The fishing job was unfortunately removed from Morrowind Jobs (probably because the author made a separate mod for that). Patch is not complatible anymore due to missing variable in its fishing script. Is it possible to get an update?
Greetings Traveler. If you are reading this you came here looking for answers. Answers I have obtained through hours of experimentation and give freely to you now.
First off download Wyre Mash - Polemos fork https://www.nexusmods.com/morrowind/mods/45439
Place in your Morrowind File Directory for Windows/Steam C:\Program Files (x86)\Steam\steamapps\common\Morrowind
Next start it up and follow the instructions that came with it. Once you click on the yellow and orange/red mods and update the masters AND HIT SAVE you can remove dependencies on the patches and just play. Have fun.
To elaborate the mod author for Jobs and Better Mining updated the mods so they no longer need the patches, incorporating them and removing them from the nexus.
So the necessary info is in there, you just need to redirect it and remove the dependency on something thats been moved.
I did not redirect it in this example above I just removed the dependency. Game starts, mod doesn't work as intended, but it isn't crashing to desktop so luke warm success.
Hopefully someone can come along and give a real remedy to this problem.
this patch has missing masterfiles i cant seem to find anywhere:
better mining (bloodmoon).esm jobs (bloodmoon).esm
will try the patch without these and see what happens.
edit: did not see the comment below until after posting this and coming back to update it, i posted some info on the main jobs comments page here https://www.nexusmods.com/morrowind/mods/42719?tab=posts
LegoManIAm94 had recently updated their Morrowind Jobs and Morrowind Better Mining mods, with one of the main changes is merging the extra Better Mining (Bloodmoon) and Jobs (Bloodmoon) .esm files into the main files. We can't use your patch at the moment because it has these depreciated files as Masters.
I will likely not be updating this mod anytime in the near future, as I no longer use it myself. Permissions are open if anyone wanted to build off of it
Hello, whenever I start my game a warning appears: "One of the files that "Ashfall Jobs Patch 2.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors" I also have this error: Object "ashfall_firewood" not found for dialogue type Topic Info "EMPTY" Object "ashfall_firewood" not found for dialogue type Topic Info "EMPTY" Object "ashfall_firewood" not found for dialogue type Topic Info "EMPTY" Texture "Textures\_land_default.tga" count 3. Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2. ModelList still has 1 NIF files. 1 - Meshes\xbase_anim_sh.nif
I'm fairly new with modding Morrowind (always played vanilla) so I really don't know what to do, how can I solve this?
Thanks for the mod. So, I have a question - why exactly placing slaugherfish on grill gives it a negative modifier to nutrition and cooking progress? I've instantly died by eating a grilled fish, which is strange. No such thing happens when I boil it, though.
Just now seeing this, I can take a look. Does this still happen with the latest version of Ashfall? Edit: See if you can replicate the issue, then send me your MWSE.log file and I can forward it to Ashfall's author, Merlord.
9 comments
First off download Wyre Mash - Polemos fork
https://www.nexusmods.com/morrowind/mods/45439
Place in your Morrowind File Directory
for Windows/Steam
C:\Program Files (x86)\Steam\steamapps\common\Morrowind
Next start it up and follow the instructions that came with it.
Once you click on the yellow and orange/red mods and update the masters AND HIT SAVE you can remove dependencies on the patches and just play.
Have fun.
So the necessary info is in there, you just need to redirect it and remove the dependency on something thats been moved.
I did not redirect it in this example above I just removed the dependency. Game starts, mod doesn't work as intended, but it isn't crashing to desktop so luke warm success.
Hopefully someone can come along and give a real remedy to this problem.
better mining (bloodmoon).esm
jobs (bloodmoon).esm
will try the patch without these and see what happens.
edit: did not see the comment below until after posting this and coming back to update it, i posted some info on the main jobs comments page here
https://www.nexusmods.com/morrowind/mods/42719?tab=posts
LegoManIAm94 had recently updated their Morrowind Jobs and Morrowind Better Mining mods, with one of the main changes is merging the extra Better Mining (Bloodmoon) and Jobs (Bloodmoon) .esm files into the main files. We can't use your patch at the moment because it has these depreciated files as Masters.
"One of the files that "Ashfall Jobs Patch 2.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors"
I also have this error:
Object "ashfall_firewood" not found for dialogue type Topic
Info "EMPTY"
Object "ashfall_firewood" not found for dialogue type Topic
Info "EMPTY"
Object "ashfall_firewood" not found for dialogue type Topic
Info "EMPTY"
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
ModelList still has 1 NIF files.
1 - Meshes\xbase_anim_sh.nif
I'm fairly new with modding Morrowind (always played vanilla) so I really don't know what to do, how can I solve this?
Edit: See if you can replicate the issue, then send me your MWSE.log file and I can forward it to Ashfall's author, Merlord.