Had 3 different problems with this mod installed. I had a bunch of other mods installed also but as soon as I disabled this one the problems disappeared. 1. Locks become impossible to pick. The message returns: "Lock too complex, your chance to pick it is zero." Looking online it seems that another person had something similar but never mentioned the mod. The other poster did say that even level 100 security didn't work. I didn't test unlock spells though. 2. The stamina bar never drained. 3. I think you guys call it Bad GMSTs or something. A lot of the buttons and options in the inventory had an "s" in front of it. Also all the attribute descriptions were replaced with "Strength desc" and such. The 1st problem is game breaking so that sucks :(
This mod made a bunch of weird changes to the gameplay. My running speed was significantly increase, my jump height was significantly reduced, and summoned creatures moved extremely slowly. I didn't bother to see what other odd effects it might have had, but I wouldn't be surprised if other gameplay elements were altered too.
At the very least, the description for this mod needs to be updated so that it details what changes are made. As it stands, I'm not sure what I'd be getting into, were I to leave this installed. It's also possible that the mod's author was just messy, and so himself may not know all the changes he made. Until these issues are sorted out, stay away.
As for the dungeon itself, it wasn't bad. The loot is seriously OP, especially considering that the creatures and boss aren't that difficult. Also, the dungeon has a whole mixture of different architectural styles that don't make a lot of sense. Dwemer, daedric and other elements are all present. This could be explained by a creative story.
4 comments
1. Locks become impossible to pick. The message returns: "Lock too complex, your chance to pick it is zero." Looking online it seems that another person had something similar but never mentioned the mod. The other poster did say that even level 100 security didn't work. I didn't test unlock spells though.
2. The stamina bar never drained.
3. I think you guys call it Bad GMSTs or something. A lot of the buttons and options in the inventory had an "s" in front of it. Also all the attribute descriptions were replaced with "Strength desc" and such.
The 1st problem is game breaking so that sucks :(
This mod made a bunch of weird changes to the gameplay. My running speed was significantly increase, my jump height was significantly reduced, and summoned creatures moved extremely slowly. I didn't bother to see what other odd effects it might have had, but I wouldn't be surprised if other gameplay elements were altered too.
At the very least, the description for this mod needs to be updated so that it details what changes are made. As it stands, I'm not sure what I'd be getting into, were I to leave this installed. It's also possible that the mod's author was just messy, and so himself may not know all the changes he made. Until these issues are sorted out, stay away.
As for the dungeon itself, it wasn't bad. The loot is seriously OP, especially considering that the creatures and boss aren't that difficult. Also, the dungeon has a whole mixture of different architectural styles that don't make a lot of sense. Dwemer, daedric and other elements are all present. This could be explained by a creative story.