Does anyone happen to know the quest ID for skipping the Strategic locations or a work around for it? Seems to be bugged out and will not update even though i cleared out the areas.
Hey guys, I got a nasty bug that broke my 200h save, could someone tell me how to take off levitation ban or some journal stages to the quest? How can I get them?
This mod does not conflict with TR. It may however conflict with some other landmasses that like that area.
Mod was a decent romp and fairly tough until found a way to deal with the magic. Can see it staying in future load orders and always nice to "expand" the 3rd act. I liked the reveal of what it was going on and highlights how a certain char is not necessarily nice. Two major bugs were found and 1 consistency/lore problem but nowhere near the level others have made out.
Bug 1) After acquiring the guards as ally's. I found that the upper floor was causing me to CTD. No clue why 2) If you die to the final boss and reload neither the boss or relevant NPC's spawn back in
Minor consistency issues You have two vampire chars that do not drop vampire dust.
I'm really appreciative of the time that these modders spent to make this but as of Sept, 2023, it just has too many bugs to recommend it. There are several points where the story can only be advanced by using the console, and the Molag Bal thing is buggy as hell.
For those few who still wish to try it, you "clear" each of the three sections by killing everyone in them (say, the mess hall) and then using your weapon to destroy the strange altar filled with blood/goo. Then you will get the journal entry. The rest is a buggy mess.
Is there a walkthrough somewhere for this mod? I have completed all the sidequests on the island and escaped the prison and retrieved my equipment but how do I end the main quest? I have disabled the ballistas and freed the hostages. All I can do now is run around waiting for something. Can anyone tell me how to progress?
Once you have completed the three objectives and either A. Liberated atleast one of the cult controlled areas or B. refuse to help the Opposing Force gang a messenger will appear and inform you that the final events in the main quest are happening. There was a bug with this messenger being teleported behind doors but this was fixed in the hotfixes.
How exactly do I liberate an area? I'm having the same issue. I'm not sure if I've already done this and missed the messenger - I had a text box about feeling something behind me, but there was nothing there.
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I would be much, much grateful
Mod was a decent romp and fairly tough until found a way to deal with the magic. Can see it staying in future load orders and always nice to "expand" the 3rd act.
I liked the reveal of what it was going on and highlights how a certain char is not necessarily nice.
Two major bugs were found and 1 consistency/lore problem but nowhere near the level others have made out.
Bug 1) After acquiring the guards as ally's. I found that the upper floor was causing me to CTD. No clue why
2) If you die to the final boss and reload neither the boss or relevant NPC's spawn back in
Minor consistency issues
You have two vampire chars that do not drop vampire dust.
For those few who still wish to try it, you "clear" each of the three sections by killing everyone in them (say, the mess hall) and then using your weapon to destroy the strange altar filled with blood/goo. Then you will get the journal entry. The rest is a buggy mess.