Morrowind
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nvablue

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nvablue

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About this mod

Adjusts weapon range to match their models and animations

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Real Weapon Range
Introduction
In base game, vast majority of weapons uses 6 feet range. That means you aren't able to outrange enemy with longer weapons, besides spears and few other outliers. Virtually every weapon is also able to hit far beyond its actual physical reach. This mod changes all weapons in the game to match their visual range. There are few other mods adjusting weapon range, but as far as I could see, they all actually increased it, excarberating the problem.

Important note
Since I'm using OpenMW, this mod was finetuned to OpenMW's implementation of fCombatDistance and may work differently on base engine. I also wasn't able to test every single weapon, and base mostly of Ebony/Daedric versions. I used female Altmer for testing, so the range may be a bit off when using/fighting shorter races. If you find any mismatched weapon ranges, feel free to leave comment and I'll try to fix them.

What exactly does it do
First of all, fCombatDistance GMST is halved (128 -> 64). This setting affects every single melee attack, including creatures and touch spells. That by itself fixes 'attacking with air' problem for most weapons.
Secondly, the mod changes every single weapons range to match its longest attack animation (mostly overhead strikes). Exact values below, from my notes.
1h weapons:
  • dagger = 0.69
  • club = 0.73
  • tanto = 0.75
  • mace = 0.82
  • war axe = 0.84
  • wakizashi = 0.94
  • shortsword = base = 1.00
  • katana = 1.05
  • scimitar = 1.10
  • saber = 1.12
  • broadsword = 1.14
  • longsword = 1.21

2h weapons:
  • crescent = 0.95
  • battle axe = base = 1.00
  • warhammer = 1.10
  • dai-katana = 1.59
  • claymore = 1.65

polearms:

  • staff, spear = 1.65

Despite very short dagger range I was able to hit cliffracers with Acrobatics 5 Bosmer, so I'm assuming every weapon is still viable. The mod was made several months ago and I'm yet to run into any problems with hitting enemies in regular gameplay, but if something's broken please inform me in the comments.

What it doesn't do
This mod affects only range, and doesn't change any other stats nor attempts to balance weapons in any way.

Changelog:

ver 1.0:
- uploaded