401 comments

  1. MelchiorDahrk
    MelchiorDahrk
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    Locked
    Sticky
  2. zsouza13
    zsouza13
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    Thank you for the update 
  3. Nargo44
    Nargo44
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    Why not just merge this into TR Data instead of having multiple files to download
    1. MelchiorDahrk
      MelchiorDahrk
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      The description page here on Nexus explains this a bit. But to expand beyond the scope differences, OAAB and TD have differences in style as well which sometimes conflict. There are other technical reasons for remaining separate but suffice to say that merging is not an option.
  4. Bebinn
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    How do I acquire the Stalhrim weapons? What's the console name to spawn them that way?
    1. MelchiorDahrk
      MelchiorDahrk
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      Player->AddItem "object ID" 1

      You can look up their IDs by opening the OAAB_Data.esm in the CS. 
    2. Bebinn
      Bebinn
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      I was hoping you could tell me the ID here, but all right.
  5. Bobakins
    Bobakins
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    is OAAB_Data mandatory for this mod?
  6. Skoon
    Skoon
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    Is it okay to use this with Tamriel_Data? Or will they conflict?

    I'm not sure if both resource packs address any of the same IDs.
    1. MelchiorDahrk
      MelchiorDahrk
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      No conflict to use both.
    2. Skoon
      Skoon
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      Thank you :3
    3. 14211212
      14211212
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      what about their load order?
    4. MelchiorDahrk
      MelchiorDahrk
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      Load order doesn't matter either. There's no conflicting overlap between the two repositories.
    5. 14211212
      14211212
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      k thanks
  7. zsouza13
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    Hey MD, I've always wondered. Have you ever considered adding an option for a more vanilla friendly waterfall/splash? For those who want a more vanilla looking waterfall, etc. Thank you as always. 
    1. MelchiorDahrk
      MelchiorDahrk
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      I've considered it but have not had the time/interest in modeling alternatives yet. Part of the issue is that we have things like the streams which are clearly higher quality than vanilla and would stand out against vanilla waterfalls. If someone were to create vanilla versions of the OAAB water effects, I'd be willing to host them with the main download. At this time, I recommend using Better Waterfalls for a consistent visual experience.
    2. zsouza13
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      Thank you my friend, I really appreciate the thorough response. As you know, I love your work. Thank you 
    3. zsouza13
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      MD, I took your advice with using your better Waterfalls with vanilla textures. Thank you my friend 
  8. felishiakat
    felishiakat
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    lovely mod, is this compatible with Project Atlas?
    1. MelchiorDahrk
      MelchiorDahrk
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      Yes it is compatible, but not everything in OAAB has been atlased itself.
  9. Kaiokyn
    Kaiokyn
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    very novice modder here..was wondering, how do i add the HD addon to the OAAB in MO2? do i merge it, replace it, or name it OAAB HD so its seperate? 
    1. MelchiorDahrk
      MelchiorDahrk
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      The HD download is an addon. You need to install the main file first and then apply OAAB HD on top of it.
  10. Umariil
    Umariil
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    Anyone else following "Total Overhaul Mod List" do you guys also add the "HD" addon? even tho its no said so in the list. Tho from what I can see it was updated last  "2022-11-12" but could be wrong.
  11. Atmahatia
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    Cannot load celldata file DataFiles\OAAB_Data.cel. Tried to create text file with that name, but that didn't work for me, I guess there should be normal text inside OAAB_Data.cel or something.
    1. MelchiorDahrk
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      OAAB doesn't contain or look for any file with that name.
    2. 11441
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      same problem
    3. Reizeron
      Reizeron
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      Russian version-specific problem. Use this program to generate the missing files.