark is negative, nuking [Let There Be Darkness] Light TR_m4-471_light_semi_dark_768 is negative, nuking [Let There Be Darkness] Light Qdark_300 is negative, nuking [Let There Be Darkness] Light Qdark_300b is negative, nuking [Let There Be Darkness] Light OJ_ME_DarknessLight is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000rr is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000B is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000A is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000C is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000D is negative, nuking [Let There Be Darkness] Light xx_SkullLamp_01 is negative, nuking [Let There Be Darkness] Light order_darklight is negative, nuking [Let There Be Darkness] Light _dark_200_RD is negative, nuking [Let There Be Darkness] Light KO_Dark_128 is negative, nuking [Let There Be Darkness] Light KO_negativetest is negative, nuking [Let There Be Darkness] Light KO_negative_light is negative, nuking [Let There Be Darkness] Light KO_negativetest_big is negative, nuking [Let There Be Darkness] Light KO_negativetest_big_1 is negative, nuking [Let There Be Darkness] Light KO_negative06 is negative, nuking [Let There Be Darkness] initialized Poison Crafting mod config registered [Magicka Expanded: INFO] Registered Script Overrides [Circinates: INFO] Circinates Initialized Crafting system initialized. Recipe memory impact: 0.56 KB [Better Names] Starting Initialization. { "DoPotionNamesPotion":true, "DoWeaponNames":true, "DoPotionIcons":true, "DoPotionNamesEffect":true, "showDebug":false, "DoHighQualityTools":true, "DoSoulgemNames":true, "DoToolNames":true, "DoTrainingBookNames":true, "DoArmorNames":true, "DoClothingNames":true } Loaded 699 Armor IDs, changed name for 648 of them. Loaded 1138 Clothing IDs, changed name for 1052 of them. Loaded 456 Potions IDs, changed name for 425 of them. Loaded 5 Soulgems IDs, changed name for 5 of them. Loaded 1288 Weapons IDs, changed name for 1173 of them. Loaded 42 Tools IDs, changed name for 42 of them. Loaded 18 Tools IDs, changed condition for 18 of them. Loaded 141 Training Books IDs, changed name for 141 of them. Potion badges added to 248 standard potion icons [Better Names] Initialized. Unlimited Skeleton Key registered [AURA] Version 5.1.0 initialised. [AURA 5.1.0] Running sound object builder. [AURA 5.1.0] Sound objects builder finished. [AURA 5.1.0] Loading file: outdoorMain.lua. [AURA 5.1.0] Loading file: interiorMain.lua. Error in event callback: ...les\mwse\mods\tew\aura\ambient\interior\interiormain.lua:76: bad argument #1 to 'insert' (table expected, got nil) stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function <.\Data Files\MWSE\core\lib\event.lua:166> [C]: in function 'insert' ...les\mwse\mods\tew\aura\ambient\interior\interiormain.lua:76: in main chunk [C]: in function 'dofile' Data Files\MWSE\mods\tew\AURA\main.lua:45: in function <Data Files\MWSE\mods\tew\AURA\main.lua:18> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170> [Watch the Skies] Version 4.2.0 initialised. Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Unable to find referenced object "dreamer" in script CalmCorprus. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_03. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_2. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_03. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_exquisite_1_f. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_extrav_2_f. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Knee part in BC_extravagant_pants_02_Mk. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_03. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'updateEquipment' ...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:272: in function <...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:270> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01. stack traceback: [C]: in function 'updateEquipment' ...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:272: in function <...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:270> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> [Foods] Init data [Enhanced Detection: INFO] Initialized. [Skills Module: INFO] Skills loaded successfully [Skills Module INFO] Registered skill Survival with active flag set to: active [Ashfall: INFO] Ashfall skills registered [Skills Module INFO] Registered skill Fishing with active flag set to: active [Quick Keys] Loaded [Enhanced Light: INFO] Initialized. Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'updateEquipment' Data Files\MWSE\mods\Elemental Effects\main.lua:279: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01. stack traceback: [C]: in function 'updateEquipment' Data Files\MWSE\mods\Elemental Effects\main.lua:279: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'updateEquipment' Data Files\MWSE\mods\Elemental Effects\main.lua:280: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> [Ashfall: INFO] Common Data loaded successfully Morrowind has raised a warning with a lua stack trace: Model Load Error: is not a NIF file in Meshes\add world art. Will use the default object Marker_Error.NIF. stack traceback: [C]: in function 'loadMesh' Data Files\MWSE\mods\abot\Vanity\main.lua:110: in function 'getVisual' Data Files\MWSE\mods\abot\Vanity\main.lua:210: in function 'updateRingNode' Data Files\MWSE\mods\abot\Vanity\main.lua:299: in function 'updateRingVisual' Data Files\MWSE\mods\abot\Vanity\main.lua:449: in function 'checkRing' Data Files\MWSE\mods\abot\Vanity\main.lua:468: in function 'checkRings' Data Files\MWSE\mods\abot\Vanity\main.lua:638: in function 'checkEquipment' Data Files\MWSE\mods\abot\Vanity\main.lua:678: in function 'initEquipment' Data Files\MWSE\mods\abot\Vanity\main.lua:843: in function 'initVars' Data Files\MWSE\mods\abot\Vanity\main.lua:862: in function <Data Files\MWSE\mods\abot\Vanity\main.lua:860> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Error in event callback: Data Files\MWSE\mods\abot\Vanity\main.lua:237: attempt to index local 'visual' (a nil value) stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function '__newindex' Data Files\MWSE\mods\abot\Vanity\main.lua:237: in function 'updateRingNode' Data Files\MWSE\mods\abot\Vanity\main.lua:299: in function 'updateRingVisual' Data Files\MWSE\mods\abot\Vanity\main.lua:449: in function 'checkRing' Data Files\MWSE\mods\abot\Vanity\main.lua:468: in function 'checkRings' Data Files\MWSE\mods\abot\Vanity\main.lua:638: in function 'checkEquipment' Data Files\MWSE\mods\abot\Vanity\main.lua:678: in function 'initEquipment' Data Files\MWSE\mods\abot\Vanity\main.lua:843: in function 'initVars' Data Files\MWSE\mods\abot\Vanity\main.lua:862: in function <Data Files\MWSE\mods\abot\Vanity\main.lua:860> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> abot/Plain Paper Fix loaded: obj = sc_paper plain [Enhanced Telekinesis: INFO] Initialized. [Magicka Expanded: INFO] Magicka Expanded Framework Save Game Initialized [Better Questlist] Loaded [Skills Module INFO] Registered skill Climbing with active flag set to: active [Skills Module INFO] Registered skill Fletching with active flag set to: active [Skills Module INFO] Registered skill Performance with active flag set to: active Lua error encountered in timer callback: Data Files\MWSE\mods\RM_Gwen\main.lua:67: attempt to compare nil with number stack traceback: Data Files\MWSE\mods\RM_Gwen\main.lua:67: in function <Data Files\MWSE\mods\RM_Gwen\main.lua:66> Error in event callback: Data Files\MWSE\mods\Fast Attack\main.lua:23: sol: cannot set (new_index) into this object: no defined new_index operation on usertype stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function <.\Data Files\MWSE\core\lib\event.lua:166> [C]: in function '__newindex' Data Files\MWSE\mods\Fast Attack\main.lua:23: in function <Data Files\MWSE\mods\Fast Attack\main.lua:22> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'loadAnimation' Data Files\MWSE\mods\Double Chim\main.lua:46: in function 'DWMOD' Data Files\MWSE\mods\Double Chim\main.lua:12: in function 'DWNEW' Data Files\MWSE\mods\Double Chim\main.lua:90: in function <Data Files\MWSE\mods\Double Chim\main.lua:89> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'loadAnimation' Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD' Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> Morrowind has raised a warning with a lua stack trace: Could not create KeyframeManager Sequence for "base_anim_female.1st.nif". stack traceback: [C]: in function 'loadAnimation' Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD' Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to [email protected] or to NullCascade#1010 on Discord. Additional support can be found in the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods MWSE version: 2.1.0-2592 Build date: 20220823 Memory usage: 2319122432 bytes. Lua traceback at time of crash: stack traceback: [C]: in function 'loadAnimation' Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD' Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> MiniDump creation successful.
I removed the animations from https://www.nexusmods.com/morrowind/mods/44523 but it's still crashing when deactivating dual wield or changing the weapons for dual wield (works fine when activating). The MWSE.log is identical to the one I shared above. I'll keep looking at animations from older mods and see what is causing the issue.
Edit: The base_anim_female.1st.nif in the MWSE log is the vanilla one from morrowind.bsa (not a loose file).
Thank you for investigating, the only things I thought I had changed were MGE XE and MWSE to the latest version. But as the crash to desktop only happens when I turn off dual wielding mode, it's possible the issue has been there for a while and I've only just noticed (I tend to keep using the same good weapons). I was able to replicate the issue with new games - activating dual wielding works fine, deactivating dual wield = crash. No one else is having issues with the new MGE XE or MWSE so it must be some other mod or LUA mod I have running that doesn't like the player going from dual wielding back to the normal animation. I'll do further testing by disabling each mod 1 by 1 until I find out what causes the crash. Thank you for your help. Keep up the awesome mod making :)
Thankyou for that. I tested it out now (replaced the main.lua at Morrowind\Data Files\MWSE\mods\Double Chim\ with the test one ) but same issue (crash when dual wield deactivated). I even tried changing the key bindings but same issue. Below is the new mwse.log
Don't spend more time on my issue though as very likely something on my side. I'll keep testing the other mods I'm running and report back if I can figure it out. I believe you were correct and it's something about female player animations.
