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vtastek and tewlwolow

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tewlwolow

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30 comments

  1. Apaseall
    Apaseall
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    Got this,
    Error in event callback: .\Data Files\MWSE\mods\tew\heat haze\main.lua:121: attempt to index upvalue 'distanceTimer' (a nil value)
    stack traceback:
        .\Data Files\MWSE\core\lib\event.lua:339: in function '__index'
        .\Data Files\MWSE\mods\tew\heat haze\main.lua:121: in function <.\Data Files\MWSE\mods\tew\heat haze\main.lua:88>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\lib\event.lua:359: in function <.\Data Files\MWSE\core\lib\event.lua:343>
        [C]: in function 'switchImmediate'
        .\Data Files\MWSE\mods\hrnchamd\weatheradjust\main.lua:190: in function 'presetToCurrentWeather'
        .\Data Files\MWSE\mods\hrnchamd\weatheradjust\main.lua:256: in function 'switchPreset'
        .\Data Files\MWSE\mods\hrnchamd\weatheradjust\main.lua:1425: in function 'onCellChanged'
        .\Data Files\MWSE\mods\hrnchamd\weatheradjust\main.lua:1476: in function <.\Data Files\MWSE\mods\hrnchamd\weatheradjust\main.lua:1470>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\lib\event.lua:359: in function 'trigger'
        .\Data Files\MWSE\core\lib\event.lua:380: in function <.\Data Files\MWSE\core\lib\event.lua:343>
        [C]: in function 'loadGame'
        .\Data Files\MWSE\mods\ui expansion\menusaveload.lua:224: in function <.\Data Files\MWSE\mods\ui expansion\menusaveload.lua:202>
    so for the moment uninstalled.
  2. Dolsebela
    Dolsebela
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    something called tew_fogbox always insists on inserting itself last... what do i change to get heathaze to load last? i do'nt even know what fogbox is!

    edit:i either clicked save wrong or it fixed itself...
    1. tewlwolow
      tewlwolow
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      That's from Vapourmist, it will sort itself just fine.
    2. Dolsebela
      Dolsebela
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      ooh what's Vapourmist? yes, i do have no idea where i got the fog thing from
    3. tewlwolow
      tewlwolow
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      You got it from Vapourmist That’s just another mod of mine.
    4. Dolsebela
      Dolsebela
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      oh cool i had no idea i downloaded that, just goes to show how much modding goes into playing Morrowind xD i naturally assume half the Morrowind community to be potential coders at least in IT
    5. tewlwolow
      tewlwolow
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      Aren't we indeed...
  3. jayhall0315
    jayhall0315
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    This is working with MGE XE 0.11 through 0.16. 
  4. dutchovendvan
    dutchovendvan
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    Anyone else having issues getting this to work using Mod Organizer 2? It appears to be installed as the MCM shows up in game, but I cannot for the life of me get the shader fx to work. I immediately go to a lava pit in Molag Amur where I'd think the fx would be best observed, but I got nothing :/
    1. tewlwolow
      tewlwolow
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      Are you sure MO2 didn't screw up the install? I know for one Wrye Mash does this sometimes - make sure all the files are in place.
    2. dutchovendvan
      dutchovendvan
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      The MCM shows up in game to where I can adjust regional and weather values, but I have yet to see the shader in gameplay. Is there a way to adjust the effect to where its more prominent or a particular region or weather pattern that guarantees being able to see it in action? I've used MO2 and also installed manually, but I know MO2 partitions the current modlists into profiles so I can't always tell if the game is using anything installed directly into the data files folder. I remember fighting with the enhanced blue-green water shader effect for like a week trying to figure it out and it was due to this partitioning and an update to MGEXE 
    3. SimpleLampoon
      SimpleLampoon
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      Did you enable the Shader in MGE XE? If not open MGE XE with MO2 -> Shader Setup -> Modding -> Double click "heathaze" so it's in your list of active shaders.
    4. arcvoodal
      arcvoodal
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      I am also not getting it. I have mod organise 2 as well and did activate the shader in mge

      Working now. The newest update of MWSE seems to fix it (June 2022)
  5. Strix2206
    Strix2206
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    Nice little mod, good job.
  6. BjornTjockPals
    BjornTjockPals
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    Oh, I love those small mods like this one, that makes subtle changes which add much to the game in terms of climate, immersion.
    Thank you
  7. frankstahl
    frankstahl
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    A very good mod indeed. Thank you!
  8. Gwenygwen
    Gwenygwen
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    This is the kind of mod I needed. Super immersive, and makes my eyes water.

