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Remiros

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Remiros

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38 comments

  1. arcvoodal
    arcvoodal
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    • 3 kudos
    Would you be willing to make an "exterior only" version of this mod?
    1. GlazzyDeer
      GlazzyDeer
      • supporter
      • 10 kudos
      Would love this tbh. I'm currently doing a vanilla plus playthrough with no new items
    2. arcvoodal
      arcvoodal
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      • 3 kudos
      I don't think they are ever going to hahahaha. Will have to do it ourselves... one day, when I'm not so tired!
  2. YolkOfTime
    YolkOfTime
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    • 4 kudos
    I made a version that fixes the minor imcompatibilities this mods has with the imperial dwemer society, I'd be happy to upload it if you wanna host it
    1. nubienz23
      nubienz23
      • member
      • 1 kudos
      OAAB - The Ashen Divide.ESP'
      | Make sure you use the esp replacer provided on the Clean Mines and Caverns nexus page under optional files!

      what is this crap and why am i seeing it in plox
  3. Mahimiko
    Mahimiko
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    I have a gargantuan modlist so who knows what might be causing this, and it's probably my own fault, but I'm getting a whole load of missing meshes with this, primarily tar pits, rem_grass somethings and foy_ somethings. I reinstalled OAAB Data, but the issue persists.
    1. Remiros
      Remiros
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      That's strange. This mod doesn't use any of those. The old versions of OAAB - Foyada Mamaea did, however. Try updating that mod, if you're using it and see if that helps.
    2. Mahimiko
      Mahimiko
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      Thank you for your attention, it turns out I confused this mod with OAAB - Foyada Mamaea. Morrowind's regions can get confusing at times I suppose.
  4. MisterDutch93
    MisterDutch93
    • supporter
    • 2 kudos
    I'm not sure what might be conflicting with this mod, but the door to Zainsipilu is a blank door without an area connected to it. It just opens and turns by 180 degrees, but I can't access the cave. I'm going to fiddle a little with my load order, though I don't believe I have many mods that alter that specific area.
    1. LinkIsEpic101
      LinkIsEpic101
      • member
      • 9 kudos
      OAAB Brother Junipers Twin Lamps?
    2. MisterDutch93
      MisterDutch93
      • supporter
      • 2 kudos
      I think that's it! I hadn't really played around with that mod yet to know which areas it changes but it was activated in my load order. Thanks!
  5. arcvoodal
    arcvoodal
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    • 3 kudos
    Seems that Let there be darkness makes this cave super dark, way darker than any other location in the game, and torches make no difference, even when I tried it with skyrimatized torches.
    1. JunHector
      JunHector
      • supporter
      • 4 kudos
      Try turning up the gamma in the game's video settings. You'll just need to turn it back down once you're done. Hope that works for you.
  6. RaveBlack
    RaveBlack
    • member
    • 4 kudos
    If anyone else is running the Sable Dragon Inn mod with this, there's a small incompatibility in Bitter Coast Region -5, -6 near the Odai Plateau. A dungeon entrance SDI adds is covered by rocks. Removing the offending rocks in the CS quickly fixes the issue without problem.
  7. torkilson
    torkilson
    • supporter
    • 0 kudos
    I'm missing some meshes here.

    Setup:
    openMW
    gazzillion mods (disabled the imperial dwemer society entirely as I don't like it very much)

    yellow triangles next to the mud pools.


    I also installed the Tel Mora mod and that seems to be working fine? Does anyone have a clue what I'm doing wrong?
    1. Remiros
      Remiros
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      Did you install the hotfix for OAAB_Data? The initial version had incorrect file paths for the trama hedges. Sorry for the inconvenience.
    2. torkilson
      torkilson
      • supporter
      • 0 kudos
      Right. Figured it out a minute later. Ha. Thanks for the reply, but most of all what seems like pretty awesome work. <3
    3. I'm having the same issue, where can I find the hotfix?
  8. deleted83281638
    deleted83281638
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    Compatibility with Vurts Ashlands Overhaul ever?
  9. OlgaKrawolga
    OlgaKrawolga
    • supporter
    • 1 kudos
    Really fine mod and crafted with much love to detail.

    Zainsipilu:
    Unfortunately I didn't go into this cave in vanilla mode, so it is difficult for me to compare and with a level 45 character shortly before going to Dagoth Ur it would be silly to complain about enemies in this cave being a bit easy (*grin).
    But what I noticed: Isn't there a bit too much stuff in that cave? As a rough estimation I'd reckon there is stuff altogether weighing about 2000 or more. As much love to detail that shows, isn't it a bit overkill? And too much giving to low-level characters which you are probably supposed to be when entering this cave? Or do the leveled lists mess it a bit up for me when entering at level 45?

    By the way: Although I installed this mod plus most other OAAB-stuff this late in the campaign, they seem to work smoothly and without problems. And this with just a standard install and definetly no arcane knowledge about Mirrowind and mods just:
    # via Wrye Mash
    # plus automated multipatch creation
    # and auto repair-all to the last save.
    Instead of such a smooth transition I expected a hell of problems. This is good work!
    1. OlgaKrawolga
      OlgaKrawolga
      • supporter
      • 1 kudos
      Forget the line about giving too much to low-level-characters. Today I have gone into the same cave with a not optimized level-3 character. Got three times in a row insta-killed in the very first encounter... low-level-characters who dare to enter that cave and survive deserve whatever loot they can carry *grin
  10. ald
    ald
    • member
    • 3 kudos
    This is great (I particularly welcome the new shrooms, since I love collecting alchemical ingredients). Shame I have to disable Imperial Dwemer Society to play with it until that possible patch, though.
    1. Danae123
      Danae123
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      The conflict is minimal tbh, I will try to update Imperial Dwemer Society soon. I too want both mods :)