Morrowind
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NobuRed

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Vegetto88

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40 comments

  1. zsouza13
    zsouza13
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    Does the animated containers patch work with openmw's animated containers mod? Tyvm
    1. Vegetto88
      Vegetto88
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      yes
    2. zsouza13
      zsouza13
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      One last question, should this mod and patch load after animated containers since the animated mod as its own meshes, etc
    3. Vegetto88
      Vegetto88
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      Should work in this orderb: Animated>mod>patch 
    4. zsouza13
      zsouza13
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      Tyvm my friend as always 
    5. zsouza13
      zsouza13
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      You wouldn't happen to know if there's normal maps for the animated version of your mod? Ty
    6. Vegetto88
      Vegetto88
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      Ah.. I forgot about it I think... Will do them soon! 
    7. zsouza13
      zsouza13
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      Thank you I can't wait
    8. Vegetto88
      Vegetto88
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      You have it now!
    9. warhammerempire
      warhammerempire
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      Heads up, the normal maps appear to be misnamed, overwriting the diffuse textures. And also missing @NB_tx_wood_brown_box_01_n.dds for the TR textures.
    10. Vegetto88
      Vegetto88
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      You are absolutely right! Fixed!
      Thanks
    11. zsouza13
      zsouza13
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      Thank you so much my friend. Can't say it enough 
    12. warhammerempire
      warhammerempire
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      In v1.1, @NB_tx_wood_brown_box_01_n.dds is in the wrong directory. It should be in the base texture directory, not textures/TR/.
    13. Vegetto88
      Vegetto88
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      Should be fine now! Cheers!
    14. zsouza13
      zsouza13
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      Would it be too much to post a screenshot with the normals? Just want to make sure they're right 😁
    15. Vegetto88
      Vegetto88
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      I do not have it installed now, so I cannot help you on it but I can assure you that they are correct.
    16. zsouza13
      zsouza13
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      Ty my friend
  2. hokan42
    hokan42
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    I created two HD textures (2048 x 4096):
    tr_wood_longcrate_01.dds
    tr_wood_longcrate_02.dds

    for use with Tamriel Rebuilt (and possibly other mods that use Tamriel Data).
    The above textures are used by TR_Data?/meshes/?tr?/?o/tr_cont_crate_l_01.nif? - this is a long version of the regular cubic crate.
    The crate short ends are already textured by This is crate, my files add the long sides.

    Get the files from here: https://drive.google.com/file/d/1FEHWqVKJW26MaNix0nXQ-oyA8HpjC8du/view?usp=sharing

    ps: Vegetto88 feel free to add these files to your mod, if you think they look good enough.
    1. ponyboy18
      ponyboy18
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      Looks great, thanks.
    2. Vegetto88
      Vegetto88
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      Hi Hokan42,

      Thanks for the effort, added to the Tamriel rebuilt patch and added you to the credits!
      Have a good Sunday!
  3. sataniel
    sataniel
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    furn_crate_open_01.nif has two trishapes using the same texture, they could've been merged to save a drawcall.

    Patches are a bit unintuitive since both TR and Rebirth patch have texture copies, so if you will install them after HD version they will overwrite it with lower quality textures.
    1. Vegetto88
      Vegetto88
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      Hi Sataniel,
      Thanks as always for the tips!
      I'll look into this as soon as I update this mod.
  4. qwertyquit
    qwertyquit
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    The mod missing furn_crate_open_01.nif! D:
    1. Vegetto88
      Vegetto88
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      Happy to see that someone still pay attention :) :)
      I added it now! Thanks for highlighting!
  5. qwertyquit
    qwertyquit
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    Any ETA about "This is barrel" or even "This is urn"?
    Cool crates btw!
    1. RandomPal
      RandomPal
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      Should become a weekly series! :P
    2. Vegetto88
      Vegetto88
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      I think I could check those barrels. I hope Crate doesn't get offended.  ?
  6. hokan42
    hokan42
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    You might want to tweak Meshes/f/furn_crate_lid_01.nif - it seems to be using a metal rim texture.

    Meshes/f/furn_crate_open_01.nif might possibly also need a look?

    ps: giving the mesh a bit more actual shape was a nice touch.

    request: would it be possible to get normal and/or height maps?
    1. Vegetto88
      Vegetto88
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      Hi Hokan42,
      I added the missing lid!
      I will look into the normal maps, never did one so I'm curious, but no time deadline to it now.

      Thanks!
    2. hokan42
      hokan42
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      Thanks for the lid, it seems to be working properly.

      If you do normal maps, note that for OpenMW you'll just need to supply a *_n.dds (normal map) and/or *_nh.dds (height map) file. Users will have to add the following in settings.cfg:

      [Shaders]
      auto use object normal maps = true
      auto use terrain normal maps = true

      Note: the last entry might be unnecessary.

      I'm less familiar with original Morrowind, I think that the graphic extender mods for it, can do the same thing. Some older mods put references to bumpmap files directly into the mesh, this causes some issues with OpenMW which seems to treat it as just another texture.
      If you embedded bumpmaps also include a bumpmap free version of the mesh.
  7. feerique
    feerique
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    Can you please make a playable crate race. I want to play as Crate-os from God of Wharf.
    1. Vegetto88
      Vegetto88
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      Damn...should have put him in the screenshots too!
  8. DarthFurby666
    DarthFurby666
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    Crate has given me something new.My life now has purpose. Thank you very much.
    1. Vegetto88
      Vegetto88
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      Thanks I'm crateful! Don't forget to endorse it! For more crates!
  9. ShadowedFyre
    ShadowedFyre
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    I'm assuming this works with Animated Containers?

    Edit: Ay, apparently it does.
    1. Vegetto88
      Vegetto88
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      Yes it does, I have now added a patch for it to match the crate lid. Cratzy!
  10. NihilisticPoet
    NihilisticPoet
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    What texture packs do you use? They look lovely!
    1. Vegetto88
      Vegetto88
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      Depends, there is a bit of this and a bit of that, many handpicked.
    2. RandomPal
      RandomPal
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      I spot Tiddy's shacks, AOF Hlaalu and White Suran, unsure about the landscape :P
    3. Vegetto88
      Vegetto88
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      Some Aesthesia grass, Hirez Better Clothes and HD Heads - A Female Face and Hair Replacer