Before reporting an issue related to missing meshes, please double check that you have correctly installed the required assets repositories: TR_data and OAAB_data.
Why do I have floating doors, lanterns, and banners? That can happen if you: 1) Install or update in the middle of a run or 2) Have a mod conflict with mods editing doors orbanners like Night Time Door Lock.
I avoided installing this mod for a quite a while for reasons that turned out to be groundless. I "coped" by installing various other "light-weight" town, city mods but it was a mixed bag and a hodge podge in terms of aesthetics and performance. I play on a potato so (as in a sub-$200 Windows 10 AIO PC from Walmart from 2017) and run MO2 Portable from a USB stick.
So, after running into some jarring immersive issues and mod errors, I reworked my mod list and took the plunge into BCOM. What did I have to lose? Now I feel like an idiot for assuming BCOM would be a nightmae to add to my game - it was simplicity and elegance. Turned out I didn't even need very many compatibility patches - only one was needed from outside BCOM's installation script.
Spoiler:
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# This file was automatically generated by Mod Organizer. Morrowind.esm Tribunal.esm Bloodmoon.esm Patch for Purists.esm Tamriel_Data.esm OAAB_Data.esm Vanilla friendly wearables expansion.esm Wares-base.esm AATL_Data.esm Patch for Purists - Book Typos.ESP Patch for Purists - Semi-Purist Fixes.ESP Wares_lists_TD.ESP Wares_lists_OAAB.ESP Adventurer's backback.ESP TLAD Full - Still - Necro Colors.esp Creatures_RP_Purist.ESP Ahead of the Classes.ESP Dwemer Airship_Exterior.ESP LDM - Context Matters 1.7.ESP Religions Elaborated.esp Tamriel_Data_Graveyard.ESP Beautiful cities of morrowind.esp Reputation_Fixes_All.ESP TD_Hotfix.ESP Immersive Mournhold.esp RepopulatedMorrowind.ESP disposition_rewards.esp OAAB_Grazelands.ESP OAAB - Shipwrecks.ESP Baan_Binif.ESP OAAB_Tel Mora.ESP VFWE_merged_objects_fix.ESP Imperial Legion Expansion.esp Morag Tong Polished.esp OAAB - Foyada Mamaea.ESP Ships of the Imperial Navy.esp Expansion Delay.ESP God of Worms.esp BCOM_PfP_patch.ESP Bal'laku - The Lonely Towers.esp The Publicans.ESP Guild of Vampire Hunters.ESP OAAB - The Ashen Divide.ESP OAAB - Tel Raloran - Immersive Tables.ESP Less disclosed Addamasartus.ESP AndranoTombRemastered.esp Foreign Quarter Market Square.esp Mage Robes.ESP Immersive Tables.ESP OAAB - Hawia_Egg_Mine.ESP Caius' rooftop renovations.ESP BCOM_Canal_01.ESP Imperial Factions.ESP Glowbugs AI.ESP MandasManor.ESP Velothi Wall Art Re-Addon.ESP Vivec Lighthouse Questline.esp A Merchant's Whim.ESP Ancient Foes.esp Articus Solstheim Clothes.ESP Census_and_Excise_Office_Faction.ESP OAAB Dwemer Pavements.ESP Dagon_Fel_Lighthouse.ESP Caldera Priory.ESP Magicka of the Third Era.esp Hidden Sea Loot.ESP Glowbugs BC.ESP Vivec_Lighthouse.ESP Dwemer Airship.ESP Dubdilla Location Fix.ESP Dim Vertical Shipwreck.ESP Creatures_RP_glowing_netch.ESP GN - RuinedRedaynia.ESP Vivec Ports.ESP Folded in Port.ESP correctUV Ore Replacer_respawning.esp HealerCompanion.ESP Clean__Blackthorn Barrow.ESP Cave Drips.ESP BurialObols.ESP RepopulatedBloodmoon.ESP Bloodmoon Rebalance.esp Bloated Caves.esp Beware the Sixth House.ESP Berandas Overhaul.esp FixingUleniHeleran.ESP GhostRevenge.ESP Great Service.ESP ExpandedBirthsigns4Purists.esp Greater Samarys.esp Hidden Grotto Loot.ESP Lake Fjalding Anti-Suck.ESP Enhanced Light.ESP LDM - Racist Service Refusal.ESP FMI_CaiusBigPackage.ESP Magicka Expanded - Resource Pack.ESP Mournhold LOD.ESP MW Containers Animated.esp NearVanillaRoadSigns.esp OAAB - Tombs and Towers.ESP Putting Power in Willpower - Absorbonach.esp RAMF_Mer_for_NPCs.esp RP_Louis Beauchamp.ESP SA House of Earthly Delights MV v1.0.ESP Services Restored.ESP Shinies.ESP TelvanniSeaBeacons.ESP The Weary Vampire.ESP tribunal rebalance.ESP Under