If possible (im assuming its either too hard to do or not possible) it would be really cool to see that atronach doesnt get any mana back if you get dehydrated. Or in general you dont gain mana back after youre dehydrated and drink water. This is more so a complaint about immersion and (cheaty) feel. I just work around it by not using the birth sign and downloading a mod to make it so you dont just gain all mana back on rest. So its not a big deal, just thought id throw this out there. Its an amazing mod and doesnt really take away from it.
Pretty much where i'm at right now as well :) There are a couple of other MWSE-dependent mods, but i could live without those. That, and the Joy of Paining is really starting to grow on me too.
sorry, i'm back. started a new character and after a few days in seyda neen i'm noticing what seems like a really high spawn rate/a lot of accumulation of loose branches and stones on the default mod settings https://imgur.com/a/yu8zuGQ
Can you please try v3.20.14 and let me know if that resolves the issue? It won't remove any extra branches that were already added unfortunately, but should stop it spamming them now.
yeah, it's definitely way better on 3.20.14 & no worries, i'd barely done anything on that character so i just started a new new game. thank you for the quick fixes!
Hi, I was wondering if I could get somebody’s help with a personal edit/integration. I am making FrummYonda’s Satchels and Bags into carryable containers, I was able to add them to the list in that lua file in the integrations folder—and it works in that they’re containers now and function as wanted there, however they no longer show up as wearable armor when equipped. I tried adding them to the list of backpacks but that’s obviously not how it’s meant to function as it tried to put it on my character but only as a big missing mesh marker. Does anyone know if there’s a way to get the bags to display but while also having them as containers? I’m brand new to modding so I may be missing a very obvious fix or reason why it’s impossible, but wanted to ask someone with more experience. Thanks to any who reply
latest version is tanking my fps in old ebonheart. if i downgrade to v3.20.10 i get 50-60 fps; on v3.20.11 i'm getting 20-30fps. i'm not changing any other mods or settings when i test, just going back and forth between these two versions. also checked a few other cities and none of them seemed to have the same problem
Thanks, I'll look into it. I changed the way it checks for ingredients to cook, which was causing lag in Karthwasten in ShotN. The new method clearly needs some tweaking still.
this is kind of a weird question, but i have no clue what i messed up and i assumed someone might be able to help: ive used ashfall for a long time now and never had problems with it but after disabling the thirst/hunger component so it wouldnt interfere with flying around and checking out landscape incompatibilities for a while, it now isnt re-enabling despite reinstalling ashfall and ui expansion. i figured id ask cause it seemed like the sort of situation where i must be missing something obvious or something else stupid but i have no idea what it is
Are ashfall_tent_qual_a and ashfall_tent_base_a see-through by default? I'm using this in OpenMW (for More believable bandit camps mod), and only those 2 seem to be with 1-sided transparency.
1152 comments
"Is this compatible with OpenMW?"
No. Ashfall uses MWSE scripting, which OpenMW does not support.
"How do I report bugs?"
Follow the troubleshooting steps here
"How do I play the mod?"
See the "How to Play" instructions here
"Sitting down creates ghost backpacks!"
Disable vanilla shadows!
Its an amazing mod and doesnt really take away from it.
Any chance to all only able to chop tree's with Power attacks or set amounts of Stamina?
This mod is a blessing and a curse
There are a couple of other MWSE-dependent mods, but i could live without those.
That, and the Joy of Paining is really starting to grow on me too.
Thanks for the great mod btw!
Fantastic.
No. Ashfall uses MWSE scripting, which OpenMW does not support.