    Need a mod like this for the Fallout games.
    1. tewlwolow
      tewlwolow
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      Make one :>
  9. xanax11
    xanax11
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    It seems like Heat Haze stopped working, I think after recent MWSE update (current MWSE version: 46e6803a3f1f47dd03912d94fc73ee2ed49629a1).
    In MWSE.log file I see error messages like this:

    Error in event callback: Data Files\MWSE\mods\tew\Heat Haze\main.lua:53: attempt to call upvalue 'getObjects' (a nil value)
    stack traceback:
        .\Data Files\MWSE\core\event.lua:147: in function 'getObjects'
        Data Files\MWSE\mods\tew\Heat Haze\main.lua:53: in function 'getHeatEmitters'
        Data Files\MWSE\mods\tew\Heat Haze\main.lua:176: in function <Data Files\MWSE\mods\tew\Heat Haze\main.lua:90>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\event.lua:160: in function 'trigger'
        .\Data Files\MWSE\core\event.lua:180: in function <.\Data Files\MWSE\core\event.lua:150>
    Lua error encountered in timer callback:
    Data Files\MWSE\mods\tew\Heat Haze\main.lua:53: attempt to call upvalue 'getObjects' (a nil value)
    stack traceback:
        Data Files\MWSE\mods\tew\Heat Haze\main.lua:53: in function 'getHeatEmitters'
        Data Files\MWSE\mods\tew\Heat Haze\main.lua:176: in function <Data Files\MWSE\mods\tew\Heat Haze\main.lua:90>
    Error in event callback: Data Files\MWSE\mods\tew\Heat Haze\main.lua:53: attempt to call upvalue 'getObjects' (a nil value)
    stack traceback:
        .\Data Files\MWSE\core\event.lua:147: in function 'getObjects'
        Data Files\MWSE\mods\tew\Heat Haze\main.lua:53: in function 'getHeatEmitters'
        Data Files\MWSE\mods\tew\Heat Haze\main.lua:176: in function <Data Files\MWSE\mods\tew\Heat Haze\main.lua:90>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\event.lua:160: in function <.\Data Files\MWSE\core\event.lua:150>
    Error in event callback: Data Files\MWSE\mods\tew\Heat Haze\main.lua:53: attempt to call upvalue 'getObjects' (a nil value)
    stack traceback:
        .\Data Files\MWSE\core\event.lua:147: in function 'getObjects'
        Data Files\MWSE\mods\tew\Heat Haze\main.lua:53: in function 'getHeatEmitters'
        Data Files\MWSE\mods\tew\Heat Haze\main.lua:176: in function <Data Files\MWSE\mods\tew\Heat Haze\main.lua:90>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\event.lua:160: in function <.\Data Files\MWSE\core\event.lua:150>
    1. tewlwolow
      tewlwolow
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      Still getting this after a updating to 30c152deca1051ed403a132f2635ca539310b8a5?
    2. xanax11
      xanax11
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      Yes, with version 30c152deca1051ed403a132f2635ca539310b8a5 I still have the same errors in MWSE log file.
    3. tewlwolow
      tewlwolow
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      Seems like you have misplaced the following file: Data Files\\MWSE\\mods\\tew\\tewLib\\tewLib.lua.
      Just reinstall and you should be all right.
    4. xanax11
      xanax11
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      You were right - the lib file was different from the one in this mod. I think I have overwritten it with another mod recently. Anyway, now it
      works again. Thanks a lot for checking this!
    5. tewlwolow
      tewlwolow
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      No worries!
  10. papill6n
    papill6n
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    • 39 kudos
    Awesome! Thanks
    1. tewlwolow
      tewlwolow
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      <3