hey there's a LOT of cells in this version that have incorrect regions, like Gol Mok is currently in it listed as being Ascadian Bluffs instead of Aanthirin. There's a ton of others but that's just an example.
A fatal scripting issue is created by your mod since the latest TR changed Andothren to Bal Foyen (in the script TR_m4_TT_Felani_Vathri_sc). It concerns Mainland Bandits as well.
Is it safe to install this mod mid-playthrough? I started playing before the latest update to TR came out, so my version of TR is on par with the current version of this mod, far as I can tell. And I have been to the TR mainland already, but only took the boat the boat to Old Mournhold once and stepped a few feet into town to make sure it was working. I use MO2 & OpenMW 0.48.
And the boss is coming, Narsis release with one of the bigger areas and the biggest city yet to see in TR :o Can't wait to see it more alive with Populated series <3
Just a note: this is not compatible with the new update. The new update makes some changes to Ildrim (which is now called Darvonis) which this mod overwrites (the cell name reverts back to Ildrim).
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(I think Narsis could have even more NPCs.)
BTW thanks for your work ;)
I started playing before the latest update to TR came out, so my version of TR is on par with the current version of this mod, far as I can tell. And I have been to the TR mainland already, but only took the boat the boat to Old Mournhold once and stepped a few feet into town to make sure it was working.
I use MO2 & OpenMW 0.48.
Can't wait to see it more alive with Populated series <3
Just a bit of nickpicking. Please replace deprecated class of T_Mw_Sailor with T_Glb_Sailor for pm_npcoe_5.