I am terrible giving endorsements to mods creators for a simple matter of forgetfulness, but I had to show my appreciation for your efforts coming back to tinker with a mod that was working perfectly fine and as intended already, just to make it compatible with another author's mod. A shinning example of selflessly working in the service of the modding community. Thank you and kudos.
Out of curiousity do you have any idea if it would work with this mod. It adds a higher tier of soulgems. https://www.nexusmods.com/morrowind/mods/50110?tab=posts
I'm having an issue where this is stopping me from soultrapping at all. With this disabled I can soultrap, but if I run it, nothing. Nothing is jumping out in my MWSE.log either, but happy to send it if it would help. Edit: seems the Morrowind Achievements Collection was conflicting with this for some reason.
Good day, all. NullCascade, thank you for the great expansion to Soul Trapping mechanic. Would you create the version that supports Seph's NPC Soul Trapping / Black Gems?
[Post is outdated. NullCascade fixed the problem within hours and uploaded v1.0.1. If you face similar problems with Azura's Star than described below, just update to v1.0.1, 4th Jan 2021.]
Conclusion (if you dislike reading the whole post): So, for other players, everything is fine with smarter soul trap as long as you don't use Azura's Star for recharging. Then it stops working and disable soultrapping completly. As long as you recharge with normal gems or even haven't got Azura's Star everything works fine. I sent a message to NullCascade and reported the problem. Hopefully and, of course, at his leisure and time, the problem can be fixed.
Rest of the post: Souls were trapped fine, displaced other souls when approbiate and no dislocation happened because my character hadn't the necessary skill for it... so no problems.
And then I wasn't able to catch any souls at all anymore. At first I thought the problem might be my soul-weapon having been discharged (no, it wasn't) or the soultrap spell not hitting or reflected (nope, made sure to see very clearly the soultrap cloud over the target).
To test it a bit more, I ran a fight with a Golden Saint and another with a Frost Atronach several times to make very sure of: # having installed Smarter Soultrap last to ensure that no other mod might have overwritten anything (as unlikely that is) # having spelled the target with a proper soul trap # that I had an empty Azura's Star, 2 empty Grand Soul Gems and several filled Grand Soul Gems with lesser souls.
Result: Repeatedly no soultrap at all. Mmh, no idea what the problem is.
I could offer 2 saves right before and after the fight if that would be of any help to find the problem. Or just tell me what data you need (and how I obtain it).
Addon: Uninstall, Install last and a complete refresh of all installed mods... and smart soul trap worked again fine. If problems happen anew, I'll add them here. So far it looks it was either a problem on my side with mods (formerly I had only installed anew without uninstalling first) or, and this is an uneducated guess, I am curious wether the problem might arise again when my Myst-skill rises.
Addon-2: I think I've found the problem. Smarter Soul Trap works fine UNTIL I use Azura's Star to recharge something. Afterwards it not only stops working properly but disables soultrapping completly. I bet it is connected with the usual message "Azura's Star was used up" or something like that which is shown when using Azura's Star to recharge something. Probably a problem of the original program and messing up smarter soul trap. I really hope this can be fixed.
NullCascade, thanks for this mod, works like a charm. I especially liked the option of level requirements for soul displacement and relocation.
Azura's Star, though, is left out of the equation, isn't it? Or is Azura's Star, perhaps, not recognized as a potential soul gem to be used? It won't be used in my game.
@NullCascade Thanks for releasing this. I also want to thank you for providing well documented code in your releases. This will help me and possibly others in putting together Lua based mods.
Admittedly I have not tested this yet. What has always irked me was having a bunch of lesser soul gems, some petty soul gems and a few grand soul gems then trapping the soul of a cliff racer and finding that it has filled a grand soul gem. I'd always wished that the game was "smart" enough to allocate a soul to the lowest possible soul gem capable of containing the soul.
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Edit: seems the Morrowind Achievements Collection was conflicting with this for some reason.
NullCascade, thank you for the great expansion to Soul Trapping mechanic.
Would you create the version that supports Seph's NPC Soul Trapping / Black Gems?
Conclusion (if you dislike reading the whole post): So, for other players, everything is fine with smarter soul trap as long as you don't use Azura's Star for recharging. Then it stops working and disable soultrapping completly.
As long as you recharge with normal gems or even haven't got Azura's Star everything works fine.
I sent a message to NullCascade and reported the problem. Hopefully and, of course, at his leisure and time, the problem can be fixed.
Rest of the post:
Souls were trapped fine, displaced other souls when approbiate and no dislocation happened because my character hadn't the necessary skill for it... so no problems.
And then I wasn't able to catch any souls at all anymore.
At first I thought the problem might be my soul-weapon having been discharged (no, it wasn't) or the soultrap spell not hitting or reflected (nope, made sure to see very clearly the soultrap cloud over the target).
To test it a bit more, I ran a fight with a Golden Saint and another with a Frost Atronach several times to make very sure of:
# having installed Smarter Soultrap last to ensure that no other mod might have overwritten anything (as unlikely that is)
# having spelled the target with a proper soul trap
# that I had an empty Azura's Star, 2 empty Grand Soul Gems and several filled Grand Soul Gems with lesser souls.
Result: Repeatedly no soultrap at all.
Mmh, no idea what the problem is.
I could offer 2 saves right before and after the fight if that would be of any help to find the problem. Or just tell me what data you need (and how I obtain it).
Addon: Uninstall, Install last and a complete refresh of all installed mods... and smart soul trap worked again fine. If problems happen anew, I'll add them here. So far it looks it was either a problem on my side with mods (formerly I had only installed anew without uninstalling first) or, and this is an uneducated guess, I am curious wether the problem might arise again when my Myst-skill rises.
Addon-2: I think I've found the problem. Smarter Soul Trap works fine UNTIL I use Azura's Star to recharge something. Afterwards it not only stops working properly but disables soultrapping completly. I bet it is connected with the usual message "Azura's Star was used up" or something like that which is shown when using Azura's Star to recharge something. Probably a problem of the original program and messing up smarter soul trap. I really hope this can be fixed.
I'll give it a try right away.
Thanks again for this fast fix.
Azura's Star, though, is left out of the equation, isn't it? Or is Azura's Star, perhaps, not recognized as a potential soul gem to be used? It won't be used in my game.
Thanks for releasing this. I also want to thank you for providing well documented code in your releases. This will help me and possibly others in putting together Lua based mods.
What has always irked me was having a bunch of lesser soul gems, some petty soul gems and a few grand soul gems then trapping the soul of a cliff racer and finding that it has filled a grand soul gem. I'd always wished that the game was "smart" enough to allocate a soul to the lowest possible soul gem capable of containing the soul.
Does this mod address this issue?