Morrowind

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Mika

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Ardalin

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29 comments

  1. Ardalin
    Ardalin
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    Guys! A new version of Seyda Neen - Reworking is Ready.

    You can download it separately here or in a collection with other plugins here.
  2. GregorianGangsta
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    Hey, just wanted to say I absolutely love this mod. At one point I had used this in conjunction with Seyda Neen - Damp Little Squat.
    Needless to say that was a ton of work to patch by myself. And I had to take some creative liberties of removing some docks. But With those to mods combined having the reeds and the decorations and everything truly made it epic.
    Although, unless you have a Nasa PC it did quite a number on the fps. Unfortunately since I've gotten a new PC that patch is out of my reach now. I wouldn't ask you to go through all that trouble unless you had fun doing so anyway. But, I thought you should know that your rendition of enhancing these little towns are still iconic to me and it hurts having to choose! xD
    That's why I made the best of both worlds anyway!
    They really do work wonderfully together after being all cleaned up. I'm sure you could imagine it. Anyway, just wanted to let you know how special this mod is and I will deff be using some of your mods in my next mod list. Thank You! <3 
  3. deleted83281638
    deleted83281638
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    How Seyda Neen was always meant to look! My only complaint is it can't work with vurts trees. But! It works perfectly with Morrowind Swamp Trees, which has the option to replace the vanilla BC trees. Totally immersive when combined with this!
  4. deleted86523568
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    I didn't know what to expect when I installed this, but... at last, someone has removed the gloom and crippling depression from Seyda Neen!

    I enjoyed this and will be replacing my other towns/villages with your mods.
    1. Ardalin
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      Thank you so much for your positive feedback! I'm happy that you like it, enjoy the game!
  5. MegaHiddenLedgend
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    I think your readme files are normally in English, but this one isnt. First line after your name onwards "Ïðèâåò, äðóçüÿ!" I get this. Just thought I would say. Not sure why it isn't showing right.
    1. Ardalin
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      Thank you for your feedback! As for performance, tomorrow I will post an update of Seyda Neen with optimized models. I don't know what the problem is with the readme. I'll check it out tomorrow.
      In any case, thank you for your observations. Have a wonderful day!
  6. MegaHiddenLedgend
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    I like what you did here, it kills my PC though, very stop start might be to many things in the cell. I get similar issues in Pelegiad and Caldera. Love the view from them though. I wont be able to improve my PC any more as CPU is OC with XMP, RAM is OC to its limit and Graphics card is handling everything else. At one point I had 5.8 million verticals and 6.5 million triangles in Pelegiad. Hopefully SVNIR's suggestion of lowering the polygon count will help the with these beautiful mods. Happy to endorse such a beautiful mod.
  7. SVNR
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    1. Ardalin
      Ardalin
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      Hi! Thank you for your feedback and help to improve! Please check your PM
  8. GoddRighteousOward
    GoddRighteousOward
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    Did you fix Fargoth yet?   By the way...I love the look of your mods.  Are you going to tackle the big city?  If so, try to make it work with other mods that add to the city...or better yet, add these mods into your mod.
    1. Ardalin
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      Hello. Especially for you-a big city! https://www.nexusmods.com/morrowind/mods/49465

      I'll fix Fargoth soon, sorry for the delay. Most likely, it will be an optimized and redesigned version of Seyda Neen from scratch, eliminating many bugs.
  9. WhiskeyEv
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    Hello, I am very new to modding and even having a computer. After I install this, do I extract and drop the files into the morrowind folder like I do with Codepatch or does it need to be somehwere particular? Thank you
    1. Ardalin
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      Hi! The installation process is standard. You need to unpack the plugin in the Data folder, and then activate it in the launcher.
  10. Xori
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    Looks really nice. Just a couple things that I noticed though, you added two shacks which are locked with 100 lock, and there is no interior when opened, the door just spins. Were you going to add to this later on? Also Fargoth gets stuck in the tree stump pool due to surrounding rocks during the side quest, perhaps make them more shallow? Also due to the silt strider moving the canopy overhead doesn't move along with it. Otherwise like I said it looks great, I will probably tweak these small issues in the editor myself because I like using this mod.
    1. Ardalin
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      Thank you for your comment. Yes, I will implement all this in the next version. About Fargoth, did you check out this quest in the game and Fargoth is really stuck? Or is it just a theoretical observation? If he really can't get to the stump, then I'll change the design of the pool. In my testing, he could pass. Hmm, strange, maybe I missed some details. Anyway, thank you for telling me this.
    2. Xori
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      In my version he got to the stump but couldn't get out. Perhaps it's because I used OpenMW? NPC paths seem to be jumbled to begin with, no big deal either way.
    3. Ardalin
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      I fixed the grid of paths, but I probably really missed this bug. Like I said, I'll fix it in the next version. Thank you for your feedback.
  11. Veroth726
    Veroth726
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    Love this. Makes Seyda Neen look more lived-in. My shack interiors aren't changed like your screenshots though. Did I miss something somewhere?
    (Nevermind. Found it!)

    Awesome work. I'm definitely going to download some of your other cozy mods. Hope you continue with more towns and locations.
    1. Ardalin
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      Thank you so much for this inspiring review! I'm very glad you like it. If you love the Bitter Coast, I have a plugin for an Abandoned Shack near Gnaar Mok. This is a much better house than a simple shack in Seyda Neen. :)
      https://www.nexusmods.com/morrowind/mods/49351
    2. Veroth726
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      Just checked it out. Downloaded instantly. Awesome work with great attention to detail.