Morrowind

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RandomPal

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71 comments

  1. RainbowSparkles
    RainbowSparkles
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    Hi there! Is this mod compatible with your other mod, "Less empty cantons of Vivec?" I can't see anything in the images that suggests they'd be incompatible (they seem to change different spaces) but I figured I'd ask just in case!

    EDIT: Tried 'em together and they work perfect!
  2. Aeonarx
    Aeonarx
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    Arena is the exact district that should be open, there are canopies above the bleachers, why would you need them if the districs is closed anyway?..
  3. Moremorrowind1
    Moremorrowind1
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    I can't seem to find the fletcher added by Area Effect Arrows in the Foreign Quarter. Is there a patch for it?
    1. Yujimbo
      Yujimbo
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      I can not find her either. Looked all over the foriegn canton. I am gonna try load order. I tcl'ed through the walls to try and find the door but nothing so far. 
    2. Yujimbo
      Yujimbo
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      Load order didn't help either. 
  4. Keerlithrogue9
    Keerlithrogue9
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    Fantastic! One question, do you have to regenerate distant land after installing this ( old morrowind wiht mgxe) ? I ask this because the Foreign Quarter is open like it should be, but in the distance it shows the vanilla dome.....
    1. RandomPal
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      Yeah you need to regenerate distant land.
    2. Keerlithrogue9
      Keerlithrogue9
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      Got it, thank you, and great job on this mod!
  5. phalecbaldwin
    phalecbaldwin
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    I'm not posting this in bugs because I'm certain it's something I messed up.  A few NPCs are duplicated - the scamp guy and his scamp, the Dunmer crackhead in the alley nearby him, a few NPCs in St. Olm's, and I'm certain a few others.  Everything else is beautiful, what do you think I did wrong?  Also, endorsed.  Great work!

    nevermind, fixed it lol.  had both the .ESM and .ESP active
  6. IlanSmolders
    IlanSmolders
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    Is it possible to skip the docks?I don't want the small harbors. Just the slight open cantons
  7. kacebus
    kacebus
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    Fantastic mod! Endorsed.

    If anyone else is having trouble with missing assets/yellow triangles in the Peddler's Hall at the Foreign Quarter Waistworks (Part of the Vivec Waistworks Expansion)... Try installing the Containers mod. https://www.nexusmods.com/morrowind/mods/44387

    Just make sure to place Containers higher in the mod order so Mixed cantons of Vivec overwrites any conflicts.

    Should do the trick.
    1. RandomPal
      RandomPal
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      :)
  8. Pirosmani99
    Pirosmani99
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    Tried this briefly (on an existing save where I'd visited Vivec) and it looks brilliant but I encountered a few problems:

    1. Creepy tomb sound effects in the Redoran Waistworks. I couldn't identify the source but I assume this is not intended.
    2. It's very dark inside the Mages' Guild, the light sources there don't seem to work properly. I assume this is not intended.
    3. On exiting the Fighters' Guild, I was transported into a grey plane rather than back to the Plaza.
  9. Pirosmani99
    Pirosmani99
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    Does this make any edits to the Palace of Vivec? I want to use it with Concept Art Palace if possible.
  10. lSerenar
    lSerenar
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    This is an amazing mod! I've used it before without trouble, but in my new modlist it seems to be conflicting with something, because I'm getting a few Model Load errors when I enter the Foreign Quarter. I'm guessing it's maybe an incompatibility with a containers mod since the marker_error.nifs are concentrated around that one high elf merchant that sells containers. 
    I'm having trouble trying to pinpoint which mod is causing the issue, any help anyone could impart would be greatly appreciated!

