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VitruvianGuar

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VitruvianGuar

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6 comments

  1. JosephMcKean
    JosephMcKean
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    • 39 kudos
    this balanced the drain/damage health effects. previously there is no reason to use the damage health spell because drain health with lower cost does the same job. now only long duration drain health helps in a fight. 
  2. VitruvianGuar
    VitruvianGuar
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    • 136 kudos
    Thanks for the bug reports! Mod is updated.
  3. ElderScrollsGames
    ElderScrollsGames
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    • 0 kudos
    It affects Scrolls  & Destruction Spells also...
  4. praisejebus732
    praisejebus732
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    • 5 kudos
    Really neat idea! Counters one of the worst thought-out mechanics in the game. I notice that magic damage (ex., elemental destruction spells) can't kill actors anymore--is that intended?
  5. MelchiorDahrk
    MelchiorDahrk
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    • 569 kudos
    Insta-dying from Fortify Health running out was always annoying. This sounds like a nice mod for that! Thanks for sharing. I don't use state-based health because I don't like health fluctuating so much from Strength/Endurance effects.
  6. SAJNM
    SAJNM
    • member
    • 20 kudos
    I believe MWSE State-Based Health has options to cover this.

    Your mod is useful if using something like Talrivian's State-Based HP or
    using nothing at all.