Morrowind

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Markond

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Damius

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15 comments

  1. Jyggalagpuff
    Jyggalagpuff
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  2. christianhulen
    christianhulen
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    Awesome mod! works great with my OpenMW setup.
    1. Damius
      Damius
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      I would hope it works in OpenMW, thats what I use to cycle in and out of the game to test iterations and changes.
  3. DurendalMartyr
    DurendalMartyr
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    There's a minor conflict with Beautiful Cities of Morrowind, minor as in one of the rocks clips into a tent on the eastern edge. It's fixed in like 3 minutes in the CS, would you mind if I put up an .esp replacer fixing it and crediting you?
    1. Damius
      Damius
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      I had a look and its not a vital problem, but i've thrown together a BCOM version myself just to be sure. I'll never say no to patches being made, but if its something within my skill to do i'd rather keep it on this page than having it scattered around the nexus just so its less of a problem for users.
  4. RandomPal
    RandomPal
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    Interesting idea, can I offer one suggestion?

    If you look at the layout of the camp, the main tent gives the back to the mainroad, hiding all the others. It's almost as if this hostile tribe doesn't want to be found or at least doesn't want people to disturb them.

    The entire rock formation is particular enough to make the camp stand out a bit from the rest, one thing I'd remove are the lamps at the entrance, as they seem to be there to welcome new visitors, in contrast with the camp design and layout, and with the lore about the Erabenimsun ashlanders too.
    1. Damius
      Damius
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      I use the Distant Lights mod so the main reason they are there is as another help finding the place from afar. I could justify it as helping hunters and gatherers find their way back in an ashstorm, but its honestly wholly there for convenience.
      I did initially try having the lanterns as red to look more like a warning, but I noticed those red egg lanterns only seem to appear inside either wisewomens huts or those around the ashkans tent in vanilla so I thought there might be some significance to the colour I'm missing. Orange was the one used most in exteriors so I went with that.
      I've made a version without in the optional downloads for you and anybody else that might prefer it.
    2. RandomPal
      RandomPal
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      Thanks:)
  5. Dennai
    Dennai
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    Do you know if your additions clip with the guide from Ashlander Travels or it works right out the box?
    1. Damius
      Damius
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      Just checked, no problems at all. By coincidence the new travel npc is standing right under a lantern arch like they were always meant to be there.
    2. Dennai
      Dennai
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      Great. Thank you for checking. Endorsed.
  6. undertaker1974
    undertaker1974
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    • 7 kudos
    Inspired mod.
    Works well with Ashlander Camps Expanded.
  7. 1John418
    1John418
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    • 17 kudos
    Lot's of cool ashlander content recently, thank you
  8. hokan42
    hokan42
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    I like it, it adds visual variety and novelty.
    The stone structure ("cave") itself also looks like it would protect from wildlife, especially cliffracers.

    Tried it out in OpenMW and with "The Ashlanders" installed - I didn't see any obvious issues.
  9. Pushkatu
    Pushkatu
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    Looks really cool. I’ll give it a try when I can.
    Thanks for sharing and keep up the good work!