    Here's the Warnings log:
    Spoiler:  
    Show
    Model Load Error: Meshes\g7\o\g7_repa.nif cannot load file in Meshes\g7\o\g7_repa.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_ammo.nif cannot load file in Meshes\g7\o\g7_ammo.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_lock.nif cannot load file in Meshes\g7\o\g7_lock.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_keys.nif cannot load file in Meshes\g7\o\g7_keys.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_clot.nif cannot load file in Meshes\g7\o\g7_clot.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_weap.nif cannot load file in Meshes\g7\o\g7_weap.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_alch.nif cannot load file in Meshes\g7\o\g7_alch.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_scrl.nif cannot load file in Meshes\g7\o\g7_scrl.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_ingr.nif cannot load file in Meshes\g7\o\g7_ingr.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_soul.nif cannot load file in Meshes\g7\o\g7_soul.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_book.nif cannot load file in Meshes\g7\o\g7_book.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_misc.nif cannot load file in Meshes\g7\o\g7_misc.nif.
    Will use the default object Marker_Error.NIF.
    Model Load Error: Meshes\g7\o\g7_armo.nif cannot load file in Meshes\g7\o\g7_armo.nif.
    Will use the default object Marker_Error.NIF.

     
    My outrageously messy load order:
    Spoiler:  
    Show
    001 Morrowind.esm
    002 Tribunal.esm
    003 Bloodmoon.esm
    004 OAAB_Data.esm
    005 Ownership Overhaul.esm
    006 Patch for Purists.esm
    007 Tamriel_Data.esm
    008 Texture Fix - Bloodmoon 1.1.esm
    009 Texture Fix 2.0.esm
    010 Wares-base.esm
    011 Balmora_Seat of power.esm
    012 ABCs for Outlanders.ESP
    013 abotBoats.esp
    014 abotBoats_RVP.esp
    015 abotGondoliers.esp
    016 abotGondoliers_RVP.esp
    017 abotSiltStriders.esp
    018 adamantiumarmor.esp
    019 almalexia armor.esp
    020 AreaEffectArrows.esp
    021 Arthmoors_Merchants.esp
    022 aru_signs_en.esp
    023 Ashfall.esp
    024 Ashlander Traders Remastered.esp
    025 Baar Dau.ESP
    026 Balmora Safehouse.esp
    027 bcsounds.esp
    028 Better Clothes Complete.ESP
    029 correctUV Ore Replacer 1.0.esp
    030 correctUV Ore Replacer_respawning.esp
    031 Cozy Pelagiad.ESP
    032 CreeperReplacer.esp
    033 DaedricArmor.esp
    034 DaedricArmorGod.ESP
    035 DD_Caldera_Expansion v15 + Stonewood Pass Patch.ESP
    036 DD_Caldera_Expansion.esp
    037 Distant Thunder (No Scripts).ESP
    038 Divayth Fyr Puzzle Fixed.ESP
    039 Djangos Dialogue.ESP
    040 Domehome_2020.esp
    041 EBQ_Artifact.esp
    042 entertainers.esp
    043 Escort Caius.esp
    044 Expansion Delay.ESP
    045 Failed Incarnates Pilgrimage.ESP
    046 Fair Boots Of Blinding Speed 1.2.esp
    047 Girith's Guar Hides.ESP
    048 GMST Cawumaloe Manor.esp
    049 Go Fletch.ESP
    050 Graht Morrowind Swamp Trees.ESP
    051 Great Service.ESP
    052 Hag Hair for MacKom.ESP
    053 Haunted Barrows.ESP
    054 Hlaalu Outpost Clean Texture Fix.esp
    055 Hlaalu Rank-Adjust v1.0.esp
    056 Hospitality_Papers_Expanded_v2.7.esp
