3125 comments

  1. RandomPal
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    Important


    • You should use PLOX to sort your load order.
    • Before reporting an issue related to missing meshes, please double check that you have correctly installed the required assets repositories: TR_data and OAAB_data.
    • Why do I have floating doors, lanterns, and banners? That can happen if you: 1) Install or update in the middle of a run or 2) Have a mod conflict with mods editing doors orbanners like Night Time Door Lock.
  2. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    I avoided installing this mod for a quite a while for reasons that turned out to be groundless. I "coped" by installing various other "light-weight" town, city mods but it was a mixed bag and a hodge podge in terms of aesthetics and performance. I play on a potato so (as in a sub-$200 Windows 10 AIO PC from Walmart from 2017) and run MO2 Portable from a USB stick.

    So, after running into some jarring immersive issues and mod errors, I reworked my mod list and took the plunge into BCOM. What did I have to lose? Now I feel like an idiot for assuming BCOM would be a nightmae to add to my game - it was simplicity and elegance. Turned out I didn't even need very many compatibility patches - only one was needed from outside BCOM's installation script.

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    # This file was automatically generated by Mod Organizer.
    Morrowind.esm
    Tribunal.esm
    Bloodmoon.esm
    Patch for Purists.esm
    Tamriel_Data.esm
    OAAB_Data.esm
    Vanilla friendly wearables expansion.esm
    Wares-base.esm
    AATL_Data.esm
    Patch for Purists - Book Typos.ESP
    Patch for Purists - Semi-Purist Fixes.ESP
    Wares_lists_TD.ESP
    Wares_lists_OAAB.ESP
    Adventurer's backback.ESP
    TLAD Full - Still - Necro Colors.esp
    Creatures_RP_Purist.ESP
    Ahead of the Classes.ESP
    Dwemer Airship_Exterior.ESP
    LDM - Context Matters 1.7.ESP
    Religions Elaborated.esp
    Tamriel_Data_Graveyard.ESP
    Beautiful cities of morrowind.esp
    Reputation_Fixes_All.ESP
    TD_Hotfix.ESP
    Immersive Mournhold.esp
    RepopulatedMorrowind.ESP
    disposition_rewards.esp
    OAAB_Grazelands.ESP
    OAAB - Shipwrecks.ESP
    Baan_Binif.ESP
    OAAB_Tel Mora.ESP
    VFWE_merged_objects_fix.ESP
    Imperial Legion Expansion.esp
    Morag Tong Polished.esp
    OAAB - Foyada Mamaea.ESP
    Ships of the Imperial Navy.esp
    Expansion Delay.ESP
    God of Worms.esp
    BCOM_PfP_patch.ESP
    Bal'laku - The Lonely Towers.esp
    The Publicans.ESP
    Guild of Vampire Hunters.ESP
    OAAB - The Ashen Divide.ESP
    OAAB - Tel Raloran - Immersive Tables.ESP
    Less disclosed Addamasartus.ESP
    AndranoTombRemastered.esp
    Foreign Quarter Market Square.esp
    Mage Robes.ESP
    Immersive Tables.ESP
    OAAB - Hawia_Egg_Mine.ESP
    Caius' rooftop renovations.ESP
    BCOM_Canal_01.ESP
    Imperial Factions.ESP
    Glowbugs AI.ESP
    MandasManor.ESP
    Velothi Wall Art Re-Addon.ESP
    Vivec Lighthouse Questline.esp
    A Merchant's Whim.ESP
    Ancient Foes.esp
    Articus Solstheim Clothes.ESP
    Census_and_Excise_Office_Faction.ESP
    OAAB Dwemer Pavements.ESP
    Dagon_Fel_Lighthouse.ESP
    Caldera Priory.ESP
    Magicka of the Third Era.esp
    Hidden Sea Loot.ESP
    Glowbugs BC.ESP
    Vivec_Lighthouse.ESP
    Dwemer Airship.ESP
    Dubdilla Location Fix.ESP
    Dim Vertical Shipwreck.ESP
    Creatures_RP_glowing_netch.ESP
    GN - RuinedRedaynia.ESP
    Vivec Ports.ESP
    Folded in Port.ESP
    correctUV Ore Replacer_respawning.esp
    HealerCompanion.ESP
    Clean__Blackthorn Barrow.ESP
    Cave Drips.ESP
    BurialObols.ESP
    RepopulatedBloodmoon.ESP
    Bloodmoon Rebalance.esp
    Bloated Caves.esp
    Beware the Sixth House.ESP
    Berandas Overhaul.esp
    FixingUleniHeleran.ESP
    GhostRevenge.ESP
    Great Service.ESP
    ExpandedBirthsigns4Purists.esp
    Greater Samarys.esp
    Hidden Grotto Loot.ESP
    Lake Fjalding Anti-Suck.ESP
    Enhanced Light.ESP
    LDM - Racist Service Refusal.ESP
    FMI_CaiusBigPackage.ESP
    Magicka Expanded - Resource Pack.ESP
    Mournhold LOD.ESP
    MW Containers Animated.esp
    NearVanillaRoadSigns.esp
    OAAB - Tombs and Towers.ESP
    Putting Power in Willpower - Absorbonach.esp
    RAMF_Mer_for_NPCs.esp
    RP_Louis Beauchamp.ESP
    SA House of Earthly Delights MV v1.0.ESP
    Services Restored.ESP
    Shinies.ESP
    TelvanniSeaBeacons.ESP
    The Weary Vampire.ESP
    tribunal rebalance.ESP
    Under Construction.esp
    Nordic Dagon Fel.ESP
    RP_bandits.ESP
    Walkers of Morrowind.esp
    Wares_MOAR.ESP
    New Ilunibi.ESP
    ShrineOfAzura.ESP
    Velothi Wall Art.ESP
    RV Necrorobes.ESP
    Better Clothes_v1.1_nac.esp
    More Better Clothes.ESP
    BCOM_pathgrid_reset.ESP
    Interior exterior flag reset.ESP
    Hostages.ESP
    RepopulatedMorrowind_MageRobes.ESP
    RepopulatedMorrowind_MoragTongPolished.ESP
    Stav_OAAB_Battlemage.ESP
    Vanilla friendly wearables expansion_cell_edits.esp
    RF-Imperial_Legion_Expansion.esp
    hw_GreetDistanceReducer.ESP
    Morag Tong Polished - BCoM Patch.ESP
    TaxmanCompost.esp
    Merged Objects.esp
    Effect Data - Load after Merged Objects.esp
    multipatch.esp



