Morrowind

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  1. Danae123
    Danae123
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    We are moving bug reports to the issues page her on Nexus to be able to track them better and improve readability of this page.

    As a rule, it is best to contact us directly on Discord where you can share your MWSE.log and minidump, those will tell us straight away where the code is breaking and why, saving a lot of back and forth comments and questions :)

    We have no planned update for Pimp My Shrine at the moment (all reported issues were user errors) but we'll keep you posted with this, huh, post.

    Plannned updates:
    - reduce container size
  2. GOLGOTHA17
    GOLGOTHA17
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    is this compatable with the daedric shrine overhaul mods?
  3. PutridPestilence666
    PutridPestilence666
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    I doubt anyone will respond. But does ANYONE know what might cause the Argonian to not appear at the shrine!? Also I beat Barlour and teleported back and NOTHING HAPPENED! No quest update, no messages and I still can't use any features of the shrine!
    Edit: You have to use this console command to progress the quest if you beat Barlour and nothing happens! [ Journal ss20_main 60 ]
  4. Kursings
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    any plans to make this compatible with openmw?
    1. MelchiorDahrk
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      No. The code is very complex and OpenMW Lua isn't anywhere close to being capable of implementing what this mod does. 
  5. AutumnBramble
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    This is one of the best mods around, tbh. Mantling a daedra and getting their power is great.

    Sadly on my second playthrough I also ran into the thing where after killing Boulor nothing else happens, but like, I can look at the CS and re-read the dialogue and add in the Power you get for becoming the Elusive Beast.

    The power is kind of weird, though? It doesn't have Always Succeeds checked, and it requires 150 magicka, making it less of a power and more of like, a spell you can do once a day? Should it be like that?
  6. Dario1980
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    Review 31/03/2023

    This is a very cool mod; in fact I'm considering installing it always in my Morrowind playthroughs.

    I admit I'm not sure I've played the whole of it - simply because after killing Boulor I got no journal nor quest update. I used the command
    Journal ss20_main 60
    as suggested below, but I'm not sure it's the way you are intended to play the mod. That's because some posts in this very same forum make a reference to an Argonian? 

    Anyway, I would rate the quest a 
    6
    while the transmutation power a 10. Hopefully one can use it even in other places than the Vernaccus shrine.

    Suggestions:
    - fix the quest
    - give the player the possibility to hide the "XXX soul shards gained" every time you kill somebody.
    - Buff the
    Spoiler:  
    Show
    big bad. I mean, he was a cakewalk, and had bad arrows and even worse equipment on himself. In fact I find it ironic that the "trap" where you have arrows being shot from the walls 1 hit kill you, while the one used by him are so bad

    - I think the
    Spoiler:  
    Show
    new videos are not bad, but they kinda scream mod-added. I'm not referring to the first one (it was well made) but to the last one where you see what has transpired
  7. merwyn
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    Hello !

    First, I have to say it is a well crafted mod, I like it very much.
    Unfortunately I can't progress in its main quest. The Argonian never showed up in the Shrine, he is still in Dagon Fell wandering. I have the entry journal saying that he agreed to come back. 
    I tried to waitt/sleep more than a week, I placed a copy of the argonian in the Shrine via console, I tried commanding him go to the  Shrine with him. I don't know what else to do.

    the Journal Index is ss20_main = 56  

    I don't know if it's a bug or not, I would really appreciate some help 


    EDIT : I resolved it, the Journal didn't update after Boulor death, so I manualy updated it, everything works fine now
  8. AlbretLeVret
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    I never thought my favourite player house would use the daedric tileset...

    Everything is great in this mod, from the cutscenes to the dungeons, but the shrine-pimping part takes the cake.
  9. deleted68467
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    Amazing mod. Really it's two amazing mods in one. It should really be more popular but it feels like since it's two mods people think it's not for them because they only want one half of it.

    Anyway the quest part was intriguing and innovative and the furniture part is mind-blowing. Really has the potential to be a new framework that is the standard for furniture packs. The shrine-building I haven't really found a use for yet because tying the rooms together feels too space-inefficient, but the concept is amazingly coded to the point that I'd assume it was impossible if I hadn't seen it in my own game.
    1. Danae123
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      Thank you :)

      It actually is the origin of Merlord's crafting framework, currently used by a few mods: Ashfall, Necrocraft, Helvil, and Go Fletch, and The Joy of Painting (this is only a discord release right now)

  10. Delomus
    Delomus
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    Despite the bugs and journal stage errors (which have already been reported by others), this mod was a surprisingly enjoyable and undeniably well made mod. I was happy to buy into the lore presented, the characters involved, the new fabulous and creative environments, the final boss was unique, the reward (while I didn't anticipate I'd care for it) is well worth while, genuinely amazing work overall!
  11. Quakeattack
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    Not sure where the rest of the stones are. I've practically combed the entire island and cant find any more, inside too. I used some to kill s*** because I thought it was funny... was I not supposed to do that?

    Edit: spent 4 hrs now trying to manually find these stones, went into tcl to help finally, found more stones UNDER THE MAP and it still wasn't enough. Since I have no idea what discord I'm supposed to go to for help and someone thought looking for rocks on top of rocks to pick up was "good" design I guess I'll come back some other day, or never. It is certainly a quest of the quality of Bethesda.
    1. Quakeattack
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      A follow-up because I did try to troubleshoot it.

      Attempted to reinstall the mod, after making sure to clean my save, and dint throw any stones this time so I could use the CS to see if I got them all. I got all the stones that are placed in the world(93) but nothing happens.

      So I guess I have to partially apologize to the mod authors, my installation of it seems to have been bugged from the start. My irritation stemmed from the fact I was told I hadn't picked up enough stones after several hours of searching for the additional stones that didn't exist. I say only partial because due to poor documentation I hadn't realized I encountered a bug.
    2. Merlord
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      You are supposed to talk to the Dark Seducer who shows up after picking up like 3 stones
    3. MelchiorDahrk
      MelchiorDahrk
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      Yeah, the quest for stones is what we call a fool's errand. Make sure you're playing with sound on to notice the seducer appear.
    4. Quakeattack
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      The seducer has not appeared. The only NPC/Creatures I've seen on the island have been Cliff Racers. Is it possible it bugged out because I started picking up rocks inside before going outside?