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Team Lazy Lame Corprus Stalkers

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RandomPal

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143 comments

  1. zsouza13
    zsouza13
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    Hey Vegetto, my friend, what was the reason the shrine/quests weren't merged into BCOm? Was there an incompatibility with something? I know BCOM has a patch, etc. Thank you as always 
    1. Vegetto88
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      they were not enough vanilla pure for RandomPal taste :)
    2. zsouza13
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      Thank you my friend 
    3. RandomPal
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      Just to clarify for posterity, this mod was released for the Modding Madness and the requirements were that it should have some quests in it. We wrote some quests and had a blast with it, but one of them actually has some serious lore/background implications for a certain important NPC.

      When I merged this into BCoM, I had a different perspective as BCoM is a town overhaul first and foremost, and so quests introducing a somewhat new lore into the game have no place in the core esp.
    4. zsouza13
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      Thank you for the thorough response, my good friend. I really appreciate everything as always and I'm always testing stuff haha. Thank you so much and I hope all is well with you and the family. ❤️
  2. Feyd233
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    Hi. does this mod fully changes interior? Is it compatable with "SM Telvanni Ceremonial Robe", when its not on Gothren, but  placed in the 1st floor room near Brolmir?
    1. Vegetto88
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      Yes, is compatible, that room was not touched. 
    2. Feyd233
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      thx, endorsed
  3. CoffeeBeard0
    CoffeeBeard0
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    Is this integrated into BCOM? Womdering which ESPs to use
    1. heilkitty
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      As far as I can tell, the city modifications are integrated. For the daedric shrine and the quest, there's an ESP in BCoM Patches.
  4. PinkieSatanas
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    Hello! I'm stuck on a modded quests and i'm not sure if it's from this mod. Is there a list of quests added anywhere? Or a guide or a walktrough?
    1. Dorfklaus
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      If the quest involves new NPCs or items you can check them with the "ori" console command. I don't know a better way
  5. EyeOfArgus
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    Probably a a dumb question, but anyway.

    Spoiler:  
    Show
    How to access the sload room under Tel Aruhn? The passage is blocked by roots. I assume they should disappear after some event, but this is already my second playthrough with this mod (as a part of BCOM), and i faild to find the intended way to make it hapen.
    1. Vegetto88
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      You need a stone pass, which can be found in the living quarter of a certain "not very emphatic" telvanni mage..
    2. EyeOfArgus
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      Wow!
      Thanks for the hint. 
    3. EyeOfArgus
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      I know it's pretty lame of me, but could you be a little more specific?
      Already checked all the places that came to my mind (in Tel Aruhn and other cities)
      I even found the id of the stone and added it to my inventory so that I would know what I was looking for.
      Still no luck. 
      Starting to think that the stone is missing from in my version of BCOM.
    4. Vegetto88
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      Is in tel Aruhn in Gothren studio
    5. EyeOfArgus
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      As I thought. 
      Is this part of some quest? I'm obviously missing something.
      I tested the stone pass and realized that it removes the roots, but not the blockage itself (stones and black texture) 
    6. Vegetto88
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      As far as I remember, you only need the stone to remove the block, the stones, you shoukd be able to pass them. 
    7. EyeOfArgus
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      Strange.
      In any case, thanks for the info.
      Maybe I'll ask on the BCOM page.
  6. callistofalling
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    I'm real excited to try this mod out, finally we have a reason to go to Tel Aruhn! I looked in the CS to see any conflicts, I can report that it doesn't conflict too much with the mod Welcome Home (TAC buries the staircase to the new home, but the door is still accessible) however it does conflict in 4 cells with Holidays Across Tamriel (Bildren Areleth: Apothecary, the Plot and Plaster, the Tower Living Quarters, and the Upper Tower), but it's just with the misc icon items so it's easy to disable them with console commands!
  7. SILVIOSILVIO
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    hello this happened to me 04:57:00.342 I] BulletNifLoader: RootCollisionNode is not attached to the root node in meshes/llcs/ex_t_turret_02.nif. Treating it as a NiNode. I only play with your mod without BCOM without anything else that alters the area other than mod itself, all the door are LIke this, I move the load order an nothing

    https://drive.google.com/file/d/1MBS2W5-bGEmXH_SJEu7jI5ddA_YQvZ8S/view?usp=drivesdk

    https://drive.google.com/file/d/1MBbNB75xAGNJzg9tq-0DE2C5GOMTLSFI/view?usp=drivesdk



    1. Vegetto88
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      I cannot see the image you posted since is set to private.
      That said, the issue on the turret is not really an issue since collision is still calculated but I will fix it when I have a second.

      For the doors, have you checked on new  game? Doors are activators which means that they will stay where they were if you insert a mod on  an already started game.
    2. SILVIOSILVIO
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      So sorry men, I had realize than some mod don't work with translation I lear the cell name changed and don't work properly so a switch to English only and your mods work fine sorry for the inconveniences and for  I don't know y delta plunging merger than well is safe to merge ?
  8. SILVIOSILVIO
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    https://drive.google.com/file/d/1MBbNB75xAGNJzg9tq-0DE2C5GOMTLSFI/view?usp=drivesdk
  9. DunkC1995
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    I'm really enjoying this mod, quality stuff. My only issue with it, however minor, is that the enchanting tables texture and model in the Sload's room flickers and bugs out depending on distance from it/viewing angle. The one in Gothren's tower has no issues whatsoever, however. Selecting them in the console reveals that they're two different models.

    I'm playing on OpenMW 0.48.0 if that's important.

    Any chance of a fix for the enchanting table in the Sload's room?

    Thanks!
    1. Vegetto88
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      Hi,

      Will look into it in the next few days!
      Fixed in 1.2.6!
      Thanks
    2. merwyn
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      Hi, 

      I also have the issue of blank textures on the enchanting table in the Sload room. i have the laste update of the mod and it doesn't seem to be fixed.
      The feets of the enchanting table are ok but not the top where should be the magic schools symbols and not a piece just under the crystal ball, those two pieces are just blank white
    3. Vegetto88
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      The above issue was about flickering textures, not not having the textures. I just double checked the table and it has all the correct file  and show correctly.

      Make sure you have the correct texture in the folder: data files/textures/dr/dr_tbl_enchanting_01.dds

      This is the file (the texture) that goes on top of the table and that little part below the ball. You probably miss it for some reasons.
  10. Jyggalagpuff
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    Hello, I read the description but I still wasn't clear. Are we supposed to use the ROHT_2.0.8 patch or the Tel Aruhn_ROHT patch or both?
    1. Lucevar
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      Depends on if you're using the original RoHT (Tel Aruh_ROHT) or Mort's updated version of RoHT (ROHT_2.0.8)
    2. Jyggalagpuff
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    3. Lucevar
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      That's Mort's version - use the 2.0.8 patch