Got a floating Relam Arinith in the fatleg's drop off (tried loading the mod last already). Using OpenMW 0.49.
- Everything else seems in order and looks trule atmospheric! (edit: i just found out that sitting npcs tend to float in openmw in general, i'll leave the comment up for the while i guess)
@Visuv it's a pretty easy fix if you're interested. There are two ways you can take- download and install Danae's Animated Morrowind, Animated Morrowind for OpenMW patch and all the requirements of both,
OR, if you have no interest in running animated morrowind, you can load up this mod and its master files in the CS, and remove the animation from the NPC there by doing this:
1. Click the NPC tab in the leftmost window of the CS, then click "show only modified" on the bottom of the window. 2. Locate Relam in the window and right click him and select edit. 3. On the right side, middle of the window that opens you will see a sort of clickable "tab" that should read something like "EJ12/std/std.nif" Click on that and it will open up a window for you to select a new animation. 4. Just cancel out of this now, selecting nothing. The tab you clicked before should now read something like "add animation." 5. Click save on Relam's edit window, click and drag him away from the chair a few feet, then file/save from the CS itsself.
This will remove the animation from him. Do note that the esp will be saved in your Morrowind/data files directory, so if you use MO2 you will have to cut/paste it back into its mods/Hla Oad EN folder.
for anyone else looking for this in the future, there is a conflict with OAAB brother juniper's twin lamps that moves the trapdoor into the void. Moving the trapdoor back to the actual room in the creation kit seems to fix it, although i haven't played through the twin lamps questline to test it.
The boat in Hla Oad is missing, it's just floating barrels and crates. Could be an incompatibility, but the only mod I have that effects boats is abot's boat mod and I disabled that to see and the boat was still missing. Any idea? I can provide my mod list if needed.
I tries putting this MOD in n it said I need MORROWIND ESP, BLOODMOON ESP, & TRIBUAL ESP (all in caps). Ive got the but they r in lower case... What am I to do???
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Using OpenMW 0.49.
- Everything else seems in order and looks trule atmospheric!
(edit: i just found out that sitting npcs tend to float in openmw in general, i'll leave the comment up for the while i guess)
OR, if you have no interest in running animated morrowind, you can load up this mod and its master files in the CS, and remove the animation from the NPC there by doing this:
1. Click the NPC tab in the leftmost window of the CS, then click "show only modified" on the bottom of the window.
2. Locate Relam in the window and right click him and select edit.
3. On the right side, middle of the window that opens you will see a sort of clickable "tab" that should read something like "EJ12/std/std.nif" Click on that and it will open up a window for you to select a new animation.
4. Just cancel out of this now, selecting nothing. The tab you clicked before should now read something like "add animation."
5. Click save on Relam's edit window, click and drag him away from the chair a few feet, then file/save from the CS itsself.
This will remove the animation from him. Do note that the esp will be saved in your Morrowind/data files directory, so if you use MO2 you will have to cut/paste it back into its mods/Hla Oad EN folder.
I can't find the door to the cammona tong cave and there is a second floor with no way to reach it?
Is this intentional or is this because of a conflict?