Spoiler:
Show
Morrowind Script Extender v2.1.0-2592 (built Aug 23 2022) hooked. Found MGE XE. Version: 0.14.3.0 Morrowind Code Patch installed features: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 64, 65, 66, 68, 69, 72, 73, 74, 75, 76, 77, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 107, 108, 109, 110, 111, 112, 113, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 256, 258, 259, 261, 262, 265, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277 MWSE Lua interface initialized. [Skills Module] Initialised version 1.4 [Companion Health Bars] Initialized: Loaded config: { "absolutePosAlignY":0.012970169074833, "enableEvents":1, "pollRate":2, "absolutePosAlignX":0.0072939461097121, "blackList":[] } [CraftingFramework INFO] StaticActivator Controller initialised. [Graphic Herbalism] Initialized Version 1.03 [Perfect Placement] Loaded successfully. [Weather Adjuster] Loaded successfully. [Transporter Lights]: Old mod folder found and deleted. [Mantle of Ascension] Version 0.0.1 [Gwen Companion] Initialized Version 0.0 [Sophisticated Save System] Initialized MWSE Sophisticated Save System v2.0.0. [AURA i18n]: Starting translation verification. [AURA i18n]: Translation verified. Missing values have been filled in with defaults. [Tooltips Complete] Initialized [Weapon Sheathing] Initialized Version 1.6 [Enhanced Detection: INFO] Optional VFX Initialized. Morrowind Script Extender mod config registered Booze for Purists mod config registered Vapourmist mod config registered Feedbag mod config registered Magicka Expanded mod config registered 3rd-Person Crosshair mod config registered Book Worm mod config registered Better Questlist mod config registered Cursed Item Adjuster mod config registered Just Drop It! mod config registered Let There Be Darkness mod config registered Protective Helmets mod config registered Grip of Death mod config registered abot/Vanity: modConfigReady, Morrowind Code Patch option to enable 1 extra on-use ring slot detected abot's Vanity mod config registered {"maxVisibleRings":3,"amuletVerticalOffset":0,"amuletScale":100,"ringSideOffset":0,"amuletForwardOffset":0,"amuletSideOffset":0,"ringScale":100,"viewAmuletLevel":4,"debugMessages":false,"debugLevel":0,"ringForwardOffset":0,"displayLevel":3,"viewRingsLevel":3} abot's Smart Intervention mod config registered {"disableMessage":false,"logLevel":0,"showCellXY":false,"disableTooltip":false,"messageHotkey":{"keyCode":44,"isShiftDown":true,"isAltDown":false,"isControlDown":false},"minMysticismNeeded":50,"interventionTo":"Intervention to"} Elemental Effects mod config registered Cannibals mod config registered Mantle of Ascension mod config registered Crafting Framework mod config registered MTR-ByTheDivines mod config registered abot's Smart Activate mod config registered {"maxActors":8,"logLevel":0,"actorsMenu":true,"maxDistance":48} Class Starting Spells mod config registered Bomberman mod config registered Distraction mod config registered Go Fletch mod config registered abot's Smart Merchants mod config registered {"upgradeMerchantNPCsSkills":true,"persistentSkillsUpgrades":false,"harderMerchantsBuyingPrices":2,"skillLevelMultiplier":3,"harderBuyingPrices":0,"atLeastPlayerLevel":false,"fBribe10Mod":20,"fBargainOfferBase":40,"fBribe100Mod":40,"skillLevelBase":0,"creatureBargainLevel":10,"logLevel":0,"iBarterSuccessDisposition":1,"upgradeTrainerNPCsSkills":true,"fDispBargainSuccessMod_X100":1,"fBargainOfferMulti":-5,"fBribe1000Mod":60} Glow in the Dahrk mod config registered Alchemical Knowledge mod config registered abot's Smart Companions mod config registered {"allowProbes":true,"allowMagic":true,"maxDistance":384,"fixAcrobatics":true,"minValueWeightRatio":10,"alwaysLootOrganic":true,"warpFightingCompanions":false,"allowLooting":1,"allowLockpicks":true,"skipActivatingFollowerWhileSneaking":true,"scenicTravelling":0,"AIfixOnActivate":2,"logLevel":0,"autoWarp":2,"warpDistance":680,"fixWaterBreathing":true,"warpWaterWalking":true,"transparencyFixOnActivate":false} abot/Mod List modConfigReady Consistent Enchanting mod config registered abot's Hot Lava mod config registered Security Adjuster mod config registered Fast Attack mod config registered Character Sound Overhaul mod config registered Better Sorting Names mod config registered HUD Weapon Charge mod config registered Morrowind Music System Extended 2 beta mod config registered Big Icons mod config registered Pickpocket mod config registered abot's Doors Anti Stuck mod config registered {"doorAntiStuck":true,"logLevel":0} Brutal Backstabbing mod config registered Less Aggressive Creatures mod config registered Journal Search And Edit mod config registered Weapon Sheathing mod config registered 4NM_ARMORER mod config registered UI Expansion mod config registered Lower First Person Sneak mod config registered Fallen Ash mod config registered abot's Smart Journal mod config registered {"questHintQuestId":true,"collapseDates":true,"questFilter":true,"questHintFirstHeardFrom":true,"adjustBookmarkWidth":true,"questHintSourceMod":true,"questPrefix":1,"clearTopicsWithNoEntries":true,"questHintQuestInfo":true,"logLevel":0,"questHintAltSourceInfo":true,"questHintCtrlAltURL":true,"logMissingQuestNames":false,"skipLinksInsideWords":true,"upgradeJournalMessage":true} abot/Smart Journal modConfigReady Foods mod config registered abot/Smart Ammo modConfigReady {"autoEquipArrows":true,"autoEquipBolts":true,"autoEquipThrown":true,"autoEquipSort":2,"debugLevel":0} MTR-Lineages mod config registered Bonk! mod config registered abot/Who's Where modConfigReady Ashfall mod config registered Hold Your Breath mod config registered BattleMage mod config registered Frenzy n'wahs mod config registered Shinies mod config registered Watch the Skies mod config registered Defensive Stance mod config registered Transporter Lights mod config registered Hotkeys Extended mod config registered Sophisticated Save System mod config registered Kill Command mod config registered Try Before You Buy mod config registered DoubleChim mod config registered Hostility Indicator mod config registered Blood Diversity mod config registered Morrowind Mouse Control mod config registered N'wah Shooter mod config registered Propylon Index Renamer mod config registered Bardic Inspiration mod config registered abot's Give or Take mod config registered AURA mod config registered Misc Mates mod config registered Multi Mark & Harder Recall mod config registered CalmCorprus Fix mod config registered abot's Smart Heads mod config registered {"guardsOnly":false,"logLevel":0,"blocked":[],"skipFullHeadCoveredActors":true,"expandedHeads":false,"minClones":3} Graphic Herbalism mod config registered abot's Smart Rings mod config registered abot's PTWR mod config registered {"expDivide":9,"logLevel":0,"timePassedMul":5} abot/PTWR: modConfigReady abot's Loading Doors mod config registered {"doorCloseSound":true,"doorLockTune":true,"doorCloseSoundVolumePercent":70,"doorShiftLock":true,"linkedDoorsMaxDistance":450,"logLevel":2,"linkedDoorsMaxZdistance":192} Consistent Keys mod config registered Fast Cast mod config registered MagicStrorm mod config registered Worth its Weight mod config registered [Book Jackets 1.0.2] Initialized. abot/Water Sound initialized [Alchemical Knowledge]: enabled [Cannibals] Initialized with config:{"addSkulls":true,"bodyPartChance":50,"debug":false} Morrowind Mouse Control initialized [Class Starting Spells: Enabled] [Shrine Tooltips] Initialized [OEA7.5 Cross] Initialized. [Bardic Inspiration: INFO] v3.0.7 Initialised Initialized TooltipsComplete v0.00 [Tramatic Experience] initialized [Distraction] Loaded successfully. [Magicka Expanded: INFO] Magicka Expanded Framework Initialized [Feedbag v1.3] Initialised. [Propylon Index Renamer 1.0] Initialized. [Pickpocket] Initialized. [MultiMark] Initialized [Vapourmist] Version 3.2.0 initialised. Initialized Blood Diversity abot/Smart Heads initialized ab_dri_sillapi added to tooltips ab_ingcrea_dungcake added to tooltips ab_c_commonamulet02 added to tooltips Error in event callback: .\Data Files\MWSE\mods\tooltips complete\interop.lua:33: attempt to index a nil value stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function '__newindex' .\Data Files\MWSE\mods\tooltips complete\interop.lua:33: in function 'addTooltip' Data Files\MWSE\mods\OAAB\TooltipsComplete\main.lua:11: in function <Data Files\MWSE\mods\OAAB\TooltipsComplete\main.lua:8> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170> [Bonk! v1.5] Initialised. [Try Before You Buy] Initialized [Adventurer's Backpack]: Registered backpack: aa_backpack_NoM (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_FW (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_BN (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_a (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_comp (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_dummy (slot=11) [Adventurer's Backpack]: Registered backpack: aa_backpack_AF (slot=11) [Adventurer's Backpack] Initialized [Cursed Item Adjuster] Initialized [Consistent Keys 3.0] Initialized. [HUD Weapon Charge] Initialized [Cheat Menu v1.1] lua script loaded [MWSE Alchemy Takes Time: INFO] MWSE Alchemy Takes Time Initialized ashfall_firewood added to tooltips ashfall_bedroll added to tooltips ashfall_tent_misc added to tooltips ashfall_tent_ashl_misc added to tooltips ashfall_cbroll_misc added to tooltips ashfall_woodaxe added to tooltips ashfall_kettle added to tooltips ashfall_kettle_01 added to tooltips ashfall_kettle_02 added to tooltips ashfall_kettle_03 added to tooltips ashfall_kettle_04 added to tooltips ashfall_kettle_05 added to tooltips ashfall_kettle_06 added to tooltips ashfall_grill added to tooltips ashfall_grill_steel added to tooltips ashfall_fry_pan added to tooltips ashfall_cooking_pot added to tooltips ashfall_cooking_pot_steel added to tooltips ashfall_cooking_pot_iron added to tooltips ashfall_backpack_b added to tooltips ashfall_backpack_w added to tooltips ashfall_backpack_n added to tooltips ashfall_crabpot_01_m added to tooltips [Ashfall: INFO] v2.6.25 Initialised [Hide the Skooma 1.0] Initialized. [Lower First Person Sneak] First Person Sneak Delta set to 25 [Worth its Weight: Gold Weight MWSE: INFO] Gold Weight MWSE Initialized [Protective Helmets] Initialized. [Let There Be Darkness] Light test dark is negative, nuking [Let There Be Darkness] Light dark_512_d_01 is negative, nuking [Let There Be Darkness] Light dark_64_01 is negative, nuking [Let There Be Darkness] Light dark_256_d_01 is negative, nuking [Let There Be Darkness] Light dark_128_d_01 is negative, nuking [Let There Be Darkness] Light dark_512_01 is negative, nuking [Let There Be Darkness] Light dark_1000 is negative, nuking [Let There Be Darkness] Light dark_768 is negative, nuking [Let There Be Darkness] Light dark_128 is negative, nuking [Let There Be Darkness] Light dark_256 is negative, nuking [Let There Be Darkness] Light dark_720 is negative, nuking [Let There Be Darkness] Light dark_300 is negative, nuking [Let There Be Darkness] Light dark_64_01_d is negative, nuking [Let There Be Darkness] Light dark_77 is negative, nuking [Let There Be Darkness] Light dark_177 is negative, nuking [Let There Be Darkness] Light dark_64 is negative, nuking [Let There Be Darkness] Light dark_256_01 is negative, nuking [Let There Be Darkness] Light cw_shade_light is negative, nuking [Let There Be Darkness] Light RoHT_dark_750 is negative, nuking [Let There Be Darkness] Light RoHT_Light_Yellow_256 is negative, nuking [Let There Be Darkness] Light RoHT_Light_Green_256 is negative, nuking [Let There Be Darkness] Light AB_light@_Dark1000 is negative, nuking [Let There Be Darkness] Light AB_light_dwrv_nichelight_brk is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_3a_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_1a_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_2a_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_3b_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_3c_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_2b_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_2c_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_1b_i332 is negative, nuking [Let There Be Darkness] Light TR_m2_light_dark_1c_i332 is negative, nuking [Let There Be Darkness] Light TR_m1_lud_scriptholder1 is negative, nuking [Let There Be Darkness] Light TR_m2_l_horror_dark_5000 is negative, nuking [Let There Be Darkness] Light TR_m2_q_38_dark1000 is negative, nuking [Let There Be Darkness] Light TR_m3_NaladLight_4096 is negative, nuking [Let There Be Darkness] Light TR_m4-471_light_semi_dark is negative, nuking [Let There Be Darkness] Light TR_m4-471_light_semi_dark_768 is negative, nuking [Let There Be Darkness] Light Qdark_300 is negative, nuking [Let There Be Darkness] Light Qdark_300b is negative, nuking [Let There Be Darkness] Light OJ_ME_DarknessLight is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000rr is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000B is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000A is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000C is negative, nuking [Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000D is negative, nuking [Let There Be Darkness] Light xx_SkullLamp_01 is negative, nuking [Let There Be Darkness] Light order_darklight is negative, nuking [Let There Be Darkness] Light _dark_200_RD is negative, nuking [Let There Be Darkness] Light KO_Dark_128 is negative, nuking [Let There Be Darkness] Light KO_negativetest is negative, nuking [Let There Be Darkness] Light KO_negative_light is negative, nuking [Let There Be Darkness] Light KO_negativetest_big is negative, nuking [Let There Be Darkness] Light KO_negativetest_big_1 is negative, nuking [Let There Be Darkness] Light KO_negative06 is negative, nuking [Let There Be Darkness] initialized Poison Crafting mod config registered [Magicka Expanded: INFO] Registered Script Overrides [Circinates: INFO] Circinates Initialized Crafting system initialized. Recipe memory impact: 0.56 KB [Better Names] Starting Initialization. { "DoPotionNamesPotion":true, "DoWeaponNames":true, "DoPotionIcons":true, "DoPotionNamesEffect":true, "showDebug":false, "DoHighQualityTools":true, "DoSoulgemNames":true, "DoToolNames":true, "DoTrainingBookNames":true, "DoArmorNames":true, "DoClothingNames":true } Loaded 699 Armor IDs, changed name for 648 of them. Loaded 1138 Clothing IDs, changed name for 1052 of them. Loaded 456 Potions IDs, changed name for 425 of them. Loaded 5 Soulgems IDs, changed name for 5 of them. Loaded 1288 Weapons IDs, changed name for 1173 of them. Loaded 42 Tools IDs, changed name for 42 of them. Loaded 18 Tools IDs, changed condition for 18 of them. Loaded 141 Training Books IDs, changed name for 141 of them. Potion badges added to 248 standard potion icons [Better Names] Initialized. Unlimited Skeleton Key registered [AURA] Version 5.1.0 initialised. [AURA 5.1.0] Running sound object builder. [AURA 5.1.0] Sound objects builder finished. [AURA 5.1.0] Loading file: outdoorMain.lua. [AURA 5.1.0] Loading file: interiorMain.lua. Error in event callback: ...les\mwse\mods\tew\aura\ambient\interior\interiormain.lua:76: bad argument #1 to 'insert' (table expected, got nil) stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function <.\Data Files\MWSE\core\lib\event.lua:166> [C]: in function 'insert' ...les\mwse\mods\tew\aura\ambient\interior\interiormain.lua:76: in main chunk [C]: in function 'dofile' Data Files\MWSE\mods\tew\AURA\main.lua:45: in function <Data Files\MWSE\mods\tew\AURA\main.lua:18> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170> [Watch the Skies] Version 4.2.0 initialised. Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Unable to find referenced object "dreamer" in script CalmCorprus. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_03. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_2. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_03. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_exquisite_1_f. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_extrav_2_f. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Knee part in BC_extravagant_pants_02_Mk. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_03. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_5. stack traceback: [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'updateEquipment' ...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:272: in function <...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:270> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01. stack traceback: [C]: in function 'updateEquipment' ...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:272: in function <...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:270> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> [Foods] Init data [Enhanced Detection: INFO] Initialized. [Skills Module: INFO] Skills loaded successfully [Skills Module INFO] Registered skill Survival with active flag set to: active [Ashfall: INFO] Ashfall skills registered [Skills Module INFO] Registered skill Fishing with active flag set to: active [Quick Keys] Loaded [Enhanced Light: INFO] Initialized. Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'updateEquipment' Data Files\MWSE\mods\Elemental Effects\main.lua:279: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01. stack traceback: [C]: in function 'updateEquipment' Data Files\MWSE\mods\Elemental Effects\main.lua:279: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'updateEquipment' Data Files\MWSE\mods\Elemental Effects\main.lua:280: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> [Ashfall: INFO] Common Data loaded successfully Morrowind has raised a warning with a lua stack trace: Model Load Error: is not a NIF file in Meshes\add world art. Will use the default object Marker_Error.NIF. stack traceback: [C]: in function 'loadMesh' Data Files\MWSE\mods\abot\Vanity\main.lua:110: in function 'getVisual' Data Files\MWSE\mods\abot\Vanity\main.lua:210: in function 'updateRingNode' Data Files\MWSE\mods\abot\Vanity\main.lua:299: in function 'updateRingVisual' Data Files\MWSE\mods\abot\Vanity\main.lua:449: in function 'checkRing' Data Files\MWSE\mods\abot\Vanity\main.lua:468: in function 'checkRings' Data Files\MWSE\mods\abot\Vanity\main.lua:638: in function 'checkEquipment' Data Files\MWSE\mods\abot\Vanity\main.lua:678: in function 'initEquipment' Data Files\MWSE\mods\abot\Vanity\main.lua:843: in function 'initVars' Data Files\MWSE\mods\abot\Vanity\main.lua:862: in function <Data Files\MWSE\mods\abot\Vanity\main.lua:860> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> Error in event callback: Data Files\MWSE\mods\abot\Vanity\main.lua:237: attempt to index local 'visual' (a nil value) stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function '__newindex' Data Files\MWSE\mods\abot\Vanity\main.lua:237: in function 'updateRingNode' Data Files\MWSE\mods\abot\Vanity\main.lua:299: in function 'updateRingVisual' Data Files\MWSE\mods\abot\Vanity\main.lua:449: in function 'checkRing' Data Files\MWSE\mods\abot\Vanity\main.lua:468: in function 'checkRings' Data Files\MWSE\mods\abot\Vanity\main.lua:638: in function 'checkEquipment' Data Files\MWSE\mods\abot\Vanity\main.lua:678: in function 'initEquipment' Data Files\MWSE\mods\abot\Vanity\main.lua:843: in function 'initVars' Data Files\MWSE\mods\abot\Vanity\main.lua:862: in function <Data Files\MWSE\mods\abot\Vanity\main.lua:860> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> [C]: in function 'loadGame' .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202> abot/Plain Paper Fix loaded: obj = sc_paper plain [Enhanced Telekinesis: INFO] Initialized. [Magicka Expanded: INFO] Magicka Expanded Framework Save Game Initialized [Better Questlist] Loaded [Skills Module INFO] Registered skill Climbing with active flag set to: active [Skills Module INFO] Registered skill Fletching with active flag set to: active [Skills Module INFO] Registered skill Performance with active flag set to: active Lua error encountered in timer callback: Data Files\MWSE\mods\RM_Gwen\main.lua:67: attempt to compare nil with number stack traceback: Data Files\MWSE\mods\RM_Gwen\main.lua:67: in function <Data Files\MWSE\mods\RM_Gwen\main.lua:66> Error in event callback: Data Files\MWSE\mods\Fast Attack\main.lua:23: sol: cannot set (new_index) into this object: no defined new_index operation on usertype stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function <.\Data Files\MWSE\core\lib\event.lua:166> [C]: in function '__newindex' Data Files\MWSE\mods\Fast Attack\main.lua:23: in function <Data Files\MWSE\mods\Fast Attack\main.lua:22> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'loadAnimation' Data Files\MWSE\mods\Double Chim\main.lua:46: in function 'DWMOD' Data Files\MWSE\mods\Double Chim\main.lua:12: in function 'DWNEW' Data Files\MWSE\mods\Double Chim\main.lua:90: in function <Data Files\MWSE\mods\Double Chim\main.lua:89> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua. stack traceback: [C]: in function 'loadAnimation' Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD' Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> Morrowind has raised a warning with a lua stack trace: Could not create KeyframeManager Sequence for "base_anim_female.1st.nif". stack traceback: [C]: in function 'loadAnimation' Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD' Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to [email protected] or to NullCascade#1010 on Discord. Additional support can be found in the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods MWSE version: 2.1.0-2592 Build date: 20220823 Memory usage: 2317041664 bytes. Lua traceback at time of crash: stack traceback: [C]: in function 'loadAnimation' Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD' Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> MiniDump creation successful.
