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I love the Bitter Coast very much and it always seemed to me that the local settlements give the impression that they are not residential.
The bleak ramshackle huts and the locals wandering alone along the single street...as if they had no life at all. And I wanted to fix it. :)
A small replacer of the villages of the Bitter Coast - Hla Oad and Gnaar Mok, which turns it into cozy fishing villages in the Dunmer style.
The mod does NOT contain model replacers and retextures, but only adds various default objects such as: statics, containers, plants, lighting, etc.
What exactly has been changed:
- Added a roadside sanctuary of Veloth to Hla Oad;
- Lanterns for lighting have been added to all settlements;
- Added new flora;
- Added flower beds with plants;
- Added new containers;
- Added atmospheric static objects - baskets, fishing rods, benches, pillows, dishes, bottles, and more;
- Added new trees;
- The balcony of the Arenim estate in Gnaar Mok is decorated. Added potted plants, pillows, cutlery, and drinks.
- Added a small pier with two rowboats in Gnaar Mok behind Arenim Manor.
- The path grid is adjusted so that the NPCs do not stumble over new objects.
The interiors of the settlements are not affected.
There are no quests. This is only a decoration improvement.
No conflicts or bugs were found.
Conflicts are only possible with mods that change this area.
Compatible with any replacers and retexture trees, landscape, grass, plant, etc.
Compatible with NOM.(the wells of this mod are not affected)
In the screenshots, I use the Vurt's improved Bitter Coast Trees plugin. If you have a different replacer installed the picture may be different.
Requirements: Morrowind.
Installation:
Unpack the plugin in the Data folder and connect it in the launcher. Play.
Credits: to my beloved Bethesda. And to all those who inspire me.