I'm really enjoying this mod, quality stuff. My only issue with it, however minor, is that the enchanting tables texture and model in the Sload's room flickers and bugs out depending on distance from it/viewing angle. The one in Gothren's tower has no issues whatsoever, however. Selecting them in the console reveals that they're two different models.
I'm playing on OpenMW 0.48.0 if that's important.
Any chance of a fix for the enchanting table in the Sload's room?
I also have the issue of blank textures on the enchanting table in the Sload room. i have the laste update of the mod and it doesn't seem to be fixed. The feets of the enchanting table are ok but not the top where should be the magic schools symbols and not a piece just under the crystal ball, those two pieces are just blank white
The above issue was about flickering textures, not not having the textures. I just double checked the table and it has all the correct file and show correctly.
Make sure you have the correct texture in the folder: data files/textures/dr/dr_tbl_enchanting_01.dds
This is the file (the texture) that goes on top of the table and that little part below the ball. You probably miss it for some reasons.
literally slipped and fell after deciding I definitely wasn't going in to the abandoned tunnel, and the upward force potion i found gave mere seconds less than the time i needed to reach the top, even after dozens of quicksave attempts. I'm going to starve to death down here. 10/10.
But seriously other than the small complaint of dying alone under a telvanni tower far from home, friends and the light of the sun, love this mod.
Edit: After dropping my armor and my precious kwama eggs, I became light and fast enough to make it out; I retract any implication of complaint, it's perfect the way it is. Character now has a great fear of holes, and not having both a lantern and ring of levitation on his person at all times.
I just tried that through the merged version in bcom, and wow ! I must say I have an unbalanced character with stats too high because of a mod, but it helped here. By the way I don't know if it's intended but it looks like an ai bug : when I encountered the high priest of molag bal, the 1st time he proposes his drink, I say no and so he conjures a huge daedra which crushes me to pulp... So I reload and this time I am more cautious having a summon between us (a welkynd spirit, something found in TR, a very good summon actually), and what happened is that the high priest could never come close enough to propose his drink and so he never summoned his giant daedra ! He just fought my summon... and lost ! And so this impossible fight suddenly became trivial... ! Anyway, congratulations for the mod, very impressive work !
Good day, all. RandomPal, thank you for the great mod. A question, please. Do you think it would work alright if I organised my load order so?: * BCoM; * TAC - main ESP; * TAC - BCoM compatibility patch ESP; * ROHT 2.0 (I'd use the compatibility ESP from here, right?). As in: would ROHT compatible ESP function correctly with the changes BCoM ESP introduced?
RoHT requires the original file and 2.0 esp's to be enabled in the OpenMW launcher. Does that mean we have to download both the RoHT patch and RoHT 2.0 patch from this mod and also enable both of them too?
Hi Dellmizzle, It's easy to make a grass patch, you can follow the instructions that are on the page of the main Aesthesia ground cover. We do not use the reworked ourselves and would like to avoid installing it just to make such a patch.
Thanks for the quick response. So no reason to include it in my load order if I already have BCoM, I assume? The description mentioned the compatibility with Live Free and some more stuff that led me to think this might have additional stuff the BCoM version of the settlement does not have.
118 comments
I'm playing on OpenMW 0.48.0 if that's important.
Any chance of a fix for the enchanting table in the Sload's room?
Thanks!
Fixed in 1.2.6!Will look into it in the next few days!
Thanks
I also have the issue of blank textures on the enchanting table in the Sload room. i have the laste update of the mod and it doesn't seem to be fixed.
The feets of the enchanting table are ok but not the top where should be the magic schools symbols and not a piece just under the crystal ball, those two pieces are just blank white
Make sure you have the correct texture in the folder: data files/textures/dr/dr_tbl_enchanting_01.dds
This is the file (the texture) that goes on top of the table and that little part below the ball. You probably miss it for some reasons.
But seriously other than the small complaint of dying alone under a telvanni tower far from home, friends and the light of the sun, love this mod.
Edit: After dropping my armor and my precious kwama eggs, I became light and fast enough to make it out; I retract any implication of complaint, it's perfect the way it is. Character now has a great fear of holes, and not having both a lantern and ring of levitation on his person at all times.
Anyway, congratulations for the mod, very impressive work !
RandomPal, thank you for the great mod.
A question, please.
Do you think it would work alright if I organised my load order so?:
* BCoM;
* TAC - main ESP;
* TAC - BCoM compatibility patch ESP;
* ROHT 2.0 (I'd use the compatibility ESP from here, right?).
As in: would ROHT compatible ESP function correctly with the changes BCoM ESP introduced?
It's easy to make a grass patch, you can follow the instructions that are on the page of the main Aesthesia ground cover.
We do not use the reworked ourselves and would like to avoid installing it just to make such a patch.
Cheers!
So what are the major differences here? NPC's and Quests?