Construction.esp Nordic Dagon Fel.ESP RP_bandits.ESP Walkers of Morrowind.esp Wares_MOAR.ESP New Ilunibi.ESP ShrineOfAzura.ESP Velothi Wall Art.ESP RV Necrorobes.ESP Better Clothes_v1.1_nac.esp More Better Clothes.ESP BCOM_pathgrid_reset.ESP Interior exterior flag reset.ESP Hostages.ESP RepopulatedMorrowind_MageRobes.ESP RepopulatedMorrowind_MoragTongPolished.ESP Stav_OAAB_Battlemage.ESP Vanilla friendly wearables expansion_cell_edits.esp RF-Imperial_Legion_Expansion.esp hw_GreetDistanceReducer.ESP Morag Tong Polished - BCoM Patch.ESP TaxmanCompost.esp Merged Objects.esp Effect Data - Load after Merged Objects.esp multipatch.esp
OK.... WOW! This morning I opted for just jettisoning my entire MW installation and starting again from scratch... it's simply easier (as well as kinder to the eyes) than sifting through one's mods folder/Wrye Mash with a fine tooth comb, and trying to figure out what needs to be kept/discarded, while attempting to make sure everything is reinstalled in the correct order. This approach also reduces the chances of repeating any previous mistakes. Now, I'm slowly installing mods, and BCOM is one of the earliest to go in, my intent being to build my installation around it, which will (hopefully) avert any potential issues. I've done an early tour of the new cities.. and they're gorgeous. I love how they bring something fresh and creative, while retaining a vanilla sensibility. This is what I've been looking for all along.. I just wish I'd realised it sooner. I also specifically want to note that your rework of Wolverine Hall is easily the best I've seen.. it combines aesthetics with functionality, and it's very easy to navigate. Perfect! So far.. I'm getting a nice, steady 60 FPS (I keep it capped) everywhere, though, of course, I haven't installed very much yet. Honestly, thank you for this mod, and your valuable help in my other post.
Congratulations to RandomPal and all the others involved, this is truly an incredible mod with a capital v Vision for the game ; it obviously comes from a deep well of love and understanding for what makes Morrowind so special, and it does its wonders with taste and finesse. And it's more than a simple architectural makeover ! there's a plethora of environmental storytelling added to every city that trickles down from a knowledge of the surrounding lore and details that characterize places and people alike. On top of that, it harmonizes Vvardenfell beautifully with Tamriel Rebuilt (especially if you take the time to install the full recommended modlist). And finally its installation, at least with OpenMW, is remarkably easy and trouble free. Simply a must. Godspeed.
i know its been a long time since you commented but that is a save game thing, for some reason in bethesda games some objects (doors, banners, torches, for example) are loaded in and once they are loaded in they cant be moved without creating a new save file. Hope that helps!
What's the incompatibility? My patch simply fixes some of the travel markers as the only incompatibility are some of the travel marker positions for the shipmasters.
Since the latest TR update, the shipmasters drop me off inside of structures on the mainland. This only works if I deactivate the BCOM-patch, but then the shipmasters for the mainland on Vvardenfell are offset (the one in Vivec is at the north landing and the one in Ebonheart is in the water and drowns). The dropoff-point from the mainland is inside the wharf and the harbor in Vivec hosts no service any longer (relocated to north landing as I wrote). When I activate BCOM patch, the shipmasters in OE and Almas Thirr are somewhat broken, whenever I travel to the latter, I'm dropped off inside the canton-structure.
Fantastic mod, and it's great that you're still improving on it and doing bug/compatibility patches, but it's a lot to update this mod and go through the six trillion options each time.