Thank you so much! The new version is working fine. I also tested with your other mods in play, changing 2 handed weapons to 1 handed and activating dual wield then deactivating - no crashes. I didn't expect player gender to make a mod crash so I was looking in all the wrong directions for the cause.
What MWSE version is compatible with this? I'm using the version posted on Nexus and the Double Wield button doesn't work, it remembers the weapon for the left hand though.
Is this mod acting up for anyone since updating MWSE? I am using the most recent version alongside the animation replacer and previously it was showing both weapons in 1st person and alternating them on attacks but now I only see 1 weapon in 1st person (which still switches, but without playing the special animations, instead just playing the normal animation sped up.)
This mod's 1st person animation conflicts with the Animation Compilation mod (https://www.nexusmods.com/morrowind/mods/43982). Can you make an animation file that is compatible with it as well? I really love to see both mods' animations together.
Edit: Can confirm this now works with anim replacer, even with Grip of Death so you can finally dual-wield one-handed spears that actually level the spear skill. What has science done?!
40 comments
(xbase_anim.1st.kf --> xbase_anim_female.1st.kf)
I've been dual wielding for a while with no issues but since I updated MGE XE and MWSE (latest nightly version with LUA support - the standard MWSE doesn't have LUA support) deactivating Dual Wield, or changing the Dual Wield weapons, causes a crash to desktop. Other LUA mods are working fine, other Archimag mods (Battlemage, Fast attack, Fast cast, Magicstrom, Bomberman, N'wah shooter, Grip of Death) are still working fine from my testing too. Is anyone else having the same issue? I've probably done something wrong but I can't see what it is other than updating.
need MWSE.log
Found MGE XE. Version: 0.14.3.0
Morrowind Code Patch installed features: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 64, 65, 66, 68, 69, 72, 73, 74, 75, 76, 77, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 107, 108, 109, 110, 111, 112, 113, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 256, 258, 259, 261, 262, 265, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277
MWSE Lua interface initialized.
[Skills Module] Initialised version 1.4
[Companion Health Bars] Initialized: Loaded config:
{
"absolutePosAlignY":0.012970169074833,
"enableEvents":1,
"pollRate":2,
"absolutePosAlignX":0.0072939461097121,
"blackList":[]
}
[CraftingFramework INFO] StaticActivator Controller initialised.
[Graphic Herbalism] Initialized Version 1.03
[Perfect Placement] Loaded successfully.
[Weather Adjuster] Loaded successfully.
[Transporter Lights]: Old mod folder found and deleted.
[Mantle of Ascension] Version 0.0.1
[Gwen Companion] Initialized Version 0.0
[Sophisticated Save System] Initialized MWSE Sophisticated Save System v2.0.0.
[AURA i18n]: Starting translation verification.
[AURA i18n]: Translation verified. Missing values have been filled in with defaults.
[Tooltips Complete] Initialized
[Weapon Sheathing] Initialized Version 1.6
[Enhanced Detection: INFO] Optional VFX Initialized.
Morrowind Script Extender mod config registered
Booze for Purists mod config registered
Vapourmist mod config registered
Feedbag mod config registered
Magicka Expanded mod config registered
3rd-Person Crosshair mod config registered
Book Worm mod config registered
Better Questlist mod config registered
Cursed Item Adjuster mod config registered
Just Drop It! mod config registered
Let There Be Darkness mod config registered
Protective Helmets mod config registered
Grip of Death mod config registered
abot/Vanity: modConfigReady, Morrowind Code Patch option to enable 1 extra on-use ring slot detected
abot's Vanity mod config registered
{"maxVisibleRings":3,"amuletVerticalOffset":0,"amuletScale":100,"ringSideOffset":0,"amuletForwardOffset":0,"amuletSideOffset":0,"ringScale":100,"viewAmuletLevel":4,"debugMessages":false,"debugLevel":0,"ringForwardOffset":0,"displayLevel":3,"viewRingsLevel":3}
abot's Smart Intervention mod config registered
{"disableMessage":false,"logLevel":0,"showCellXY":false,"disableTooltip":false,"messageHotkey":{"keyCode":44,"isShiftDown":true,"isAltDown":false,"isControlDown":false},"minMysticismNeeded":50,"interventionTo":"Intervention to"}
Elemental Effects mod config registered
Cannibals mod config registered
Mantle of Ascension mod config registered
Crafting Framework mod config registered
MTR-ByTheDivines mod config registered
abot's Smart Activate mod config registered
{"maxActors":8,"logLevel":0,"actorsMenu":true,"maxDistance":48}
Class Starting Spells mod config registered
Bomberman mod config registered
Distraction mod config registered
Go Fletch mod config registered
abot's Smart Merchants mod config registered
{"upgradeMerchantNPCsSkills":true,"persistentSkillsUpgrades":false,"harderMerchantsBuyingPrices":2,"skillLevelMultiplier":3,"harderBuyingPrices":0,"atLeastPlayerLevel":false,"fBribe10Mod":20,"fBargainOfferBase":40,"fBribe100Mod":40,"skillLevelBase":0,"creatureBargainLevel":10,"logLevel":0,"iBarterSuccessDisposition":1,"upgradeTrainerNPCsSkills":true,"fDispBargainSuccessMod_X100":1,"fBargainOfferMulti":-5,"fBribe1000Mod":60}
Glow in the Dahrk mod config registered
Alchemical Knowledge mod config registered
abot's Smart Companions mod config registered
{"allowProbes":true,"allowMagic":true,"maxDistance":384,"fixAcrobatics":true,"minValueWeightRatio":10,"alwaysLootOrganic":true,"warpFightingCompanions":false,"allowLooting":1,"allowLockpicks":true,"skipActivatingFollowerWhileSneaking":true,"scenicTravelling":0,"AIfixOnActivate":2,"logLevel":0,"autoWarp":2,"warpDistance":680,"fixWaterBreathing":true,"warpWaterWalking":true,"transparencyFixOnActivate":false}
abot/Mod List modConfigReady
Consistent Enchanting mod config registered
abot's Hot Lava mod config registered
Security Adjuster mod config registered
Fast Attack mod config registered
Character Sound Overhaul mod config registered
Better Sorting Names mod config registered
HUD Weapon Charge mod config registered
Morrowind Music System Extended 2 beta mod config registered
Big Icons mod config registered
Pickpocket mod config registered
abot's Doors Anti Stuck mod config registered
{"doorAntiStuck":true,"logLevel":0}
Brutal Backstabbing mod config registered
Less Aggressive Creatures mod config registered
Journal Search And Edit mod config registered
Weapon Sheathing mod config registered
4NM_ARMORER mod config registered
UI Expansion mod config registered
Lower First Person Sneak mod config registered
Fallen Ash mod config registered
abot's Smart Journal mod config registered
{"questHintQuestId":true,"collapseDates":true,"questFilter":true,"questHintFirstHeardFrom":true,"adjustBookmarkWidth":true,"questHintSourceMod":true,"questPrefix":1,"clearTopicsWithNoEntries":true,"questHintQuestInfo":true,"logLevel":0,"questHintAltSourceInfo":true,"questHintCtrlAltURL":true,"logMissingQuestNames":false,"skipLinksInsideWords":true,"upgradeJournalMessage":true}
abot/Smart Journal modConfigReady
Foods mod config registered
abot/Smart Ammo modConfigReady
{"autoEquipArrows":true,"autoEquipBolts":true,"autoEquipThrown":true,"autoEquipSort":2,"debugLevel":0}
MTR-Lineages mod config registered
Bonk! mod config registered
abot/Who's Where modConfigReady
Ashfall mod config registered
Hold Your Breath mod config registered
BattleMage mod config registered
Frenzy n'wahs mod config registered
Shinies mod config registered
Watch the Skies mod config registered
Defensive Stance mod config registered
Transporter Lights mod config registered
Hotkeys Extended mod config registered
Sophisticated Save System mod config registered
Kill Command mod config registered
Try Before You Buy mod config registered
DoubleChim mod config registered
Hostility Indicator mod config registered
Blood Diversity mod config registered
Morrowind Mouse Control mod config registered
N'wah Shooter mod config registered
Propylon Index Renamer mod config registered
Bardic Inspiration mod config registered
abot's Give or Take mod config registered
AURA mod config registered
Misc Mates mod config registered
Multi Mark & Harder Recall mod config registered
CalmCorprus Fix mod config registered
abot's Smart Heads mod config registered
{"guardsOnly":false,"logLevel":0,"blocked":[],"skipFullHeadCoveredActors":true,"expandedHeads":false,"minClones":3}
Graphic Herbalism mod config registered
abot's Smart Rings mod config registered
abot's PTWR mod config registered
{"expDivide":9,"logLevel":0,"timePassedMul":5}
abot/PTWR: modConfigReady
abot's Loading Doors mod config registered
{"doorCloseSound":true,"doorLockTune":true,"doorCloseSoundVolumePercent":70,"doorShiftLock":true,"linkedDoorsMaxDistance":450,"logLevel":2,"linkedDoorsMaxZdistance":192}
Consistent Keys mod config registered
Fast Cast mod config registered
MagicStrorm mod config registered
Worth its Weight mod config registered
[Book Jackets 1.0.2] Initialized.
