Late reply but it doesn't if anything it makes it a bit harder I think cause overall stealth detection radius has been buffed if I remember correctly but it doesn't seem to take super good stealth stats to be able to sneak outside of NPCs line of sight anyway.
I buffed fSneakViewMult by a lot, which judges the overall sneak difficulty while you are in the line of sight of an npc/creature. After I buffed this I felt like I had to buff fSneakDistanceMultiplier, which from my testing let them see you from farther away, at first I was actually starting to get detected but after I buffed fSneakDistanceMultiplier npcs who even had pretty low detect skill (the formula is (Sneak + Agility/5 + Luck/10 - Blind Magnitude) * (0.75 + 0.5 * Current Fatigue/Maximum Fatigue) * Direction Multiplier) were actually able to detect me across the room unlike before when I still had to be close to them to be detected. This didn't seem to make a big difference when I was outside of their line of sight from my testing.
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