I honestly didn't wanna leave this review because of the positive things this mod does, but the negatives had made me late for work one too many times and i have to
if you've never modded before, save yourself the headache and just stick with tamriel rebuilt, sky and cyr
i've spent more time trying to figure out what meshes are missing than playing the actual f*#@ing game like most of the time when you experience the exclamation points you need to search that specific mod and download it because idk if these modder types just get off on creating something people need help with then providing zero help meanwhile setting boobie traps like missing meshes and textures so you can pull your hair out trying to get it to work.
like i said this mod does alot of GOOD things but ive spent no less than 30 hrs troubleshooting and searching the web for textures etc. for example the balmora mod you need to download the Hlaalu expansion SEPERATE but of course that's probably only mentioned in the readme somewhere because if you just install the mod list and get to activating boy will your game be missing A TON of stuff
but of course this lazy neckbeard dog walking author doesnt mention s#*! about that, sincerely suck my f*#@ing balls
the vurt's groundcover, red mountain reborn and stuff like that? dont even activate it cause your entire experince will be missing textures and misaligned, idk if this f*#@ing prick just did this s#*! on purpose but if you DO want it to work, go get the mod proper off the nexus and not the one that's included with this cocksuckers "work" i mean seriously either do the s#*! and do it right or dont f*#@ing put it out you prick
edit: if i sat here to add examples I'd be fixing this pricks mistakes all day long, vivec was a nightmare, but theres a cottage outside gnisis that surprise surprise is missing, you need only to google "gnisis cottage" to rectify this lazy fucks works but that's just one of the easy ones, what drives me f*#@ing insane is the mod that enables it is just called "70 the cottage" if you're installing mods WTF DOES THAT MEAN?? like dude seriously zero context whatsoever
edit edit: you want 2 more examples? "the lamp" and welcome home" both bug gnisis tf out where theres a floating house clipped into another house and the person who gives you "the lamp" is floating 10 ft in the air, yes i tried starting a new game and changing my load order, yknow what fixed it? going and downloading the actual mod, this is actual insanity, dont f*#@ing include the s#*! if its bugged dude, add it to a list or something cause now im stuck troublefuckingshooting and people got more important s#*! to do you f*#@ing PRICK
You do know that those are only patches for other mods, and not part of the base mod correct? That seems to be your issue. All of the assets for this mod are available here and with its requirements. If you haven't modded any Bethesda games before I certainly recommend watching a video about mod organizer 2, and basic things to take into account when modding. I can only imagine there are a zillion such videos. ITs actually fairly straight forward for the most part.
If you install via fomod installer (as instructed on the modpage) for every single patch I mention if you need assets from the original mod or not.
Usually you need assets form the original mod if it's just a patch.
Same for the groundcover mods of course. I'm providing a patch for a mod, not the mod itself.
Everything from the core zip works without installing anything else.
You expect mod authors who do this for free to hold your hands, can't be bothered to read instructions and then explode like a manchild with a ridiculous post like this one.
I'll leave this here for a couple of days and then delete it as people like you deserve zero visibility.
This is one mod that will never ever leave my load order. I've been here since its earliest versions, and I'm glad to see that it has exponentially grown in scope these days. But ngl, I'd like to see your take on Vos and Tel Mora. I feel as though OAAB Grazelands and Telmora just do too much at once.
Great Mod and Great Patches. Would love to get Atmospheric South Wall Cornerclub working with your Animated Morrowind Patch in a future release. Thanks so much for your work!
3125 comments
So, after running into some jarring immersive issues and mod errors, I reworked my mod list and took the plunge into BCOM. What did I have to lose? Now I feel like an idiot for assuming BCOM would be a nightmae to add to my game - it was simplicity and elegance. Turned out I didn't even need very many compatibility patches - only one was needed from outside BCOM's installation script.
