There is a new beta for version 1.2a available on my discord server here for those interested. I'm still working out the kinks, but this version includes several large tweaks to the quest and assets, with lots of bug and consistency fixes. If you find any bugs there, you can bring them up on the discord server or the bugtracker here (be sure to mention that you are using the latest beta and not 1.1)
First, if you like to stumble onto the start of your quest mods, you'll break this one by tracking down a rumor in Balmora. You will start almost at the end of the story and not be sent to the start, breaking the path forwards as you will have only one of the items you need and no idea what is going on.
Second, Vaermina doesn't speak at all like a Daedra, let alone a Daedric Prince. I'd say the dialogue would be a bit immersion breaking on most NPCs in Morrowind, but *especially* coming from a supposed Daedric Prince.
Hi, When attempting to equip the cultist robe (which is named common robe? is that intentional?) the game crashes and I get this message printed over and over again in Warnings.txt: Missing first person body part '_TT_Robe_Cutlist.1st'.
I will re-download I actually might not downloaded the latest OAAB. I will report back see if it solved the issue. Unfortunately I just checked and still get this error. Missing object "AB_Furn_BoneSkelHandL" for reference during cell "Balmora, Temple" load. OAAB_Data version 1.7.0
Hello, I wanted to report a small bug(?). I was able to hear the Balmora rumor of this quest and do everything associated with it without having properly started the quest to begin with. (Unless this is intended and can be used to start the quest as well?! I didn't play very far to avoid spoiling myself. The journal entry didn't sound that way, though.)
What I've seen so far has me very excited to play the mod the proper way!
Just finished playing through this on Stream. It's a fantastic quest mod! So awesome to see Vaermina in the "fresh". The reward at the end is also really cool!
I agree with JackCaboose though, her dialouge seems too informal for her. My suggestion is to keep the same jist, just write it more formally! The way the story unfolds is done really well so really riding home her dialogue would make the story top notch!
Also, PLEASE- Can you make a version of the cult hood/helm for beast races? After finishing the quest and finding the robe/hood and not being able to wear the full set as my Khajiit really dampened it for me.
Just my feedback!
I'm excited to try any other quest mods you make! Endorsed!
35 comments
I'm still working out the kinks, but this version includes several large tweaks to the quest and assets, with lots of bug and consistency fixes. If you find any bugs there, you can bring them up on the discord server or the bugtracker here (be sure to mention that you are using the latest beta and not 1.1)
EDIT: Nevermind, just needed to update Magicka Expanded. Great mod, lots of fun!
First, if you like to stumble onto the start of your quest mods, you'll break this one by tracking down a rumor in Balmora. You will start almost at the end of the story and not be sent to the start, breaking the path forwards as you will have only one of the items you need and no idea what is going on.
Second, Vaermina doesn't speak at all like a Daedra, let alone a Daedric Prince. I'd say the dialogue would be a bit immersion breaking on most NPCs in Morrowind, but *especially* coming from a supposed Daedric Prince.
Otherwise, good mod!
The only (minor) issue was that I couldn't equip the purple robe found in the caves - the game would just crush :/
When attempting to equip the cultist robe (which is named common robe? is that intentional?) the game crashes and I get this message printed over and over again in Warnings.txt:
Missing first person body part '_TT_Robe_Cutlist.1st'.
Missing object "AB_Furn_BoneSkelHandL" for reference during cell "Balmora, Temple" load.
What I've seen so far has me very excited to play the mod the proper way!
"Magicka Expanded" by OperatorJack & RedFurryDemon
(https://www.nexusmods.com/morrowind/mods/47111)
- "Magicka Expanded 00 - Framework" only required
Thanks for an interesting mod.
So awesome to see Vaermina in the "fresh". The reward at the end is also really cool!
I agree with JackCaboose though, her dialouge seems too informal for her. My suggestion is to keep the same jist, just write it more formally! The way the story unfolds is done really well so really riding home her dialogue would make the story top notch!
Also, PLEASE- Can you make a version of the cult hood/helm for beast races? After finishing the quest and finding the robe/hood and not being able to wear the full set as my Khajiit really dampened it for me.
Just my feedback!
I'm excited to try any other quest mods you make! Endorsed!