    No regrets!  THANK YOU!
    1. RandomPal
      RandomPal
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      I'm glad you like it!
  3. Sonja
    Sonja
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    OK.... WOW!
    This morning I opted for just jettisoning my entire MW installation and starting again from scratch... it's simply easier (as well as kinder to the eyes) than sifting through one's mods folder/Wrye Mash with a fine tooth comb, and trying to figure out what needs to be kept/discarded, while attempting to make sure everything is reinstalled in the correct order. This approach also reduces the chances of repeating any previous mistakes.
    Now, I'm slowly installing mods, and BCOM is one of the earliest to go in, my intent being to build my installation around it, which will (hopefully) avert any potential issues. I've done an early tour of the new cities.. and they're gorgeous. I love how they bring something fresh and creative, while retaining a vanilla sensibility. This is what I've been looking for all along.. I just wish I'd realised it sooner. I also specifically want to note that your rework of Wolverine Hall is easily the best I've seen.. it combines aesthetics with functionality, and it's very easy to navigate. Perfect!
    So far.. I'm getting a nice, steady 60 FPS (I keep it capped) everywhere, though, of course, I haven't installed very much yet.
    Honestly, thank you for this mod, and your valuable help in my other post.
    1. RandomPal
      RandomPal
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      Thanks for the positive feedback!
  4. Bonemine
    Bonemine
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    Congratulations to RandomPal and all the others involved, this is truly an incredible mod with a capital v Vision for the game ; it obviously comes from a deep well of love and understanding for what makes Morrowind so special, and it does its wonders with taste and finesse. And it's more than a simple architectural makeover ! there's a plethora of environmental storytelling added to every city that trickles down from a knowledge of the surrounding lore and details that characterize places and people alike. On top of that, it harmonizes Vvardenfell beautifully with Tamriel Rebuilt (especially if you take the time to install the full recommended modlist). And finally its installation, at least with OpenMW, is remarkably easy and trouble free. Simply a must. Godspeed.
  5. SoyCook
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    Nice mod
  6. Bilbeau
    Bilbeau
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    I did indeed install during a run...is there a way to fix the floating banners? its at the pawnbroker in balmora
    1. SoyCook
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      i know its been a long time since you commented but that is a save game thing, for some reason in bethesda games some objects (doors, banners, torches, for example) are loaded in and once they are loaded in they cant be moved without creating a new save file. Hope that helps!
  7. yuekelong
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    TR_BCOM_Patch and Tamriel Rebuilt's TR_Factions.esp appear to be incompatible.
    1. RandomPal
      RandomPal
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      What's the incompatibility? My patch simply fixes some of the travel markers as the only incompatibility are some of the travel marker positions for the shipmasters.
    2. BuzzKillington1993
      BuzzKillington1993
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      Since the latest TR update, the shipmasters drop me off inside of structures on the mainland. This only works if I deactivate the BCOM-patch, but then the shipmasters for the mainland on Vvardenfell are offset (the one in Vivec is at the north landing and the one in Ebonheart is in the water and drowns). The dropoff-point from the mainland is inside the wharf and the harbor in Vivec hosts no service any longer (relocated to north landing as I wrote). 
      When I activate BCOM patch, the shipmasters in OE and Almas Thirr are somewhat broken, whenever I travel to the latter, I'm dropped off inside the canton-structure.
  8. DiscoInferno
    DiscoInferno
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    Fantastic mod, and it's great that you're still improving on it and doing bug/compatibility patches, but it's a lot to update this mod and go through the six trillion options each time.
  9. Bilbeau
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    I honestly didn't wanna leave this review because of the positive things this mod does, but the negatives had made me late for work one too many times and i have to

