Morrowind

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VitruvianGuar

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VitruvianGuar

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45 comments

  1. yyatsuta
    yyatsuta
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    there is a minor incompatibility with Controlled Consumption. when trying to consume an ingredient, its first effect will always get revealed, even if the ingredient isn't actually consumed because of CC's time out. this can be fixed by lowering priority of onIngredConsumed callback, at line 363:

    -- event.register("equip", onIngredConsumed)
    event.register("equip", onIngredConsumed, { priority = -1 })

    i will note that this fix was actually suggested by Merlord, i'm just here leaving this comment for mod author and other people to see
  2. Dragon09320932
    Dragon09320932
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    Does this work with/ compliment Poison Crafter?
  3. HarukoKisaragi
    HarukoKisaragi
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    main.lua

    rightBlock:createLabel{text = "Potion'}
    to
    rightBlock:createLabel{text = strings.effectFilter}
    1. Strix2206
      Strix2206
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      rightBlock:createLabel{text = "Potion'} - there is no such line in main.lua. What are you talking about?
  4. ZealousZeke
    ZealousZeke
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    Having a problem where whenever I spam mix potions it keeps adding more and more "potion" suffixes to my potions.
    E.g. Resist Poison Potion Potion Potion Potion Potion Potion.

    Is there anything I can do  to fix this?
    1. Strix2206
      Strix2206
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      Not having that issue. Works flawlessly for me.
  5. Carnice
    Carnice
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    As it is now, this mod seems to do way too much, thereby overshooting its target. For example: I want to make a Fortify Intelligence potion. I cannot select "Fortify Intelligence" for the filter, only "Fortify Attribute". But that gives me the ingredients for ALL the different "Fortify <attrib> recipes, so I'm still browsing through a list of way too many ingedrients.
    That, therefor, is not helpful. And of course, this goes for ALL the "xxxx Attrib" or "xxxx Skill" recipes... If you can't single out s single specific attrib or skill, this mod is not helping.
    1. zelurker
      zelurker
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      Actually select the 1st ingredient which has the property you want, and after that for the 2nd only those who have this same property in common will appear in yellow, the others will be in white
  6. ulysses
    ulysses
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    What about the bugs mentioned here? Resolved? Not a bug?
  7. JosephMcKean
    JosephMcKean
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    When you know what you’re doing, you should KNOW what you’re doing. This mechanic should’ve been part of the game. Thank you for making this mod!
  8. VitruvianGuar
    VitruvianGuar
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    New version is uploaded.

    Fixed menu interface bug for non-Engllish versions of the game described bellow.
    Better localization support in general - check strings.lua.
  9. Carbauxita
    Carbauxita
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    Added mechanic for considering ingredients similar. It makes such ingredients as normal and cursed ebony behave as the same ingredient for the sake of alchemy, preventing brewing potion from both of them at the same time. Ingredients are considered similar if they have exactly the same effects and either same name or same icon. There are also some exceptions like kwama eggs and corprus meat husks. Check config.lua for more info.
    Is there a way to disable this?
  10. Jezira
    Jezira
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    I found the issue of the preceding message. It's a non-english game language issue. The author of the script check for a window name in his script main.lua line 151, and if your game isn't in english it will not find it and break. That'll do exactly like the below screenshot.
    To fix it, pray the author gently or try this:
    *** At your own risk ***
    - go where this mod is installed (should be somewhere like "Morrowind\Data Files\MWSE\mods\alchemicalKnowledge
    - there you should have the lua files. Get the "main.lua" and make a backup of it.
    - now get a lua editor (not notepad or Notepad++, or the file save will be screwed) like "lua for windows" (google it)
    - open the file main.lua with this editor, and go to the line number 151, it should read like this: "if child.text == "Apparatus" then"
    - now you have to change this "Apparatus" word with the correct one (and exactly like it) in your game's language. How to get that you ask? then read on...
    - Open The Elder Scroll Constructor Set (TESCS) and setActive the morrowind.esb, then find the menu Gameplay > Settings > Menus (click another thumbnail if Menus is empty). The go down the list and find your language name for "sApparatus" . it should be about halfway down. (You can also remember it from playing, but any mistake will fail here). Copy the name (simple click on it should select it, then ctrl+C)
    - now back to your lua editor, in the line I indicated, replace "Apparatus" between the quotemarks by your word.
    - save the file, replace the original main.lua with yours and you're done. It should work now.

    BIG THANKS to VitruvianGuar for this wonderfull mod! I hope there will be a proper fix for it! ;)
    1. TeWu
      TeWu
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      Thanks a lot for sharing the solution :)

      For Polish version of the game, this line should be: if child.text == "Aparatura" then