abot/Water Sound initialized
[Alchemical Knowledge]: enabled
[Cannibals] Initialized with config:{"addSkulls":true,"bodyPartChance":50,"debug":false}
Morrowind Mouse Control initialized
[Class Starting Spells: Enabled]
[Shrine Tooltips] Initialized
[OEA7.5 Cross] Initialized.
[Bardic Inspiration: INFO] v3.0.7 Initialised
Initialized TooltipsComplete v0.00
[Tramatic Experience] initialized
[Distraction] Loaded successfully.
[Magicka Expanded: INFO] Magicka Expanded Framework Initialized
[Feedbag v1.3] Initialised.
[Propylon Index Renamer 1.0] Initialized.
[Pickpocket] Initialized.
[MultiMark] Initialized
[Vapourmist] Version 3.2.0 initialised.
Initialized Blood Diversity
abot/Smart Heads initialized
ab_dri_sillapi added to tooltips
ab_ingcrea_dungcake added to tooltips
ab_c_commonamulet02 added to tooltips
Error in event callback: .\Data Files\MWSE\mods\tooltips complete\interop.lua:33: attempt to index a nil value
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function '__newindex'
.\Data Files\MWSE\mods\tooltips complete\interop.lua:33: in function 'addTooltip'
Data Files\MWSE\mods\OAAB\TooltipsComplete\main.lua:11: in function <Data Files\MWSE\mods\OAAB\TooltipsComplete\main.lua:8>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[Bonk! v1.5] Initialised.
[Try Before You Buy] Initialized
[Adventurer's Backpack]: Registered backpack: aa_backpack_NoM (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_FW (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_BN (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_a (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_comp (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_dummy (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_AF (slot=11)
[Adventurer's Backpack] Initialized
[Cursed Item Adjuster] Initialized
[Consistent Keys 3.0] Initialized.
[HUD Weapon Charge] Initialized
[Cheat Menu v1.1] lua script loaded
[MWSE Alchemy Takes Time: INFO] MWSE Alchemy Takes Time Initialized
ashfall_firewood added to tooltips
ashfall_bedroll added to tooltips
ashfall_tent_misc added to tooltips
ashfall_tent_ashl_misc added to tooltips
ashfall_cbroll_misc added to tooltips
ashfall_woodaxe added to tooltips
ashfall_kettle added to tooltips
ashfall_kettle_01 added to tooltips
ashfall_kettle_02 added to tooltips
ashfall_kettle_03 added to tooltips
ashfall_kettle_04 added to tooltips
ashfall_kettle_05 added to tooltips
ashfall_kettle_06 added to tooltips
ashfall_grill added to tooltips
ashfall_grill_steel added to tooltips
ashfall_fry_pan added to tooltips
ashfall_cooking_pot added to tooltips
ashfall_cooking_pot_steel added to tooltips
ashfall_cooking_pot_iron added to tooltips
ashfall_backpack_b added to tooltips
ashfall_backpack_w added to tooltips
ashfall_backpack_n added to tooltips
ashfall_crabpot_01_m added to tooltips
[Ashfall: INFO] v2.6.25 Initialised
[Hide the Skooma 1.0] Initialized.
[Lower First Person Sneak] First Person Sneak Delta set to 25
[Worth its Weight: Gold Weight MWSE: INFO] Gold Weight MWSE Initialized
[Protective Helmets] Initialized.
[Let There Be Darkness] Light test dark is negative, nuking
[Let There Be Darkness] Light dark_512_d_01 is negative, nuking
[Let There Be Darkness] Light dark_64_01 is negative, nuking
[Let There Be Darkness] Light dark_256_d_01 is negative, nuking
[Let There Be Darkness] Light dark_128_d_01 is negative, nuking
[Let There Be Darkness] Light dark_512_01 is negative, nuking
[Let There Be Darkness] Light dark_1000 is negative, nuking
[Let There Be Darkness] Light dark_768 is negative, nuking
[Let There Be Darkness] Light dark_128 is negative, nuking
[Let There Be Darkness] Light dark_256 is negative, nuking
[Let There Be Darkness] Light dark_720 is negative, nuking
[Let There Be Darkness] Light dark_300 is negative, nuking
[Let There Be Darkness] Light dark_64_01_d is negative, nuking
[Let There Be Darkness] Light dark_77 is negative, nuking
[Let There Be Darkness] Light dark_177 is negative, nuking
[Let There Be Darkness] Light dark_64 is negative, nuking
[Let There Be Darkness] Light dark_256_01 is negative, nuking
[Let There Be Darkness] Light cw_shade_light is negative, nuking
[Let There Be Darkness] Light RoHT_dark_750 is negative, nuking
[Let There Be Darkness] Light RoHT_Light_Yellow_256 is negative, nuking
[Let There Be Darkness] Light RoHT_Light_Green_256 is negative, nuking
[Let There Be Darkness] Light AB_light@_Dark1000 is negative, nuking
[Let There Be Darkness] Light AB_light_dwrv_nichelight_brk is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_3a_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_1a_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_2a_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_3b_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_3c_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_2b_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_2c_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_1b_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_1c_i332 is negative, nuking
[Let There Be Darkness] Light TR_m1_lud_scriptholder1 is negative, nuking
[Let There Be Darkness] Light TR_m2_l_horror_dark_5000 is negative, nuking
[Let There Be Darkness] Light TR_m2_q_38_dark1000 is negative, nuking
[Let There Be Darkness] Light TR_m3_NaladLight_4096 is negative, nuking
[Let There Be Darkness] Light TR_m4-471_light_semi_dark is negative, nuking
[Let There Be Darkness] Light TR_m4-471_light_semi_dark_768 is negative, nuking
[Let There Be Darkness] Light Qdark_300 is negative, nuking
[Let There Be Darkness] Light Qdark_300b is negative, nuking
[Let There Be Darkness] Light OJ_ME_DarknessLight is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000rr is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000B is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000A is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000C is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000D is negative, nuking
[Let There Be Darkness] Light xx_SkullLamp_01 is negative, nuking
[Let There Be Darkness] Light order_darklight is negative, nuking
[Let There Be Darkness] Light _dark_200_RD is negative, nuking
[Let There Be Darkness] Light KO_Dark_128 is negative, nuking
[Let There Be Darkness] Light KO_negativetest is negative, nuking
[Let There Be Darkness] Light KO_negative_light is negative, nuking
[Let There Be Darkness] Light KO_negativetest_big is negative, nuking
[Let There Be Darkness] Light KO_negativetest_big_1 is negative, nuking
[Let There Be Darkness] Light KO_negative06 is negative, nuking
[Let There Be Darkness] initialized
Poison Crafting mod config registered
[Magicka Expanded: INFO] Registered Script Overrides
[Circinates: INFO] Circinates Initialized
Crafting system initialized. Recipe memory impact: 0.56 KB
[Better Names] Starting Initialization.
{
"DoPotionNamesPotion":true,
"DoWeaponNames":true,
"DoPotionIcons":true,
"DoPotionNamesEffect":true,
"showDebug":false,
"DoHighQualityTools":true,
"DoSoulgemNames":true,
"DoToolNames":true,
"DoTrainingBookNames":true,
"DoArmorNames":true,
"DoClothingNames":true
}
Loaded 699 Armor IDs, changed name for 648 of them.
Loaded 1138 Clothing IDs, changed name for 1052 of them.
Loaded 456 Potions IDs, changed name for 425 of them.
Loaded 5 Soulgems IDs, changed name for 5 of them.
Loaded 1288 Weapons IDs, changed name for 1173 of them.
Loaded 42 Tools IDs, changed name for 42 of them.
Loaded 18 Tools IDs, changed condition for 18 of them.
Loaded 141 Training Books IDs, changed name for 141 of them.
Potion badges added to 248 standard potion icons
[Better Names] Initialized.
Unlimited Skeleton Key registered
[AURA] Version 5.1.0 initialised.
[AURA 5.1.0] Running sound object builder.
[AURA 5.1.0] Sound objects builder finished.
[AURA 5.1.0] Loading file: outdoorMain.lua.
[AURA 5.1.0] Loading file: interiorMain.lua.
