Morrowind
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NullCascade

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13 comments

  1. deleted65633871
    deleted65633871
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    Need OpenMW version.
    1. Shadowguardian91
      Shadowguardian91
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      I agree
  2. OlgaKrawolga
    OlgaKrawolga
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    [Post is outdated.  NullCascade fixed the problem within hours and uploaded v1.0.1. If you face similar problems with Azura's Star than described below, just update to v1.0.1, 4th Jan 2021.]

    Conclusion (if you dislike reading the whole post): So, for other players, everything is fine with smarter soul trap as long as you don't use Azura's Star for recharging. Then it stops working and disable soultrapping completly.
    As long as you recharge with normal gems or even haven't got Azura's Star everything works fine.
    I sent a message to NullCascade and reported the problem. Hopefully and, of course, at his leisure and time, the problem can be fixed.

    Rest of the post:
    Souls were trapped fine, displaced other souls when approbiate and no dislocation happened because my character hadn't the necessary skill for it... so no problems.

    And then I wasn't able to catch any souls at all anymore.
    At first I thought the problem might be my soul-weapon having been discharged (no, it wasn't) or the soultrap spell not hitting or reflected (nope, made sure to see very clearly the soultrap cloud over the target).

    To test it a bit more, I ran a fight with a Golden Saint and another with a Frost Atronach several times to make very sure of:
    # having installed Smarter Soultrap last to ensure that no other mod might have overwritten anything (as unlikely that is)
    # having spelled the target with a proper soul trap
    # that I had an empty Azura's Star, 2 empty Grand Soul Gems and several filled Grand Soul Gems with lesser souls.

    Result: Repeatedly no soultrap at all.
    Mmh, no idea what the problem is.

    I could offer 2 saves right before and after the fight if that would be of any help to find the problem. Or just tell me what data you need (and how I obtain it).

    Addon: Uninstall, Install last and a complete refresh of all installed mods... and smart soul trap worked again fine. If problems happen anew, I'll add them here. So far it looks it was either a problem on my side with mods (formerly I had only installed anew without uninstalling first) or, and this is an uneducated guess, I am curious wether the problem might arise again when my Myst-skill rises.

    Addon-2: I think I've found the problem. Smarter Soul Trap works fine UNTIL I use Azura's Star to recharge something. Afterwards it not only stops working properly but disables soultrapping completly. I bet it is connected with the usual message "Azura's Star was used up" or something like that which is shown when using Azura's Star to recharge something. Probably a problem of the original program and messing up smarter soul trap. I really hope this can be fixed.
    1. NullCascade
      NullCascade
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      Thank you for the detailed bug report. This should now be fixed in v1.0.1.
    2. OlgaKrawolga
      OlgaKrawolga
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      Heck, that was faster than fast but a mere 8h after reporting a bug... thanks a lot.
      I'll give it a try right away.
    3. OlgaKrawolga
      OlgaKrawolga
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      With v1.0.1. everything works fine now.
      Thanks again for this fast fix.
  3. OlgaKrawolga
    OlgaKrawolga
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    NullCascade, thanks for this mod, works like a charm. I especially liked the option of level requirements for soul displacement and relocation.

    Azura's Star, though, is left out of the equation, isn't it? Or is Azura's Star, perhaps, not recognized as a potential soul gem to be used? It won't be used in my game.
  4. SAJNM
    SAJNM
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    @NullCascade
    Thanks for releasing this. I also want to thank you for providing well documented code in your releases. This will help me and possibly others in putting together Lua based mods.
  5. Naufragous77
    Naufragous77
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    Amazing! No more frustration on accidentally wasting a soul gem on a rat!
    1. SAJNM
      SAJNM
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      Admittedly I have not tested this yet.
      What has always irked me was having a bunch of lesser soul gems, some petty soul gems and a few grand soul gems then trapping the soul of a cliff racer and finding that it  has filled a grand soul gem. I'd always wished that the game was "smart" enough to allocate a soul to the lowest possible soul gem capable of containing the soul.

      Does this mod address this issue?
    2. abot
      abot
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      yep
  6. ShadowedFyre
    ShadowedFyre
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    Is this the same as the one on the github? Or can I expect updates to come here now instead?
    1. NullCascade
      NullCascade
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      My mods are almost always more up to date on GitHub. But this is just an upload of what was on GitHub, so they're the same.