    if you've never modded before, save yourself the headache and just stick with tamriel rebuilt, sky and cyr

    i've spent more time trying to figure out what meshes are missing than playing the actual f*#@ing game like most of the time when you experience the exclamation points you need to search that specific mod and download it because idk if these modder types just get off on creating something people need help with then providing zero help meanwhile setting boobie traps like missing meshes and textures so you can pull your hair out trying to get it to work.

    like i said this mod does alot of GOOD things but ive spent no less than 30 hrs troubleshooting and searching the web for textures etc. for example the balmora mod you need to download the Hlaalu expansion SEPERATE but of course that's probably only mentioned in the readme somewhere because if you just install the mod list and get to activating boy will your game be missing A TON of stuff

    but of course this lazy neckbeard dog walking author doesnt mention s#*! about that, sincerely suck my f*#@ing balls

    the vurt's groundcover, red mountain reborn and stuff like that? dont even activate it cause your entire experince will be missing textures and misaligned, idk if this f*#@ing prick just did this s#*! on purpose but if you DO want it to work, go get the mod proper off the nexus and not the one that's included with this cocksuckers "work" i mean seriously either do the s#*! and do it right or dont f*#@ing put it out you prick  

    edit: if i sat here to add examples I'd be fixing this pricks mistakes all day long, vivec was a nightmare, but theres a cottage outside gnisis that surprise surprise is missing, you need only to google "gnisis cottage" to rectify this lazy fucks works but that's just one of the easy ones, what drives me f*#@ing insane is the mod that enables it is just called "70 the cottage" if you're installing mods WTF DOES THAT MEAN?? like dude seriously zero context whatsoever

    edit edit: you want 2 more examples? "the lamp" and welcome home" both bug gnisis tf out where theres a floating house clipped into another house and the person who gives you "the lamp" is floating 10 ft in the air, yes i tried starting a new game and changing my load order, yknow what fixed it? going and downloading the actual mod, this is actual insanity, dont f*#@ing include the s#*! if its bugged dude, add it to a list or something cause now im stuck troublefuckingshooting and people got more important s#*! to do you f*#@ing PRICK
    1. DolorousJohn
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      You do know that those are only patches for other mods, and not part of the base mod correct? That seems to be your issue. All of the assets for this mod are available here and with its requirements. If you haven't modded any Bethesda games before I certainly recommend watching a video about mod organizer 2, and basic things to take into account when modding. I can only imagine there are a zillion such videos. ITs actually fairly straight forward for the most part.
    2. RandomPal
      RandomPal
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      If you install via fomod installer (as instructed on the modpage) for every single patch I mention if you need assets from the original mod or not.

      Usually you need assets form the original mod if it's just a patch.

      Same for the groundcover mods of course. I'm providing a patch for a mod, not the mod itself.

      Everything from the core zip works without installing anything else.

      You expect mod authors who do this for free to hold your hands, can't be bothered to read instructions and then explode like a manchild with a ridiculous post like this one.

      I'll leave this here for a couple of days and then delete it as people like you deserve zero visibility.
    3. Vegetto88
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      I saw a lot of stupid posts in my life but this is the second most stupid ever! Is not first because is too stupid even for that. 
  10. akmatov
    akmatov
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    Installing the latest version and no waterworks to be found.
  11. Jiopsi
    Jiopsi
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    Some of the textures are missing mipmaps, Ordenator found 15 in my install.

  12. Biggusbruh
    Biggusbruh
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    This is one mod that will never ever leave my load order. I've been here since its earliest versions, and I'm glad to see that it has exponentially grown in scope these days. But ngl, I'd like to see your take on Vos and Tel Mora. I feel as though OAAB Grazelands and Telmora just do too much at once.
  13. Bilbeau
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    idk if this is a bug but the NPCs at ebonheart are in the water for some reason
  14. Azshira
    Azshira
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    Great Mod and Great Patches. Would love to get Atmospheric South Wall Cornerclub working with your Animated Morrowind Patch in a future release.
    Thanks so much for your work!