Error in event callback: ...les\mwse\mods\tew\aura\ambient\interior\interiormain.lua:76: bad argument #1 to 'insert' (table expected, got nil)
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function <.\Data Files\MWSE\core\lib\event.lua:166>
[C]: in function 'insert'
...les\mwse\mods\tew\aura\ambient\interior\interiormain.lua:76: in main chunk
[C]: in function 'dofile'
Data Files\MWSE\mods\tew\AURA\main.lua:45: in function <Data Files\MWSE\mods\tew\AURA\main.lua:18>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[Watch the Skies] Version 4.2.0 initialised.
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Unable to find referenced object "dreamer" in script CalmCorprus.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_03.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_2.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_03.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_exquisite_1_f.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_extrav_2_f.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Knee part in BC_extravagant_pants_02_Mk.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_03.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'updateEquipment'
...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:272: in function <...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:270>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01.
stack traceback:
[C]: in function 'updateEquipment'
...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:272: in function <...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:270>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
[Foods] Init data
[Enhanced Detection: INFO] Initialized.
[Skills Module: INFO] Skills loaded successfully
[Skills Module INFO] Registered skill Survival with active flag set to: active
[Ashfall: INFO] Ashfall skills registered
[Skills Module INFO] Registered skill Fishing with active flag set to: active
[Quick Keys] Loaded
[Enhanced Light: INFO] Initialized.
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'updateEquipment'
Data Files\MWSE\mods\Elemental Effects\main.lua:279: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01.
stack traceback:
[C]: in function 'updateEquipment'
Data Files\MWSE\mods\Elemental Effects\main.lua:279: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'updateEquipment'
Data Files\MWSE\mods\Elemental Effects\main.lua:280: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
[Ashfall: INFO] Common Data loaded successfully
Morrowind has raised a warning with a lua stack trace: Model Load Error: is not a NIF file in Meshes\add world art.
Will use the default object Marker_Error.NIF.
stack traceback:
[C]: in function 'loadMesh'
Data Files\MWSE\mods\abot\Vanity\main.lua:110: in function 'getVisual'
Data Files\MWSE\mods\abot\Vanity\main.lua:210: in function 'updateRingNode'
Data Files\MWSE\mods\abot\Vanity\main.lua:299: in function 'updateRingVisual'
Data Files\MWSE\mods\abot\Vanity\main.lua:449: in function 'checkRing'
Data Files\MWSE\mods\abot\Vanity\main.lua:468: in function 'checkRings'
Data Files\MWSE\mods\abot\Vanity\main.lua:638: in function 'checkEquipment'
Data Files\MWSE\mods\abot\Vanity\main.lua:678: in function 'initEquipment'
Data Files\MWSE\mods\abot\Vanity\main.lua:843: in function 'initVars'
Data Files\MWSE\mods\abot\Vanity\main.lua:862: in function <Data Files\MWSE\mods\abot\Vanity\main.lua:860>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Error in event callback: Data Files\MWSE\mods\abot\Vanity\main.lua:237: attempt to index local 'visual' (a nil value)
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function '__newindex'
Data Files\MWSE\mods\abot\Vanity\main.lua:237: in function 'updateRingNode'
Data Files\MWSE\mods\abot\Vanity\main.lua:299: in function 'updateRingVisual'
Data Files\MWSE\mods\abot\Vanity\main.lua:449: in function 'checkRing'
Data Files\MWSE\mods\abot\Vanity\main.lua:468: in function 'checkRings'
Data Files\MWSE\mods\abot\Vanity\main.lua:638: in function 'checkEquipment'
Data Files\MWSE\mods\abot\Vanity\main.lua:678: in function 'initEquipment'
Data Files\MWSE\mods\abot\Vanity\main.lua:843: in function 'initVars'
Data Files\MWSE\mods\abot\Vanity\main.lua:862: in function <Data Files\MWSE\mods\abot\Vanity\main.lua:860>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
abot/Plain Paper Fix loaded: obj = sc_paper plain
[Enhanced Telekinesis: INFO] Initialized.
[Magicka Expanded: INFO] Magicka Expanded Framework Save Game Initialized
[Better Questlist] Loaded
[Skills Module INFO] Registered skill Climbing with active flag set to: active
[Skills Module INFO] Registered skill Fletching with active flag set to: active
[Skills Module INFO] Registered skill Performance with active flag set to: active
Lua error encountered in timer callback:
Data Files\MWSE\mods\RM_Gwen\main.lua:67: attempt to compare nil with number
stack traceback:
Data Files\MWSE\mods\RM_Gwen\main.lua:67: in function <Data Files\MWSE\mods\RM_Gwen\main.lua:66>
Error in event callback: Data Files\MWSE\mods\Fast Attack\main.lua:23: sol: cannot set (new_index) into this object: no defined new_index operation on usertype
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function <.\Data Files\MWSE\core\lib\event.lua:166>
[C]: in function '__newindex'
Data Files\MWSE\mods\Fast Attack\main.lua:23: in function <Data Files\MWSE\mods\Fast Attack\main.lua:22>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'loadAnimation'
Data Files\MWSE\mods\Double Chim\main.lua:46: in function 'DWMOD'
Data Files\MWSE\mods\Double Chim\main.lua:12: in function 'DWNEW'
Data Files\MWSE\mods\Double Chim\main.lua:90: in function <Data Files\MWSE\mods\Double Chim\main.lua:89>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'loadAnimation'
Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD'
Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
Morrowind has raised a warning with a lua stack trace: Could not create KeyframeManager Sequence for "base_anim_female.1st.nif".
stack traceback:
[C]: in function 'loadAnimation'
Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD'
Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to [email protected] or to NullCascade#1010 on Discord.
Additional support can be found in the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods
MWSE version: 2.1.0-2592
Build date: 20220823
Memory usage: 2319122432 bytes.
Lua traceback at time of crash:
stack traceback:
[C]: in function 'loadAnimation'
Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD'
Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
MiniDump creation successful.
Edit: The base_anim_female.1st.nif in the MWSE log is the vanilla one from morrowind.bsa (not a loose file).
https://www.nexusmods.com/morrowind/mods/49339?tab=files
Don't spend more time on my issue though as very likely something on my side. I'll keep testing the other mods I'm running and report back if I can figure it out. I believe you were correct and it's something about female player animations.
Found MGE XE. Version: 0.14.3.0
Morrowind Code Patch installed features: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 64, 65, 66, 68, 69, 72, 73, 74, 75, 76, 77, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 107, 108, 109, 110, 111, 112, 113, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 256, 258, 259, 261, 262, 265, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277
MWSE Lua interface initialized.
[Skills Module] Initialised version 1.4
[Companion Health Bars] Initialized: Loaded config:
{
"absolutePosAlignY":0.012970169074833,
"enableEvents":1,
"pollRate":2,
"absolutePosAlignX":0.0072939461097121,
"blackList":[]
}
[CraftingFramework INFO] StaticActivator Controller initialised.
[Graphic Herbalism] Initialized Version 1.03
[Perfect Placement] Loaded successfully.
[Weather Adjuster] Loaded successfully.
[Transporter Lights]: Old mod folder found and deleted.
[Mantle of Ascension] Version 0.0.1
[Gwen Companion] Initialized Version 0.0
[Sophisticated Save System] Initialized MWSE Sophisticated Save System v2.0.0.
[AURA i18n]: Starting translation verification.
[AURA i18n]: Translation verified. Missing values have been filled in with defaults.
[Tooltips Complete] Initialized
[Weapon Sheathing] Initialized Version 1.6
[Enhanced Detection: INFO] Optional VFX Initialized.
