Morrowind
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ezze

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zdswulyx2

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12 comments

  1. Malteusa
    Malteusa
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    Love the mod. It's not Morrowind until I'm assaulted by 10 to 50 Cliffracers.
    However it seems to place spawn points underwater in old Solstheim location if you have Solstheim - Tomb of the Snow Prince.

    Since those mods "places the island where the maps up to the Anthology one agree it should be: 7 cells to the east, 6 cells to the north of
    its in-game position"

    So I was wondering if you could make an Anthology compatible one using the Solstheim Tomb of the Snow Prince.esm.

    I would be really grateful.
    1. zdswulyx2
      zdswulyx2
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      If those authors decided to move the whole island they shown total disregard about compatibility and other mod authors, I am afraid you have to ask them to be less self-centered.

      In addition, given the complexity of the installation instructions I am not even sure my approach works.
    2. Malteusa
      Malteusa
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      Its a bunch of difficult looking words, but its quite simple. You don't really need Wyre Mash but it Wyre makes it easy to install and remove.

      Simply copy the contents inside '000 Core' to Data Files ;
      Take the "Solstheim Tomb of The Snow Prince.esm" from '010 Solstheim - Tomb of the Snow Prince' and put it inside Data Files.
      The main esm also requires Tamriel_Data.
      Other folders are unnecessary.

      Yeah, its kind of strange people moved the entire island and didn't even care to make a non Anthology version since the mod's older version didn't move the island.
  2. BlazinHothead
    BlazinHothead
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    Is this compatible with "Morrowind Comes Alive"?
    1. zdswulyx2
      zdswulyx2
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      I cannot imagine why not. Morrowind Comes Alive alters leveled lists and this mod will use those, it also adds new spawn points that this mods will leave alone.
  3. chevalierdeon
    chevalierdeon
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    great mod. think you could do one for Tamriel Rebuilt as well?  :D
    1. zdswulyx2
      zdswulyx2
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      Sure, just tell me what esp/esp file you'd like to add spawn point on.
    2. chevalierdeon
      chevalierdeon
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      https://www.nexusmods.com/morrowind/mods/42145

      TR_mainland.esm
    3. zdswulyx2
      zdswulyx2
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      Alright, try to give a look.
    4. zdswulyx2
      zdswulyx2
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      You are welcome then
  4. Corsafire1
    Corsafire1
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    This is a very cool concept. What tool did you use? Do you know how many spawn points you had to duplicate? I would like to make a 16 or 32 version and spread them out so morrowind looks more like an mmorpg.
    1. zdswulyx2
      zdswulyx2
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      I used tes3cmd to move the spawn points a bit, and tesame to merge.
      The dup_1.esp version that should duplicate each Morrowind spawn point once contains 5701 spawn points.

      The process was mainly automated, that's why I kept the new point nearby the existing ones. It reduces the chances of a new spawning point inside a wall or a stone.