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opiter09

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18 comments

  1. JoylessJoker15
    JoylessJoker15
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    yes, downloaded it again. The ingame config does work now. I do not know why it did not work before. (the mod worked, it just didn't have the config file ingame. I moved the folder mwse so all should have been included. I will now see if the issue I mentioned has been resolved.
    1. opiter09
      opiter09
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      It did not work before due to an error on my part in setting it up.
    2. JoylessJoker15
      JoylessJoker15
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      works fine now, sorry that I haven't gotten back to you yet
  2. JoylessJoker15
    JoylessJoker15
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    Will this have ingame config options in the future?
    1. opiter09
      opiter09
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      the new version should have an mcm. does it not?
    2. JoylessJoker15
      JoylessJoker15
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      NO IT DOES NOT. OR RATHER, I CANNOT OPEN IT WHILE IN MORROWIND, I COULD ONLY EDIT THE CONFIG FILE IN THE MODS SECTION
    3. opiter09
      opiter09
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      when it uploads, this newest version should hopefully fix that. again, let me know how it goes
    4. JoylessJoker15
      JoylessJoker15
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      WILL BE A WHILE BEFORE THAT HAPPENS
    5. opiter09
      opiter09
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      that's fine, take your time. and maybe turn off Caps Lock
    6. JoylessJoker15
      JoylessJoker15
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      WHY
  3. JoylessJoker15
    JoylessJoker15
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    Please lower the amount, 3 is way, way too many.
    1. opiter09
      opiter09
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      In case you have not seen it, and to clarify for others in the future, 1.1 makes this number configurable. Let me know if it's not working.
    2. JoylessJoker15
      JoylessJoker15
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      when you posted it though
  4. qwertyquit
    qwertyquit
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    Ancestors was always bugging me because the player shouldn't have any of them. But as for me, a sparing option in "Summon Ghost" style is better :p
  5. Apph
    Apph
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    Great idea! It always bothered me that anyone could summon an ancestral ghost.
    I hate to be THAT guy, but is there any chance to port this mod to OpenMW?
    1. ErmakTremor
      ErmakTremor
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      Probably not, since it uses MWSE.
    2. Apph
      Apph
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      Yeah no I know that the mod isn't compatible with openmw, I was just wondering if it could be ported, as in "remade"
    3. opiter09
      opiter09
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      Well I mean I could get rid of all the summon ancestral ghosts in the base game (it's not that much, there's only two spells that do it and maybe the occasional enchantment), but the problem would be other mods.