Morrowind Script Extender mod config registered
Booze for Purists mod config registered
Vapourmist mod config registered
Feedbag mod config registered
Magicka Expanded mod config registered
3rd-Person Crosshair mod config registered
Book Worm mod config registered
Better Questlist mod config registered
Cursed Item Adjuster mod config registered
Just Drop It! mod config registered
Let There Be Darkness mod config registered
Protective Helmets mod config registered
Grip of Death mod config registered
abot/Vanity: modConfigReady, Morrowind Code Patch option to enable 1 extra on-use ring slot detected
abot's Vanity mod config registered
{"maxVisibleRings":3,"amuletVerticalOffset":0,"amuletScale":100,"ringSideOffset":0,"amuletForwardOffset":0,"amuletSideOffset":0,"ringScale":100,"viewAmuletLevel":4,"debugMessages":false,"debugLevel":0,"ringForwardOffset":0,"displayLevel":3,"viewRingsLevel":3}
abot's Smart Intervention mod config registered
{"disableMessage":false,"logLevel":0,"showCellXY":false,"disableTooltip":false,"messageHotkey":{"keyCode":44,"isShiftDown":true,"isAltDown":false,"isControlDown":false},"minMysticismNeeded":50,"interventionTo":"Intervention to"}
Elemental Effects mod config registered
Cannibals mod config registered
Mantle of Ascension mod config registered
Crafting Framework mod config registered
MTR-ByTheDivines mod config registered
abot's Smart Activate mod config registered
{"maxActors":8,"logLevel":0,"actorsMenu":true,"maxDistance":48}
Class Starting Spells mod config registered
Bomberman mod config registered
Distraction mod config registered
Go Fletch mod config registered
abot's Smart Merchants mod config registered
{"upgradeMerchantNPCsSkills":true,"persistentSkillsUpgrades":false,"harderMerchantsBuyingPrices":2,"skillLevelMultiplier":3,"harderBuyingPrices":0,"atLeastPlayerLevel":false,"fBribe10Mod":20,"fBargainOfferBase":40,"fBribe100Mod":40,"skillLevelBase":0,"creatureBargainLevel":10,"logLevel":0,"iBarterSuccessDisposition":1,"upgradeTrainerNPCsSkills":true,"fDispBargainSuccessMod_X100":1,"fBargainOfferMulti":-5,"fBribe1000Mod":60}
Glow in the Dahrk mod config registered
Alchemical Knowledge mod config registered
abot's Smart Companions mod config registered
{"allowProbes":true,"allowMagic":true,"maxDistance":384,"fixAcrobatics":true,"minValueWeightRatio":10,"alwaysLootOrganic":true,"warpFightingCompanions":false,"allowLooting":1,"allowLockpicks":true,"skipActivatingFollowerWhileSneaking":true,"scenicTravelling":0,"AIfixOnActivate":2,"logLevel":0,"autoWarp":2,"warpDistance":680,"fixWaterBreathing":true,"warpWaterWalking":true,"transparencyFixOnActivate":false}
abot/Mod List modConfigReady
Consistent Enchanting mod config registered
abot's Hot Lava mod config registered
Security Adjuster mod config registered
Fast Attack mod config registered
Character Sound Overhaul mod config registered
Better Sorting Names mod config registered
HUD Weapon Charge mod config registered
Morrowind Music System Extended 2 beta mod config registered
Big Icons mod config registered
Pickpocket mod config registered
abot's Doors Anti Stuck mod config registered
{"doorAntiStuck":true,"logLevel":0}
Brutal Backstabbing mod config registered
Less Aggressive Creatures mod config registered
Journal Search And Edit mod config registered
Weapon Sheathing mod config registered
4NM_ARMORER mod config registered
UI Expansion mod config registered
Lower First Person Sneak mod config registered
Fallen Ash mod config registered
abot's Smart Journal mod config registered
{"questHintQuestId":true,"collapseDates":true,"questFilter":true,"questHintFirstHeardFrom":true,"adjustBookmarkWidth":true,"questHintSourceMod":true,"questPrefix":1,"clearTopicsWithNoEntries":true,"questHintQuestInfo":true,"logLevel":0,"questHintAltSourceInfo":true,"questHintCtrlAltURL":true,"logMissingQuestNames":false,"skipLinksInsideWords":true,"upgradeJournalMessage":true}
abot/Smart Journal modConfigReady
Foods mod config registered
abot/Smart Ammo modConfigReady
{"autoEquipArrows":true,"autoEquipBolts":true,"autoEquipThrown":true,"autoEquipSort":2,"debugLevel":0}
MTR-Lineages mod config registered
Bonk! mod config registered
abot/Who's Where modConfigReady
Ashfall mod config registered
Hold Your Breath mod config registered
BattleMage mod config registered
Frenzy n'wahs mod config registered
Shinies mod config registered
Watch the Skies mod config registered
Defensive Stance mod config registered
Transporter Lights mod config registered
Hotkeys Extended mod config registered
Sophisticated Save System mod config registered
Kill Command mod config registered
Try Before You Buy mod config registered
DoubleChim mod config registered
Hostility Indicator mod config registered
Blood Diversity mod config registered
Morrowind Mouse Control mod config registered
N'wah Shooter mod config registered
Propylon Index Renamer mod config registered
Bardic Inspiration mod config registered
abot's Give or Take mod config registered
AURA mod config registered
Misc Mates mod config registered
Multi Mark & Harder Recall mod config registered
CalmCorprus Fix mod config registered
abot's Smart Heads mod config registered
{"guardsOnly":false,"logLevel":0,"blocked":[],"skipFullHeadCoveredActors":true,"expandedHeads":false,"minClones":3}
Graphic Herbalism mod config registered
abot's Smart Rings mod config registered
abot's PTWR mod config registered
{"expDivide":9,"logLevel":0,"timePassedMul":5}
abot/PTWR: modConfigReady
abot's Loading Doors mod config registered
{"doorCloseSound":true,"doorLockTune":true,"doorCloseSoundVolumePercent":70,"doorShiftLock":true,"linkedDoorsMaxDistance":450,"logLevel":2,"linkedDoorsMaxZdistance":192}
Consistent Keys mod config registered
Fast Cast mod config registered
MagicStrorm mod config registered
Worth its Weight mod config registered
[Book Jackets 1.0.2] Initialized.
abot/Water Sound initialized
[Alchemical Knowledge]: enabled
[Cannibals] Initialized with config:{"addSkulls":true,"bodyPartChance":50,"debug":false}
Morrowind Mouse Control initialized
[Class Starting Spells: Enabled]
[Shrine Tooltips] Initialized
[OEA7.5 Cross] Initialized.
[Bardic Inspiration: INFO] v3.0.7 Initialised
Initialized TooltipsComplete v0.00
[Tramatic Experience] initialized
[Distraction] Loaded successfully.
[Magicka Expanded: INFO] Magicka Expanded Framework Initialized
[Feedbag v1.3] Initialised.
[Propylon Index Renamer 1.0] Initialized.
[Pickpocket] Initialized.
[MultiMark] Initialized
[Vapourmist] Version 3.2.0 initialised.
Initialized Blood Diversity
abot/Smart Heads initialized
ab_dri_sillapi added to tooltips
ab_ingcrea_dungcake added to tooltips
ab_c_commonamulet02 added to tooltips
Error in event callback: .\Data Files\MWSE\mods\tooltips complete\interop.lua:33: attempt to index a nil value
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function '__newindex'
.\Data Files\MWSE\mods\tooltips complete\interop.lua:33: in function 'addTooltip'
Data Files\MWSE\mods\OAAB\TooltipsComplete\main.lua:11: in function <Data Files\MWSE\mods\OAAB\TooltipsComplete\main.lua:8>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[Bonk! v1.5] Initialised.
[Try Before You Buy] Initialized
[Adventurer's Backpack]: Registered backpack: aa_backpack_NoM (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_FW (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_BN (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_a (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_comp (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_dummy (slot=11)
[Adventurer's Backpack]: Registered backpack: aa_backpack_AF (slot=11)
[Adventurer's Backpack] Initialized
[Cursed Item Adjuster] Initialized
[Consistent Keys 3.0] Initialized.
[HUD Weapon Charge] Initialized
[Cheat Menu v1.1] lua script loaded
[MWSE Alchemy Takes Time: INFO] MWSE Alchemy Takes Time Initialized
ashfall_firewood added to tooltips
ashfall_bedroll added to tooltips
ashfall_tent_misc added to tooltips
ashfall_tent_ashl_misc added to tooltips
ashfall_cbroll_misc added to tooltips
ashfall_woodaxe added to tooltips
ashfall_kettle added to tooltips
ashfall_kettle_01 added to tooltips
ashfall_kettle_02 added to tooltips
ashfall_kettle_03 added to tooltips
ashfall_kettle_04 added to tooltips
ashfall_kettle_05 added to tooltips
ashfall_kettle_06 added to tooltips
ashfall_grill added to tooltips
ashfall_grill_steel added to tooltips
ashfall_fry_pan added to tooltips
ashfall_cooking_pot added to tooltips
ashfall_cooking_pot_steel added to tooltips
ashfall_cooking_pot_iron added to tooltips
ashfall_backpack_b added to tooltips
ashfall_backpack_w added to tooltips
ashfall_backpack_n added to tooltips
ashfall_crabpot_01_m added to tooltips
[Ashfall: INFO] v2.6.25 Initialised
[Hide the Skooma 1.0] Initialized.
[Lower First Person Sneak] First Person Sneak Delta set to 25
[Worth its Weight: Gold Weight MWSE: INFO] Gold Weight MWSE Initialized
[Protective Helmets] Initialized.
[Let There Be Darkness] Light test dark is negative, nuking
[Let There Be Darkness] Light dark_512_d_01 is negative, nuking
[Let There Be Darkness] Light dark_64_01 is negative, nuking
[Let There Be Darkness] Light dark_256_d_01 is negative, nuking
[Let There Be Darkness] Light dark_128_d_01 is negative, nuking
[Let There Be Darkness] Light dark_512_01 is negative, nuking
[Let There Be Darkness] Light dark_1000 is negative, nuking
[Let There Be Darkness] Light dark_768 is negative, nuking
[Let There Be Darkness] Light dark_128 is negative, nuking
[Let There Be Darkness] Light dark_256 is negative, nuking
[Let There Be Darkness] Light dark_720 is negative, nuking
[Let There Be Darkness] Light dark_300 is negative, nuking
[Let There Be Darkness] Light dark_64_01_d is negative, nuking
[Let There Be Darkness] Light dark_77 is negative, nuking
[Let There Be Darkness] Light dark_177 is negative, nuking
[Let There Be Darkness] Light dark_64 is negative, nuking
[Let There Be Darkness] Light dark_256_01 is negative, nuking
[Let There Be Darkness] Light cw_shade_light is negative, nuking
[Let There Be Darkness] Light RoHT_dark_750 is negative, nuking
[Let There Be Darkness] Light RoHT_Light_Yellow_256 is negative, nuking
[Let There Be Darkness] Light RoHT_Light_Green_256 is negative, nuking
[Let There Be Darkness] Light AB_light@_Dark1000 is negative, nuking
[Let There Be Darkness] Light AB_light_dwrv_nichelight_brk is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_3a_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_1a_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_2a_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_3b_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_3c_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_2b_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_2c_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_1b_i332 is negative, nuking
[Let There Be Darkness] Light TR_m2_light_dark_1c_i332 is negative, nuking
[Let There Be Darkness] Light TR_m1_lud_scriptholder1 is negative, nuking
[Let There Be Darkness] Light TR_m2_l_horror_dark_5000 is negative, nuking
[Let There Be Darkness] Light TR_m2_q_38_dark1000 is negative, nuking
[Let There Be Darkness] Light TR_m3_NaladLight_4096 is negative, nuking
[Let There Be Darkness] Light TR_m4-471_light_semi_dark is negative, nuking
[Let There Be Darkness] Light TR_m4-471_light_semi_dark_768 is negative, nuking
[Let There Be Darkness] Light Qdark_300 is negative, nuking
[Let There Be Darkness] Light Qdark_300b is negative, nuking
[Let There Be Darkness] Light OJ_ME_DarknessLight is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000rr is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000B is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000A is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000C is negative, nuking
[Let There Be Darkness] Light ABtv_Mrk_TelvanniGuard8000D is negative, nuking
[Let There Be Darkness] Light xx_SkullLamp_01 is negative, nuking
[Let There Be Darkness] Light order_darklight is negative, nuking
[Let There Be Darkness] Light _dark_200_RD is negative, nuking
[Let There Be Darkness] Light KO_Dark_128 is negative, nuking
[Let There Be Darkness] Light KO_negativetest is negative, nuking
[Let There Be Darkness] Light KO_negative_light is negative, nuking
[Let There Be Darkness] Light KO_negativetest_big is negative, nuking
[Let There Be Darkness] Light KO_negativetest_big_1 is negative, nuking
[Let There Be Darkness] Light KO_negative06 is negative, nuking
[Let There Be Darkness] initialized
Poison Crafting mod config registered
[Magicka Expanded: INFO] Registered Script Overrides
[Circinates: INFO] Circinates Initialized
Crafting system initialized. Recipe memory impact: 0.56 KB
[Better Names] Starting Initialization.
