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Merlord

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Merlord

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  1. Merlord
    Merlord
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    FAQ

    "Is this compatible with OpenMW?"
    No. Ashfall uses MWSE scripting, which OpenMW does not support.

    "How do I report bugs?"
    Follow the troubleshooting steps here

    "How do I play the mod?"
    See the "How to Play" instructions here

    "Sitting down creates ghost backpacks!"

    Disable vanilla shadows!
  2. Tertisentar
    Tertisentar
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    Ashfall is such a fantastic mod, it's completely transformed my game. Thank you so much for making and maintaining this.

    I do have a bit of an issue though. Previously I was on about version 2.5 from an install dating to 2021, and all the clutter had been rebalanced in weight (e.g. standard bottles at 4 units, jugs at 8) and worked to contain many varieties of tea. It was an added dimension in the early game to scout out those rare flasks and glass pitchers that would allow me to carry my liquids efficiently.

    Fast forward to this summer, when I updated the modlist to the most recent Ashfall, as well as TR, OAAB, Wares ultimate, and a host of other mods. Now much of this rebalance is lost. Regular bottles are all back to 1 unit, equalling rare finds from before or your average glass cup, and the same for a good number of other clutters. No more quests for crockery today it seems, and it is a loss compared to the experience of before. (There's a bunch of [ceramic and copper] teapots that also appear as just aesthetic but those could be newer additions to the repositories, idk). Any thoughts what might have happened and what I could do to fix this?

    Ashfall is in the bottom third of the load order per Mlox's suggestion (and irrespective of manual corrections). I couldn't spot any issues looking at the Merged Objects/multipatch esp's via Tes3view either. And I don't know if it matters, but upon installing the list I did get an error about missing Ashfall missing assets in the main screen, but it was unclear what they were - reinstalling the mod resolved this. Then it came back after adding some late minutes additions and was resolved after reinstalling again, because apparently my modding mysticism wasn't high enough -_-. But it's fully functional in game otherwise.
    1. Merlord
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      Check the Ashfal MCM and make sure "Override Item Values" is enabled
    2. Tertisentar
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      The MCM function was enabled. Disabling and re-enabling it (with the necessary reloads) showed weight values changing for some food items like Scuttle, but the home collection of bottles, flasks, and dwemer crockery remained unaffected. So the issue persists.
  3. Cycess
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    This might be a stupid question but is cooking food on a stovetop the equivalent of putting it in an open fire where it only ever burns? It's early game, I'm sure my survival skill is low, but I haven't been able to cook meat on my stove once yet without it burning (maybe ~20 tries so far). Will this become possible in my playthrough eventually and I just need to level survival?
    1. Merlord
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      Survival skill will help, yeah. I'm pretty sure stovetops are equivalent to high quality grills so you've probably just been unlucky.
    2. Cycess
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      Thank you for such a prompt answer to something so small—I’ll be focusing on stews until I get my skill to a reasonable level. 
      This is unrelated but I wanted to know if there’s anything similar to your integrated cushions mod which would allow the same function for chairs/stools? I know that with how somewhat haphazardly they’re placed in the world that may be impossible but I was wondering if maybe that author/somebody did it at some point and I just can’t find it? I know about the Sitting Mod that adds a scripted amulet that puts you in a sitting position but I couldn’t get that to work on several characters for some reason. I figured with the integration on cushions you might know of such a thing if it exists. Thank you for the response you already gave and no worries if you don’t have time.
  4. mayaaax3
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    can i update mid playthrough?
    1. Merlord
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      Yep
  5. Bilbeau
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    it's 2025 if this compatible with openmw yet?
    1. DarnoK401
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      I think you can answer that question yourself
  6. Vool268
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    Is this mod compatible with quick loot? What about the guar mod?
  7. flaksponge
    flaksponge
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    Are you planning on updating Guar whisperer and the Guarno coffee mod to go with Ashfall? The crafting time lapse will put a message regarding the guar  behind the crafting menu and freeze the controls ( which may be my load order for all I know ) and the coffee buffs for endurance  says it's there but does not actually effect your character in any way. If this is something I did myself I apologize for wasting your time. 
  8. PablitoRyuga349
    PablitoRyuga349
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    Planning on using this in my next playthrough, but I have a question for those who have played it before. How does it factor into the late game, when you inevitably grow to become much more powerful? Does it maintain a presence of sorts the whole way through, or is it more early-game and later becomes satisfied by things like luxuries a richer player could afford (like bread or magic)?
    Only asking so I can determine the direction I'd like for my character to take over the playthrough.
  9. jduhamel
    jduhamel
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    I wish the tools of this mod and the one for The Joy of Painting were in the Tools tab with the alchemical stuff instead of Misc.
  10. TheKris555
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    Hello! Loving the mod by the way, it has really enhanced my game massively :) And it has worked fine until the newest updates. I don't know what is causing it, but I suspect the newest version of crafting framework is incompatible with the newest version of Ashfall? I have Ashfall 3.20.14 and Crafting framework 1.33.3.

    The stuff not working are the crafting (nothing happens when clicking the menu, and it gets stuck so can't close it). Sometimes containers are broken (I have a backpack equipped filled with stuff that I can no longer open - no bar showing how full it is and SHIFT+R-CLICK doesnt work). Also, sometimes the game crashes when drinking from containers. I can see that the game is activated as all other features (as far as I know) works fine - needs etc'

    Any one experienced this or have any suggestions? :)
  11. Silvone
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    Trees and vegetation are supposed to respawn when changing cells, correct? Suddenly that's not happening anymore.