Would it be difficult to get this to work with Dissident Ordinators? That mod adds a slightly different version of the Ordinator armor script to their armor, so it isn't covered by this mod. I tried to do it myself but have no idea what I'm doing when it comes to MWSE stuff. I would very much appreciate if you would do that or tell me how to do it, I'd love to learn.
So is it possible to get this to work with OpenMW? From what I've found online people say that the MWSE doesn't work with OpenMW, but I really like OpenMW and want something like this.
Nice mod! I agree with one of the other posters though, it would be great if there were an option to disable any added text, such as the new item descriptions, keeping it as vanilla as possible. While I understand the reasoning behind it, a lot of people are just looking for a "fix" to the armor, rather than any added features that stray from the original game.
It might even be a good idea to make a separate version that doesn't add/remove any features besides changing the uniform script after a certain point.
It would also be cool if you could expand it to include "Her Hand's Armor" in Tribunal, perhaps disabling the uniform script after receiving Almalexia's blessing :P
Brilliant ! Thanks you ! The temple rank requirement is an excellent idea, i will finally be able to wear the best looking armor in Morrowind without being hunted by the Ordinators :D
This looks really cool! I love that it's pluginless and configurable, with a light footprint (no dialogue or quest changes, no script changes on the armor, etc.).
I'm less sure about the flavor text though, which is a departure from vanilla: can the armor tooltip be made a toggleable option? Likewise, can the vanilla service refusal mechanic be implemented instead? If it's possible to use the vanilla/MCP service refusal filtering MWSE-side, that is.
Would you consider adding conditions for the Her Hand's armor as well? Ex, after receiving Almalexia's Blessing.
Thanks for feedback. Optional tooltip and service refusal should be rather easy to do. Separate set of conditions for Her Hand's armor also makes sense. Right now it will follow same restrictions as vanilla Indoril armor (restrictions apply based on the item ID and both armors are identified with "Indoril" in the game). I'll consider these for the next release.
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if you using OpenMW you need to use MWSE instead
I would very much appreciate if you would do that or tell me how to do it, I'd love to learn.
It might even be a good idea to make a separate version that doesn't add/remove any features besides changing the uniform script after a certain point.
It would also be cool if you could expand it to include "Her Hand's Armor" in Tribunal, perhaps disabling the uniform script after receiving Almalexia's blessing :P
I'm less sure about the flavor text though, which is a departure from vanilla: can the armor tooltip be made a toggleable option? Likewise, can the vanilla service refusal mechanic be implemented instead? If it's possible to use the vanilla/MCP service refusal filtering MWSE-side, that is.
Would you consider adding conditions for the Her Hand's armor as well? Ex, after receiving Almalexia's Blessing.