# This file was automatically generated by Mod Organizer.
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
Patch for Purists.esm
Tamriel_Data.esm
OAAB_Data.esm
Vanilla friendly wearables expansion.esm
Wares-base.esm
AATL_Data.esm
Patch for Purists - Book Typos.ESP
Patch for Purists - Semi-Purist Fixes.ESP
Wares_lists_TD.ESP
Wares_lists_OAAB.ESP
Adventurer's backback.ESP
TLAD Full - Still - Necro Colors.esp
Creatures_RP_Purist.ESP
Ahead of the Classes.ESP
Dwemer Airship_Exterior.ESP
LDM - Context Matters 1.7.ESP
Religions Elaborated.esp
Tamriel_Data_Graveyard.ESP
Beautiful cities of morrowind.esp
Reputation_Fixes_All.ESP
TD_Hotfix.ESP
Immersive Mournhold.esp
RepopulatedMorrowind.ESP
disposition_rewards.esp
OAAB_Grazelands.ESP
OAAB - Shipwrecks.ESP
Baan_Binif.ESP
OAAB_Tel Mora.ESP
VFWE_merged_objects_fix.ESP
Imperial Legion Expansion.esp
Morag Tong Polished.esp
OAAB - Foyada Mamaea.ESP
Ships of the Imperial Navy.esp
Expansion Delay.ESP
God of Worms.esp
BCOM_PfP_patch.ESP
Bal'laku - The Lonely Towers.esp
The Publicans.ESP
Guild of Vampire Hunters.ESP
OAAB - The Ashen Divide.ESP
OAAB - Tel Raloran - Immersive Tables.ESP
Less disclosed Addamasartus.ESP
AndranoTombRemastered.esp
Foreign Quarter Market Square.esp
Mage Robes.ESP
Immersive Tables.ESP
OAAB - Hawia_Egg_Mine.ESP
Caius' rooftop renovations.ESP
BCOM_Canal_01.ESP
Imperial Factions.ESP
Glowbugs AI.ESP
MandasManor.ESP
Velothi Wall Art Re-Addon.ESP
Vivec Lighthouse Questline.esp
A Merchant's Whim.ESP
Ancient Foes.esp
Articus Solstheim Clothes.ESP
Census_and_Excise_Office_Faction.ESP
OAAB Dwemer Pavements.ESP
Dagon_Fel_Lighthouse.ESP
Caldera Priory.ESP
Magicka of the Third Era.esp
Hidden Sea Loot.ESP
Glowbugs BC.ESP
Vivec_Lighthouse.ESP
Dwemer Airship.ESP
Dubdilla Location Fix.ESP
Dim Vertical Shipwreck.ESP
Creatures_RP_glowing_netch.ESP
GN - RuinedRedaynia.ESP
Vivec Ports.ESP
Folded in Port.ESP
correctUV Ore Replacer_respawning.esp
HealerCompanion.ESP
Clean__Blackthorn Barrow.ESP
Cave Drips.ESP
BurialObols.ESP
RepopulatedBloodmoon.ESP
Bloodmoon Rebalance.esp
Bloated Caves.esp
Beware the Sixth House.ESP
Berandas Overhaul.esp
FixingUleniHeleran.ESP
GhostRevenge.ESP
Great Service.ESP
ExpandedBirthsigns4Purists.esp
Greater Samarys.esp
Hidden Grotto Loot.ESP
Lake Fjalding Anti-Suck.ESP
Enhanced Light.ESP
LDM - Racist Service Refusal.ESP
FMI_CaiusBigPackage.ESP
Magicka Expanded - Resource Pack.ESP
Mournhold LOD.ESP
MW Containers Animated.esp
NearVanillaRoadSigns.esp
OAAB - Tombs and Towers.ESP
Putting Power in Willpower - Absorbonach.esp
RAMF_Mer_for_NPCs.esp
RP_Louis Beauchamp.ESP
SA House of Earthly Delights MV v1.0.ESP
Services Restored.ESP
Shinies.ESP
TelvanniSeaBeacons.ESP
The Weary Vampire.ESP
tribunal rebalance.ESP
Under Construction.esp
Nordic Dagon Fel.ESP
RP_bandits.ESP
Walkers of Morrowind.esp
Wares_MOAR.ESP
New Ilunibi.ESP
ShrineOfAzura.ESP
Velothi Wall Art.ESP
RV Necrorobes.ESP
Better Clothes_v1.1_nac.esp
More Better Clothes.ESP
BCOM_pathgrid_reset.ESP
Interior exterior flag reset.ESP
Hostages.ESP
RepopulatedMorrowind_MageRobes.ESP
RepopulatedMorrowind_MoragTongPolished.ESP
Stav_OAAB_Battlemage.ESP
Vanilla friendly wearables expansion_cell_edits.esp
RF-Imperial_Legion_Expansion.esp
hw_GreetDistanceReducer.ESP
Morag Tong Polished - BCoM Patch.ESP
TaxmanCompost.esp
Merged Objects.esp
Effect Data - Load after Merged Objects.esp
multipatch.esp
No regrets! THANK YOU!
