0 of 0

File information

Last updated

Original upload

Created by

Endoran

Uploaded by

EndoranWest

Virus scan

Safe to use

56 comments

  1. Apaseall
    Apaseall
    • member
    • 0 kudos
    Ok so I spoke with Salen Ravel in Maar Gan. He knows about his index and says he is willing to barter for a donation.
    So...How do I make the donation? The index is not in his barter menu. It is sitting before the rock.
    Picking it up? Looks like stealing? Yup it is stealing, reported and booted out of the temple.
    Erm Help?
  2. Starblast16
    Starblast16
    • member
    • 8 kudos
    After updating to the current version of the mod, my save now crashes when I try to load it. I'm going to go back to the previous version to see if it'll work with that one.
    Update: That did not work. Something decided to screw up and ruin those saves.
    1. EndoranWest
      EndoranWest
      • premium
      • 56 kudos
      Sorry about this, is likely a lot of stuff I did with the IDs in the new update. I'll add a note about it in the compatibility section.
    2. TheRoadie99
      TheRoadie99
      • member
      • 5 kudos
      This is likely one of those "don't update mid-save" updates. Beautiful Cities of Morrowind is similar in this regard in that they don't recommend you update your mod version until you start a brand new character.
  3. supersamec
    supersamec
    • member
    • 0 kudos
    Thank you for your work on Master Index Plugin :) Dialogues felt organic, no bugs a with patch compatible with BCOM.

    It you would like to enhance the mod even more, I would suggest you to create quest in which you help Folms Mirel get some recognision from Arcane University or to help him promote his discovery which could lead to formation of small archeology guild of old Dunmer culture?

    Anyway, thank you again!
    1. EndoranWest
      EndoranWest
      • premium
      • 56 kudos
      I was thinking of a bigger overhaul where Folms gets to install the propylons to replace the guild guides, but I thought it might conflict with too much. As for additional quests with Folms, I might think about it. Especially since it's a niche part of Dunmer lore, it would be interesting to make some quests exploring it.
    2. micheru12
      micheru12
      • premium
      • 2 kudos
      Necro reply. Replacing the guild guides with a Mages Guild Propylon network would be a very nice perk for Vampire players.
  4. micheru12
    micheru12
    • premium
    • 2 kudos
    You updated this right as I was about to start a new run. I like the new Caldera propylon model. Does it eventually light up when the master index is activated?
    The bug mentioned below by garbagemidas is still present, only way to acquire the index is by pick pocketing Irgola or using the console. The spelling error I mentioned is still there as well.

    Great mod otherwise, I like the improvements over the original plugin.
    1. EndoranWest
      EndoranWest
      • premium
      • 56 kudos
      The propylon should light up and have sound when you complete the quest, yes :)
      Hopefully the issues should be fixed in the latest 1.1.2
    2. micheru12
      micheru12
      • premium
      • 2 kudos
      Damn, that was fast! Too fast. Spent the last hour fixing the bugs myself and some of the leftover spelling errors. Came back to if it would be okay for me to link to the fixed version in the meantime and saw your own hotfix.
  5. GarbageMidas
    GarbageMidas
    • member
    • 0 kudos
    I seem to be having an issue where the first index doesn't spawn. It's not on the windowsill, and it's not in the merchant's inventory. Everything else seems to be working just fine.

    I'm playing on openMW 0.48, with the only other mod being Zack's lua multimark.
    1. Dubb4h
      Dubb4h
      • member
      • 0 kudos
      Second this comment, exact same issue with the exact same version of OpenMW. Finished the main quest, if that helps.
    2. s4510999
      s4510999
      • supporter
      • 0 kudos
      Coming across the same problem!
    3. Stormibrooke
      Stormibrooke
      • supporter
      • 0 kudos
      Same issue, looks like the one reported a few years ago on the 1st page of comments (page 2) Drackolus seems to have supplied a possible fix but it wasn't implemented.  Or least not here. I don't know if there is a patch somewhere. It's not linked to this mod if so.
  6. ffann1998
    ffann1998
    • member
    • 17 kudos
    I found 3 issues:
    - The wall from CMGQ is overplapping the door to the Folms Mirel basement. I'm playing with the patched version and it's loaded after said mod.
    - Floating wooden chest in the basement
    - The items on the Folms' table have no owner attached to them.
    1. ffann1998
      ffann1998
      • member
      • 17 kudos
      My bad. The second bug was caused by a cell edit from Animated Morrowind. Loading it before CMGQ has solved the problem.
  7. Yeol
    Yeol
    • member
    • 1 kudos
    The mod seems not compatible with Morrowind Rebirth. Moving Folms Mirel downstairs a new basement of Caldera mage guild is conflicting.
  8. TheBugThatsSnug
    TheBugThatsSnug
    • premium
    • 0 kudos
    Does this mod work if I have already completed the official plugin quest? or rather, is it safe to install it if I have already done so, or would there be any conflicts such as the placement of Folms?
    1. TheRoadie99
      TheRoadie99
      • member
      • 5 kudos
      I would like to know this as well.
  9. CoffeeBeard0
    CoffeeBeard0
    • supporter
    • 10 kudos
    Running the latest BCOM and the Index Redux, Folms is not in the basement?
    1. valdane
      valdane
      • member
      • 1 kudos
      Same for me and I solved it by using the 'ResetActors' command to bring him back and then the "resurrect' command to revive him. I recommend downloading the ResetActors on travel mod to ensure that npcs are always where they're supposed to be.
    2. CoffeeBeard0
      CoffeeBeard0
      • supporter
      • 10 kudos
      Thanks for the recommendation, valdane!
  10. Blitzenrival
    Blitzenrival
    • supporter
    • 3 kudos
    Is this compatible with the Better Propylon Teleport Script (Master Index version) by Pikachuno? That mod makes it so that it prompts you first before teleporting to prevent accidental warps.