Love the idea here. Gives willpower its niche, and in doing so also addresses the need to either cheese or play one of two races to make magick a viable offensive playstyle.
I'm not sure, but if changing the timescale effectively breaks this mod, I'm sure the numbers could just be tweaked so that you can still maintain whatever speed of regen you find to be reasonable.
Happy to read that this mod was updated recently to account for stunted magicka effect! I am using OpenMW (of course) and wondering where in the openmw Data Folder should it go (towards the end? beginning?) and if this has a plugin, what general area that should go. I have basically just the dozen or so "I Heart Vanilla" mods listed on the modding OpenMW website. Thanks!
I think the general rule of thumb with mods is that the wider in scope the mod is (Rebirth, Tamriel Rebuilt etc.) the higher in the load order they should be. The more narrow or cosmetic the mod is, the lower down in the load order it should be. As I understand, you're essentially telling mods lower in the load order to overwrite aspects of mods earlier in the load order and hoping there's no conflict that causes the game to break. But this mod would definitely be narrower in scope.
would it be possible to create a version that greatly slows down regen for those born under the atronach sign/wombburn while maintaing the full stop for those affected by stunted magicka effects?
There is probably a way to do this by simply changing how womburn/atronach works entirely. Remove the fact that it stunts magicka and instead have it penalize Willpower. There may also be a way to just divide the end result of the rate of mana regen by a number. Do I know how to do this specifically though? No, not really.
Thank you for the mod. But it has the same bug as the original one: regen will occur with Stunted Magicka ability for custom (non-Atronach) birthsigns.
Would be lovely to have a fix, but the original mod is no more updated. And it seems there is a fix already, taken from the comment by https://www.nexusmods.com/morrowind/users/437303
if ( player->GetSpellEffects "wombburn" == 1 )
to
if ( player->GetEffect sEffectStuntedMagicka == 1 )
This change will make it so the script does not depend on the spell ID, which might be changed by a mod, but instead on the Stunted Magicka debuff which should always be present when using the Atronach birthsign.
11 comments
Does magicka regenerate even for NPCs?
Endorsed.
Or does it use vanilla seconds regardless of TS change?
But it has the same bug as the original one: regen will occur with Stunted Magicka ability for custom (non-Atronach) birthsigns.
Would be lovely to have a fix, but the original mod is no more updated. And it seems there is a fix already, taken from the comment by https://www.nexusmods.com/morrowind/users/437303
if ( player->GetSpellEffects "wombburn" == 1 )
to
if ( player->GetEffect sEffectStuntedMagicka == 1 )
This change will make it so the script does not depend on the spell ID,
which might be changed by a mod, but instead on the Stunted Magicka
debuff which should always be present when using the Atronach birthsign.