{
"DoPotionNamesPotion":true,
"DoWeaponNames":true,
"DoPotionIcons":true,
"DoPotionNamesEffect":true,
"showDebug":false,
"DoHighQualityTools":true,
"DoSoulgemNames":true,
"DoToolNames":true,
"DoTrainingBookNames":true,
"DoArmorNames":true,
"DoClothingNames":true
}
Loaded 699 Armor IDs, changed name for 648 of them.
Loaded 1138 Clothing IDs, changed name for 1052 of them.
Loaded 456 Potions IDs, changed name for 425 of them.
Loaded 5 Soulgems IDs, changed name for 5 of them.
Loaded 1288 Weapons IDs, changed name for 1173 of them.
Loaded 42 Tools IDs, changed name for 42 of them.
Loaded 18 Tools IDs, changed condition for 18 of them.
Loaded 141 Training Books IDs, changed name for 141 of them.
Potion badges added to 248 standard potion icons
[Better Names] Initialized.
Unlimited Skeleton Key registered
[AURA] Version 5.1.0 initialised.
[AURA 5.1.0] Running sound object builder.
[AURA 5.1.0] Sound objects builder finished.
[AURA 5.1.0] Loading file: outdoorMain.lua.
[AURA 5.1.0] Loading file: interiorMain.lua.
Error in event callback: ...les\mwse\mods\tew\aura\ambient\interior\interiormain.lua:76: bad argument #1 to 'insert' (table expected, got nil)
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function <.\Data Files\MWSE\core\lib\event.lua:166>
[C]: in function 'insert'
...les\mwse\mods\tew\aura\ambient\interior\interiormain.lua:76: in main chunk
[C]: in function 'dofile'
Data Files\MWSE\mods\tew\AURA\main.lua:45: in function <Data Files\MWSE\mods\tew\AURA\main.lua:18>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[Watch the Skies] Version 4.2.0 initialised.
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Unable to find referenced object "dreamer" in script CalmCorprus.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_03.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_2.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_1.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_03.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_exquisite_1_f.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_extrav_2_f.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Knee part in BC_extravagant_pants_02_Mk.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_03.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_4.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_common_5.
stack traceback:
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'updateEquipment'
...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:272: in function <...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:270>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01.
stack traceback:
[C]: in function 'updateEquipment'
...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:272: in function <...Files\MWSE\mods\mer\ashfall\needs\sicknesscontroller.lua:270>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
[Foods] Init data
[Enhanced Detection: INFO] Initialized.
[Skills Module: INFO] Skills loaded successfully
[Skills Module INFO] Registered skill Survival with active flag set to: active
[Ashfall: INFO] Ashfall skills registered
[Skills Module INFO] Registered skill Fishing with active flag set to: active
[Quick Keys] Loaded
[Enhanced Light: INFO] Initialized.
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'updateEquipment'
Data Files\MWSE\mods\Elemental Effects\main.lua:279: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in BC_shoes_expensive_01.
stack traceback:
[C]: in function 'updateEquipment'
Data Files\MWSE\mods\Elemental Effects\main.lua:279: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'updateEquipment'
Data Files\MWSE\mods\Elemental Effects\main.lua:280: in function <Data Files\MWSE\mods\Elemental Effects\main.lua:278>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
[Ashfall: INFO] Common Data loaded successfully
Morrowind has raised a warning with a lua stack trace: Model Load Error: is not a NIF file in Meshes\add world art.
Will use the default object Marker_Error.NIF.
stack traceback:
[C]: in function 'loadMesh'
Data Files\MWSE\mods\abot\Vanity\main.lua:110: in function 'getVisual'
Data Files\MWSE\mods\abot\Vanity\main.lua:210: in function 'updateRingNode'
Data Files\MWSE\mods\abot\Vanity\main.lua:299: in function 'updateRingVisual'
Data Files\MWSE\mods\abot\Vanity\main.lua:449: in function 'checkRing'
Data Files\MWSE\mods\abot\Vanity\main.lua:468: in function 'checkRings'
Data Files\MWSE\mods\abot\Vanity\main.lua:638: in function 'checkEquipment'
Data Files\MWSE\mods\abot\Vanity\main.lua:678: in function 'initEquipment'
Data Files\MWSE\mods\abot\Vanity\main.lua:843: in function 'initVars'
Data Files\MWSE\mods\abot\Vanity\main.lua:862: in function <Data Files\MWSE\mods\abot\Vanity\main.lua:860>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
Error in event callback: Data Files\MWSE\mods\abot\Vanity\main.lua:237: attempt to index local 'visual' (a nil value)
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function '__newindex'
Data Files\MWSE\mods\abot\Vanity\main.lua:237: in function 'updateRingNode'
Data Files\MWSE\mods\abot\Vanity\main.lua:299: in function 'updateRingVisual'
Data Files\MWSE\mods\abot\Vanity\main.lua:449: in function 'checkRing'
Data Files\MWSE\mods\abot\Vanity\main.lua:468: in function 'checkRings'
Data Files\MWSE\mods\abot\Vanity\main.lua:638: in function 'checkEquipment'
Data Files\MWSE\mods\abot\Vanity\main.lua:678: in function 'initEquipment'
Data Files\MWSE\mods\abot\Vanity\main.lua:843: in function 'initVars'
Data Files\MWSE\mods\abot\Vanity\main.lua:862: in function <Data Files\MWSE\mods\abot\Vanity\main.lua:860>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
[C]: in function 'loadGame'
.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
abot/Plain Paper Fix loaded: obj = sc_paper plain
[Enhanced Telekinesis: INFO] Initialized.
[Magicka Expanded: INFO] Magicka Expanded Framework Save Game Initialized
[Better Questlist] Loaded
[Skills Module INFO] Registered skill Climbing with active flag set to: active
[Skills Module INFO] Registered skill Fletching with active flag set to: active
[Skills Module INFO] Registered skill Performance with active flag set to: active
Lua error encountered in timer callback:
Data Files\MWSE\mods\RM_Gwen\main.lua:67: attempt to compare nil with number
stack traceback:
Data Files\MWSE\mods\RM_Gwen\main.lua:67: in function <Data Files\MWSE\mods\RM_Gwen\main.lua:66>
Error in event callback: Data Files\MWSE\mods\Fast Attack\main.lua:23: sol: cannot set (new_index) into this object: no defined new_index operation on usertype
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function <.\Data Files\MWSE\core\lib\event.lua:166>
[C]: in function '__newindex'
Data Files\MWSE\mods\Fast Attack\main.lua:23: in function <Data Files\MWSE\mods\Fast Attack\main.lua:22>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'loadAnimation'
Data Files\MWSE\mods\Double Chim\main.lua:46: in function 'DWMOD'
Data Files\MWSE\mods\Double Chim\main.lua:12: in function 'DWNEW'
Data Files\MWSE\mods\Double Chim\main.lua:90: in function <Data Files\MWSE\mods\Double Chim\main.lua:89>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
Morrowind has raised a warning with a lua stack trace: Not able to find Upper Arm part in BC_common_shirt_03_b_Fua.
stack traceback:
[C]: in function 'loadAnimation'
Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD'
Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
Morrowind has raised a warning with a lua stack trace: Could not create KeyframeManager Sequence for "base_anim_female.1st.nif".
stack traceback:
[C]: in function 'loadAnimation'
Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD'
Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to [email protected] or to NullCascade#1010 on Discord.
Additional support can be found in the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods
MWSE version: 2.1.0-2592
Build date: 20220823
Memory usage: 2317041664 bytes.
Lua traceback at time of crash:
stack traceback:
[C]: in function 'loadAnimation'
Data Files\MWSE\mods\Double Chim\main.lua:56: in function 'DWMOD'
Data Files\MWSE\mods\Double Chim\main.lua:94: in function <Data Files\MWSE\mods\Double Chim\main.lua:94>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
MiniDump creation successful.
fixed
Thanks again :)
Use version 1.3 for now in old files
GitHub only has 0.9.5 Alphas and 2.0.0 up.
old files