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Remiros

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Remiros

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129 comments

  1. RoeCocoa
    RoeCocoa
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    I'm having an issue with the Sandas teleportation script. It's my fault and it stems from a mod interaction that I didn't anticipate. Before I brought my character to Sandas, I had activated Pocket Display Museum and finished the Arkngdamz-Drunulal Space Station quest. Both of these provide scripted teleports that work even if the character has not yet learned regular Mark and Recall.

    So I go into Sandas at level 4 or 5 without having acquired teleportation magic outside of the aforementioned mods. I poke around, I find keys, I eventually overcome the green slime, I anger the skeleton champions and get butchered. I load an earlier save and try again a few times. Finally I lose patience, grab the chest contents and use my Arkngdamz-Drunulal ring to high-tail it back to Ald-Ruhn. And it works. I regroup and return to the tomb to have another go at the skeleton champions. But now I'm stuck on one side of the invisible wall and they are presumably stuck on the other. I can't see them, but I can hear the battle music and I understand the wall is meant to stay there until the skeletons are defeated. Oh well. I guess I don't need to go into that part of the tomb again.

    In-game days go by. I level up a bit, I use boats, striders, guild guides, and the aforementioned ring to get around (I also walk a lot). I turn subtitles on and I notice that whenever I use my Pocket Museum teleportation spell, it works, but it displays the 'teleportation magic doesn't work here' message. I buy Mark, Recall, and Almsivi Intervention from the basement dwellers in Balmora Temple. And now I discover that normal teleportation magic does not work anywhere. No marks are placed. Almsivi Intervention doesn't get me anywhere. I haven't tried Divine Intervention yet but I'm not optimistic.

    There's probably a console command to re-enable teleportation, but first I'm going to try to noclip through that wall and take on the skeletons. The other other option would be to reload a much earlier save, but I don't want to lose all the progress I've made since then.

    Edit: It had been so long that the skeleton champions and ancestral ghosts had de-spawned. I was able to use the console to spawn the ones from the mod. Killing them satisfied the conditions of the script, teleportation was fixed and the mystic wall came down. Here are the console commands I used, in case anyone has exactly the same issue:
    PlaceAtPC "skeleton champ_sandas00", 1, 128, 0
    PlaceAtPC "skeleton champ_sandas10", 1, 128, 0
    PlaceAtPC "skeleton champ_sandas20", 1, 128, 0
    PlaceAtPC "skeleton champ_sandas30", 1, 128, 0
    PlaceAtPC "ancestor_ghost_sandas00", 1, 128, 0
    PlaceAtPC "ancestor_ghost_sandas10", 1, 128, 0
  2. boooof
    boooof
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    I went through Sandas tomb, fought off the final horde, opened all the urns, but could not open the final chest with the locksplitter scroll. Intended? It's fine if so, just wondering.
    1. hllckgrny
      hllckgrny
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      There is a mod named unlimited ıts makes your lockpicks skeleton keys and probes unlimited uses, and there is another mod trader the secret trader eich is adding npc to sayda neen Inn ego selling top tier ewuipment plus a skeleton key, use both mods togather and you will open every single lock even lock lvl100 and spell protected locks (if not quest included) with your unlimited skeleton keys, btw skeleton key is magic item open every lock.
  3. I appreciate this mod was released awhile ago, but If anyone knows how to open the ornamental urns in Sandas please let me know, I'm going mental.

    Edit:Nvm, got it. Thanks for the mod! I've really enjoyed every tomb I've been in so far!
  4. TheRoadie99
    TheRoadie99
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    Idk if I'm just stupid or what, but in Sarano Tomb, after you fall down the pit, there's a pillar at the end of the pathway that teleports you back to the daedric doorway, but otherwise I can't see any way to actually get out of the pit besides levitation, noclipping or using an intervention spell

    Seems kind of cruel to punish any player that doesn't have levitation or intervention yet.
  5. miphisto55
    miphisto55
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    So I'm in Thelas Ancestral Tomb and noticed that the door near the back and down the stairs has the state "The door won't budge" aka blocked by something. So I figured there must be a way to get around it somehow. Explored the Tomb a bit (which is quite small in size at this point during exploration) and noticed a BRITTLE WALL in the North East corner of the tomb.

    Is there a way to break down the Brittle Wall? I'm sorry if this is a dumb question. I spent days downloading 523 mods for the OpenMW Total Overhaul Modlist, and I'm no where near familiar with all the mods it included. It took me a bit to even discover that this was likely the mod I should search for answers. Really appreciate any answers!
    1. Remiros
      Remiros
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      Yup.
      Spoiler:  
      Show
      There's a skeleton of a crushed adventurer in the side room with the debris, carrying a small explosive. You can use it to break down the wall.

    2. miphisto55
      miphisto55
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      Thank you! :). Love the effort you've put into this mod, and your super fast reply!
  6. Malcroix
    Malcroix
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    Can't find the Denstagmer Ring in Falas Ancestral Tomb with this mod. The "D.Bryant" ashes jar is nowhere to be found. There is a locked door on the second level, which requires a "key" that is also nowhere to be found (not in the old place for the Falas key, and a continuous casting of the Detect Key spell revealed nothing on either level). The door is not unlockable even with a level 100 Unlock spell. Probably the ring is behind that door, but there is no way to open it.

    EDIT: Okay, reading through all the posts I found this about the key: "It’s hidden in the room with the Dunmer Iron Helmet, look behind the tapestry."

    Now, the major pet peeve I've got with all of these "remakes" and "overhauls" is that they change stuff seemingly for the sake of changing stuff and pay very little attention to how these additions will actually affect gameplay. What genius idea was it to even have a door impervious to Unlock spells? It has never been fun to hunt for tiny keys, and it will not be fun in your mod. Especially considering there are zero clues or environmental storytelling to assist players, and spamming Detect Key gives zero results as well, so unless you hunt for an obscure post on the Internet to point you in the right direction, you are out of luck in reaching one of the best items in the game. 
  7. Jiimmywhite
    Jiimmywhite
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    Hi! Is it compatible with Rebirth?
    1. pandastic4
      pandastic4
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      Most definitely not. Rebirth isn't compatible with most things.
  8. LordXardas
    LordXardas
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    A little peeve of mine regarding the tombs was always the guardian's armaments. More often than not, the silver swords from the skeletons outweighted the other loot. Since you already replaced some of the weapons, how about replacing them all, but with weapons which merchants won't buy? Or just make them worth 0 septims. Since the tomb guardians are actually crafted, their weapons could be clearly marked to be "taboo".
  9. ranger56
    ranger56
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    Any chance of getting a version without the Velothi Towers?  This conflicts with https://www.nexusmods.com/morrowind/mods/48257#, which updates all of the Velothi towers.  While Mawia is still navigable if you enter through the door, Mababi just takes you into the void if both mods are running.  A COC entry into Mawia also takes you into the void.  A patch to make them compatible would be even better!  THANK YOU for this and all of your GREAT mods!
  10. Brujoloco
    Brujoloco
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    Downloaded the file and as usual cleaned it a bit with tes3cmd, it was a bit dirty, only 2 errors, but fyi :)

    Love your work btw! Cheers!