Morrowind

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The Tenacious Templars

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EndoranWest

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35 comments

  1. EndoranWest
    EndoranWest
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    There is a new beta for version 1.2a available on my discord server here for those interested.
    I'm still working out the kinks, but this version includes several large tweaks to the quest and assets, with lots of bug and consistency fixes. If you find any bugs there, you can bring them up on the discord server or the bugtracker here (be sure to mention that you are using the latest beta and not 1.1)
  2. BannedProfileWorkaround
    BannedProfileWorkaround
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    Compatible with OpenMW?
  3. mrgool
    mrgool
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    I've got magicka expanded installed, but I'm getting invalid effect displayed for the staff. Did i mess something up with the install?

    EDIT: Nevermind, just needed to update Magicka Expanded. Great mod, lots of fun!
  4. Narangren
    Narangren
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    I have two major issues with this.

    First, if you like to stumble onto the start of your quest mods, you'll break this one by tracking down a rumor in Balmora. You will start almost at the end of the story and not be sent to the start, breaking the path forwards as you will have only one of the items you need and no idea what is going on.

    Second, Vaermina doesn't speak at all like a Daedra, let alone a Daedric Prince. I'd say the dialogue would be a bit immersion breaking on most NPCs in Morrowind, but *especially* coming from a supposed Daedric Prince.

    Otherwise, good mod!
  5. Whatever555555
    Whatever555555
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    Amazing mod! Very interesting visually with great creepy atmosphere.

    The only (minor) issue was that I couldn't equip the purple robe found in the caves - the game would just crush :/ 
    1. EndoranWest
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      These issues should be fixed in the version linked in the post above.
  6. PinkCompa
    PinkCompa
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    Hi,
    When attempting to equip the cultist robe (which is named common robe? is that intentional?) the game crashes and I get this message printed over and over again in Warnings.txt:
    Missing first person body part '_TT_Robe_Cutlist.1st'.
  7. xanax11
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    After update of OAAB_Data to version 1.6.2 I get following error when entering temple in Balmora:

    Missing object "AB_Furn_BoneSkelHandL" for reference during cell "Balmora, Temple" load.
    1. EndoranWest
      EndoranWest
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      I've been told that it's an issue with OAAB. If you install the latest version, it should work.
    2. xanax11
      xanax11
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      Yes, they have fixed compatibility issues in version 1.6.4. Thanks for letting me know.
    3. cubanbface
      cubanbface
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      I will re-download I actually might not downloaded the latest OAAB. I will report back see if it solved the issue. Unfortunately I just checked and still get this error. Missing object "AB_Furn_BoneSkelHandL" for reference during cell "Balmora, Temple" load. OAAB_Data version 1.7.0
  8. Schmehh
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    I think I got the quest from a Balmora rumor, and now there isn't a quest giver in Dagon Fel.
  9. pac1fying
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    Hello, I wanted to report a small bug(?). I was able to hear the Balmora rumor of this quest and do everything associated with it without having properly started the quest to begin with. (Unless this is intended and can be used to start the quest as well?! I didn't play very far to avoid spoiling myself. The journal entry didn't sound that way, though.)

    What I've seen so far has me very excited to play the mod the proper way!
    1. EndoranWest
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      I'll look into it, thanks for the report
    2. Baldamundo
      Baldamundo
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      Had the same issue. Think I then ended up stumbling on the connected tomb by accident, thrown into a dream-world, and then seemingly trapped in it.
    3. Schmehh
      Schmehh
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      Do you have a solution? I have the same problem.
  10. SAJNM
    SAJNM
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    Please add this to both the description and the requirements.

       "Magicka Expanded" by OperatorJack & RedFurryDemon
        (https://www.nexusmods.com/morrowind/mods/47111) 
       - "Magicka Expanded 00 - Framework" only required

    Thanks for an interesting mod.
  11. K1ngCraft
    K1ngCraft
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    Just finished playing through this on Stream. It's a fantastic quest mod!
    So awesome to see Vaermina in the "fresh". The reward at the end is also really cool!

    I agree with JackCaboose though, her dialouge seems too informal for her. My suggestion is to keep the same jist, just write it more formally! The way the story unfolds is done really well so really riding home her dialogue would make the story top notch!

    Also, PLEASE- Can you make a version of the cult hood/helm for beast races? After finishing the quest and finding the robe/hood and not being able to wear the full set as my Khajiit really dampened it for me.

    Just my feedback!

    I'm excited to try any other quest mods you make! Endorsed!