    057 Hunter's Mark - A Marksman Mod.ESP
    058 Idle Talk.ESP
    059 Illy's Hot Pots.ESP
    060 Interior exterior flag reset.ESP
    061 Its a deal.ESP
    062 Keg Drip.ESP
    063 Know Thy Ancestors.ESP
    064 LDM - Context Matters 1.5.ESP
    065 LeFemmArmor.esp
    066 Nasty Camonna Tong.esp
    067 New Boots of Blinding Speed.ESP
    068 No Arrow Weight.ESP
    069 OAAB - Tombs and Towers.ESP
    070 outfit greetings tweaked.ESP
    071 P.R.E. v4.0.esp
    072 Patch for Purists - Book Typos.ESP
    073 Patch for Purists - Semi-Purist Fixes.ESP
    074 PB_SignpostsRetextured.esp
    075 Pelagid_PfP_patch.ESP
    076 PFMR Exponential Willpower stunted fix medium.esp
    077 Pleasure Before Business (A Creeper Mod).ESP
    078 QL_SevenGracesShrines.esp
    079 What Thieves Guild.ESP
    080 WhiteSuran2_MD_Edition.esp
    081 YaketyYagrum.ESP
    082 Yet Another Guard Diversity - Regular.ESP
    083 Less_Generic_Bloodmoon.esp
    084 Less_Generic_Nerevarine.esp
    085 Less_Generic_Tribunal.esp
    086 LGNPC_SecretMasters.esp
    087 Library of Vivec Overhaul - Full.esp
    088 MacKom_Hairs.ESP
    089 master_index.esp
    090 mistify.ESP
    091 Mixed Cantons of Vivec.ESP
    092 Moonmoth Legion Fort Overhaul.ESP
    093 Morag Tong Polished.ESP
    094 Better Clothes_v1.1_nac.esp
    095 Better Robes.ESP
    096 Better Skulls.ESP
    097 More Better Clothes.ESP
    098 Mournhold LOD.ESP
    099 Mudcrab Island.esp
    100 MW Containers Animated.esp
    101 mwse_Containers.esp
    102 mwse_PoisonCrafting.esp
    103 RAMF_Mer.esp
    104 Re-Imagined Incarnate.esp
    105 Realistic_Repair_Optional.ESP
    106 Resplendent Rethan Jewel of the Odai.ESP
    107 RFD_Heartthrum.ESP
    108 RP House Hlaalu.esp
    109 Seasonal Weather of Vvardenfell + Solstheim.ESP
    110 Secret_Master_Alchemy.ESP
    111 Seyda_Neen_Gateway.ESP
    112 Siege at Firemoth.esp
    113 Smooth Moves - Romancing Ahnassi.esp
    114 Something's Not Right.ESP
    115 SOP_Canal_02.ESP
    116 Spell Scroll Text Overhaul.esp
    117 ST Practice Dummies 3.11.esp
    118 Stav_MaGAO_SOP.ESP
    119 Store Entrance Chimes - Alt Ver.ESP
    120 Strider Burial.esp
    121 Strike at the Camonna Tong.ESP
    122 Suran_the_pearl_white_style.esp
    123 Taddeus_Foods_of_Tamriel.ESP
    124 Texture Fix - Extended.esp
    125 The Dream is the Door.ESP
    126 The Grove of Ben'Abi.ESP
    127 The Publicans.ESP
    128 TheGuarWhisperer.ESP
    129 BirthsignsAMFun_BM.esp
    130 Bloated Caves.esp
    131 Brevur of Balmora - Finally Some Good Statue Mod.ESP
    132 Class Abilities 3.1.esp
    133 Clean_Mines & Caverns.esp
    134 Clear Your Name.esp
    135 Better Morrowind Armor.esp
    136 Complete Armor Joints.esp
    137 Better Morrowind Armor DeFemm(o).ESP
    138 True Skyrimized Torches.esp
    139 UFR_v3dot2.esp
    140 UMOPP_BetterArmorPatch.esp
    141 Unique Jewelry Redone.ESP
    142 Valley of the Wind Overhaul.esp
    143 VoicedVivec.ESP
    144 Vurt's BC Tree Replacer II.ESP
    145 Vurt's Grazelands Trees.ESP
    146 Wares-Containers.ESP
    147 Wares-Vanilla.esp
    148 Waterfalls Tweaks.esp
    149 Well addon for Ashfall.ESP
    150 multipatch.esp


    Sorry for my poor english. I'll still be trying to solve this on my own if I can, but thanks in advance for any help.