Morrowind

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Izi

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Izimirus

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11 comments

  1. SAJNM
    SAJNM
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    Just started a fresh game & test with only your mod installed.
    One unowned vanilla crate, lodged in the fence outside the Halfway Tavern, needs to be removed. Other than that crate it's working well.
     
    1. Izimirus
      Izimirus
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      I checked, I have no such problem.
      https://ibb.co/1vTkc7q
    2. SAJNM
      SAJNM
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      I stripped out all mods leaving only this:
      [Game Files]
      GameFile0=Morrowind.esm
      GameFile1=Tribunal.esm
      GameFile2=Bloodmoon.esm
      GameFile3=Pelagiad - Izi Cities v1.0.0.esp
      You're correct, no problems.

      However as soon as I add Patch for Purists:
      [Game Files]
      GameFile0=Morrowind.esm
      GameFile1=Tribunal.esm
      GameFile2=Bloodmoon.esm
      GameFile3=Patch for Purists v4.0.2.esm
      GameFile4=Pelagiad - Izi Cities v1.0.0.esp
      I get the same issues as my screenshot.
    3. Izimirus
      Izimirus
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      The problem is that the Patch for Purist includes a mod that also changes Pelagiad. I found a few more crooked places that appear when connected with my mod. The only way to fix this is to delete the changes made by Patch for Purist to the Pelagiad cell using TESAME (see screenshot).
      https://ibb.co/yPrDHV9 - just delete the two black lines and save.
      I downloaded my corrected version of Patch for Purist.esm v.4.02.
    4. SAJNM
      SAJNM
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      Yes the Patch for Purists replacer works.
    5. SAJNM
      SAJNM
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      If it's not too much trouble would you be kind enough to provide a patch rather than a replacer?
      A patch is preferable as that patch could be applied against future versions of Patch for Purists.

      It saves you time from releasing another replacer in future
      It is easier for users who may not be comfortable with editing the .esm using TESAME
      And in theory the patch should fix those cell changes in future version of Patch for Purists

      Thanks for a great overhaul of Pelagiad!
    6. Izimirus
      Izimirus
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      Unfortunately, I don’t know how to do it as a patch. In case of updating the Patch for Purists, I have attached a screenshot to the archive with instructions on how to fix the esm yourself using TESAME (TES Advanced Mod Editor).
  2. SAJNM
    SAJNM
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    I like your designs and approach to reworking cities.
    Only one thing holds me back from using more of your releases is the addition of player homes.

    I hoping this release for Pelagiad does not have one.

    Thanks.
    1. Izimirus
      Izimirus
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      • 16 kudos
      You don't need to use and buy these houses for the player. Think of them as part of the exterior.
    2. SAJNM
      SAJNM
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      • 17 kudos
      Works great and I like how you've added ownership to containers, (Pelagiad default was a looter free-for-all).
      Moving the Orc vendor/ smith, forgot the name, outside is a also a good move.
      Thanks for this rework of Pelagiad.
  3. RandomPal
    RandomPal
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    Lovely design Izi!