This is actually my new main base and i am not even argonian :P it is close to my Anna Sera and she can be seen nicely from the entrance. The space is managed very well and while it is cozy it is not at all cramped in my opinion. You can tell that great detail was put into the lighting and decorations. I also love the entrance! im a big fan of hidden underground bases and this is just perfect in my opinion. I also love the name Coda flowers are my favorite !
Great! We are similar in this respect. I love all sorts of hidden dwellings, small caves, secret shelters. This shelter is ideal for smugglers, pirates, sailors and just secretive residents of the Bitter Coast.
Simple idea executed very well, I really like this player home and exterior. Bitter coast is perfectly suited for these kinds of vagabond bits-and-bobs
This home is very atmospheric with creative, large-capacity storage. The containers are unique and creative, and most are clear at a glance what they can hold. The detailing here is really nice, comparable to the Ashlander Tent Deluxe. The home comes with a cooking pit and a shrine that heals diseases and restores attributes. Although the overall mood of the home is very comforting, I can't help feel that whoever used to live here might have had a sinister side, what with the skulls and the ash statue.
The foyer of the home includes a small ingredient garden. Again, very nice mood.
I wonder why the saltrice outside the home cannot be harvested. In addition, it would be worth thinking about making the rowboat a transport point to Seyda Neen and/or Vivec.
The home's door includes some characters that I assume are leftover from the Russian translation of the mod. In addition, the mod needs to be cleaned.
I really like this mod. Perfect for a player who wants an atmospheric home off the beaten path.
Thank you very much for such a good and detailed review, Macbone! I'm very glad you liked it. I thought about the boat next to the hut, but then I changed my mind because Seida Nin is too close and it might be unnecessary... Thank you again for your inspiring comment!
8 comments
The foyer of the home includes a small ingredient garden. Again, very nice mood.
I wonder why the saltrice outside the home cannot be harvested. In addition, it would be worth thinking about making the rowboat a transport point to Seyda Neen and/or Vivec.
The home's door includes some characters that I assume are leftover from the Russian translation of the mod. In addition, the mod needs to be cleaned.
I really like this mod. Perfect for a player who wants an atmospheric home off the beaten path.