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Merlord

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Merlord

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1152 comments

  1. Merlord
    Merlord
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    FAQ

    "Is this compatible with OpenMW?"
    No. Ashfall uses MWSE scripting, which OpenMW does not support.

    "How do I report bugs?"
    Follow the troubleshooting steps here

    "How do I play the mod?"
    See the "How to Play" instructions here

    "Sitting down creates ghost backpacks!"

    Disable vanilla shadows!
  2. xN1NJAWOLFx
    xN1NJAWOLFx
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    If possible (im assuming its either too hard to do or not possible) it would be really cool to see that atronach doesnt get any mana back if you get dehydrated. Or in general you dont gain mana back after youre dehydrated and drink water. This is more so a complaint about immersion and (cheaty) feel. I just work around it by not using the birth sign and downloading a mod to make it so you dont just gain all mana back on rest. So its not a big deal, just thought id throw this out there. 
    Its an amazing mod and doesnt really take away from it. 
  3. deamon2000
    deamon2000
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    Can you add Config to scale the HUD elements.
    Any chance to all only able to chop tree's with Power attacks or set amounts of Stamina?
    1. Merlord
      Merlord
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      You can't scale individual HUD elements, but you can scale the entire HUD in the MGE XE settings. 
  4. Brotagonista
    Brotagonista
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    The only reason I haven't made the switch to OpenMW
    This mod is a blessing and a curse
    1. dumbcter
      dumbcter
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      Pretty much where i'm at right now as well :)
      There are a couple of other MWSE-dependent mods, but i could live without those.
      That, and the Joy of Paining is really starting to grow on me too.
    2. ataraseri
      ataraseri
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      i installed openmw to try the game without this mod.... even used necessities of morrowind as a substitute, but it really doesn't cut it...
  5. NoisomeWind
    NoisomeWind
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    sorry, i'm back. started a new character and after a few days in seyda neen i'm noticing what seems like a really high spawn rate/a lot of accumulation of loose branches and stones on the default mod settings https://imgur.com/a/yu8zuGQ
    1. Merlord
      Merlord
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      Thank you, I will fix this asap
    2. Merlord
      Merlord
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      Can you please try v3.20.14 and let me know if that resolves the issue? It won't remove any extra branches that were already added unfortunately, but should stop it spamming them now. 
    3. NoisomeWind
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      yeah, it's definitely way better on 3.20.14 & no worries, i'd barely done anything on that character so i just started a new new game. thank you for the quick fixes!
  6. Cycess
    Cycess
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    Hi, I was wondering if I could get somebody’s help with a personal edit/integration. I am making FrummYonda’s Satchels and Bags into carryable containers, I was able to add them to the list in that lua file in the integrations folder—and it works in that they’re containers now and function as wanted there, however they no longer show up as wearable armor when equipped. I tried adding them to the list of backpacks but that’s obviously not how it’s meant to function as it tried to put it on my character but only as a big missing mesh marker. Does anyone know if there’s a way to get the bags to display but while also having them as containers? I’m brand new to modding so I may be missing a very obvious fix or reason why it’s impossible, but wanted to ask someone with more experience. Thanks to any who reply
  7. NoisomeWind
    NoisomeWind
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    latest version is tanking my fps in old ebonheart. if i downgrade to v3.20.10 i get 50-60 fps; on v3.20.11 i'm getting 20-30fps. i'm not changing any other mods or settings when i test, just going back and forth between these two versions. also checked a few other cities and none of them seemed to have the same problem
    1. Merlord
      Merlord
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      Thanks, I'll look into it. I changed the way it checks for ingredients to cook, which was causing lag in Karthwasten in ShotN. The new method clearly needs some tweaking still.
    2. Merlord
      Merlord
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      Can you try v3.20.12 and tell me if it performs better in Old Ebonheart?
    3. NoisomeWind
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      yes, it's much better! back on a level with 3.20.10
  8. elder1gp
    elder1gp
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    this is kind of a weird question, but i have no clue what i messed up and i assumed someone might be able to help: ive used ashfall for a long time now and never had problems with it but after disabling the thirst/hunger component so it wouldnt interfere with flying around and checking out landscape incompatibilities for a while, it now isnt re-enabling despite reinstalling ashfall and ui expansion.  i figured id ask cause it seemed like the sort of situation where i must be missing something obvious or something else stupid but i have no idea what it is

    Thanks for the great mod btw!
  9. Nargo44
    Nargo44
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    What about this https://www.nexusmods.com/morrowind/mods/43365
  10. vaelta44
    vaelta44
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    Bushcrafting takes time.

    Fantastic.
  11. heilkitty
    heilkitty
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    Are ashfall_tent_qual_a and ashfall_tent_base_a see-through by default? I'm using this in OpenMW (for More believable bandit camps mod), and only those 2 seem to be with 1-sided transparency.
    1. opengl2
      opengl2
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      you answered your own question by not reading "Is this compatible with OpenMW?"
      No. Ashfall uses MWSE scripting, which OpenMW does not support.