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Purlee

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Purlee

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54 comments

  1. bongtony
    bongtony
    • supporter
    • 0 kudos
    cant seem to get this one to do anything at all! would really appreciate some help with this one considering the description just hits you with the old f*#@ you figure it out
  2. GitGudScrib
    GitGudScrib
    • member
    • 7 kudos
    Here's a version with the Sheogorad region cells excluded, which makes it easier to slot in with Sheogorad - Groves of the North grass mod

    https://www.dropbox.com/s/nwm01dwxcga691q/Grass_SGOTN.rar?dl=0

    (nb I use the RandomPal version of GOTN at https://www.nexusmods.com/morrowind/mods/48683)
  3. SamFisher91
    SamFisher91
    • supporter
    • 8 kudos
    Modular type of download for those not using stone  ward pass ? Getting that mod to work without a land seam somewhere is enough to make one smash their pc with a sledgehammer. I suppose this couldnt work with everything except stoneward? Bc thats what im running rn
  4. bill8875
    bill8875
    • member
    • 7 kudos
    When using this with OpenMW, certain parts of Fort Buckmoth become invisible. Removing groundcover=Grass Vanilla 1.esp solved it.
  5. LlamaCzech
    LlamaCzech
    • member
    • 0 kudos
    Awesome mod, was there any plans on compatibility with Red Mountain Reborn and RR Ghostgate?
  6. MasoElCaveman
    MasoElCaveman
    • member
    • 3 kudos
    Would be awesome if this mod had selectable esps for the specific regions.  Like AL.esp for the ashlands area for example.  Either way I appreciate your mod!
  7. jackymagig
    jackymagig
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    • 0 kudos
    Fantastic in 99% of areas, however I've got some serious floating grass covering the area with the silt strider in Gnisis, it's like the ravine is filled in or something.
  8. jackmun2
    jackmun2
    • member
    • 1 kudos
    Which esp do you use? 1 or 2? I've installed both and am seeing zero changes in terms of floating grass in balmora
  9. TsarNik
    TsarNik
    • member
    • 0 kudos
    Great mod! Amazing work!

    Just a two issues I've noticed though so far:
    -For some reason in Balmora, Dura gra-Bol's House gets moved North and its door and decorations are misaligned.
    -The South tower at Buckmoth Legion Fort (South of Ald-ruhn) is entirely missing now.
  10. flowlocka
    flowlocka
    • premium
    • 3 kudos
    Hi - I'm hoping you can help. Should I install all three esps in your mod? I am still getting grass in Balmora in places I shouldn't be (floating around some areas near the temple, all across the street near South Wall.

    What have I done wrong here?