This morning I opted for just jettisoning my entire MW installation and starting again from scratch... it's simply easier (as well as kinder to the eyes) than sifting through one's mods folder/Wrye Mash with a fine tooth comb, and trying to figure out what needs to be kept/discarded, while attempting to make sure everything is reinstalled in the correct order. This approach also reduces the chances of repeating any previous mistakes.
Now, I'm slowly installing mods, and BCOM is one of the earliest to go in, my intent being to build my installation around it, which will (hopefully) avert any potential issues. I've done an early tour of the new cities.. and they're gorgeous. I love how they bring something fresh and creative, while retaining a vanilla sensibility. This is what I've been looking for all along.. I just wish I'd realised it sooner. I also specifically want to note that your rework of Wolverine Hall is easily the best I've seen.. it combines aesthetics with functionality, and it's very easy to navigate. Perfect!
So far.. I'm getting a nice, steady 60 FPS (I keep it capped) everywhere, though, of course, I haven't installed very much yet.
Honestly, thank you for this mod, and your valuable help in my other post.
When I activate BCOM patch, the shipmasters in OE and Almas Thirr are somewhat broken, whenever I travel to the latter, I'm dropped off inside the canton-structure.
if you've never modded before, save yourself the headache and just stick with tamriel rebuilt, sky and cyr
i've spent more time trying to figure out what meshes are missing than playing the actual f*#@ing game like most of the time when you experience the exclamation points you need to search that specific mod and download it because idk if these modder types just get off on creating something people need help with then providing zero help meanwhile setting boobie traps like missing meshes and textures so you can pull your hair out trying to get it to work.
like i said this mod does alot of GOOD things but ive spent no less than 30 hrs troubleshooting and searching the web for textures etc. for example the balmora mod you need to download the Hlaalu expansion SEPERATE but of course that's probably only mentioned in the readme somewhere because if you just install the mod list and get to activating boy will your game be missing A TON of stuff
but of course this lazy neckbeard dog walking author doesnt mention s#*! about that, sincerely suck my f*#@ing balls
the vurt's groundcover, red mountain reborn and stuff like that? dont even activate it cause your entire experince will be missing textures and misaligned, idk if this f*#@ing prick just did this s#*! on purpose but if you DO want it to work, go get the mod proper off the nexus and not the one that's included with this cocksuckers "work" i mean seriously either do the s#*! and do it right or dont f*#@ing put it out you prick
edit: if i sat here to add examples I'd be fixing this pricks mistakes all day long, vivec was a nightmare, but theres a cottage outside gnisis that surprise surprise is missing, you need only to google "gnisis cottage" to rectify this lazy fucks works but that's just one of the easy ones, what drives me f*#@ing insane is the mod that enables it is just called "70 the cottage" if you're installing mods WTF DOES THAT MEAN?? like dude seriously zero context whatsoever
edit edit: you want 2 more examples? "the lamp" and welcome home" both bug gnisis tf out where theres a floating house clipped into another house and the person who gives you "the lamp" is floating 10 ft in the air, yes i tried starting a new game and changing my load order, yknow what fixed it? going and downloading the actual mod, this is actual insanity, dont f*#@ing include the s#*! if its bugged dude, add it to a list or something cause now im stuck troublefuckingshooting and people got more important s#*! to do you f*#@ing PRICK
Usually you need assets form the original mod if it's just a patch.
Same for the groundcover mods of course. I'm providing a patch for a mod, not the mod itself.
Everything from the core zip works without installing anything else.
You expect mod authors who do this for free to hold your hands, can't be bothered to read instructions and then explode like a manchild with a ridiculous post like this one.
I'll leave this here for a couple of days and then delete it as people like you deserve zero visibility.
Thanks so much for your work!