This is a great little mod, simple and to the point! Only thing I'd recommend is to make it so when you steak back the quest items, they are removed from your inventory and a regular version is added, so that you could reuse them for other quests. You can take a look at how it's handled by Tribunal Artifact Museum for example.
Sorry for the late reply - but no, I never did get round to implementing this feature. Maybe I will at some point, I've been considering getting back in to Morrowind Modding recently.
One thing I'd ask for is a version that doesn't alter Edwinna's placement (and her as an NPC in general, so as to retain compatibility with the mage robes mod, for example) - I tried finding and removing the necessary references in CK myself, but sadly didn't manage to.
It's probably not her being moved, but the fact I had to change her AI to stop Edwinna wandering straight out of the office. Have you tried moving the other mod lower than mine to resolve the conflict? I'd have thought that would work.
I'm kicking myself for not having thought of doing this years ago. I always thought Edwinna should've had her own office and you outfitted it perfectly according to someone who studied dwemer artifacts. Really nice job. I didn't care much for the red lantern, but that's just personal preference and easily replaced. Nice work! I'm adding it to my permanent game.
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Only thing I'd recommend is to make it so when you steak back the quest items, they are removed from your inventory and a regular version is added, so that you could reuse them for other quests. You can take a look at how it's handled by Tribunal Artifact Museum for example.
One thing I'd ask for is a version that doesn't alter Edwinna's placement (and her as an NPC in general, so as to retain compatibility with the mage robes mod, for example) - I tried finding and removing the necessary references in CK myself, but sadly didn't manage to.