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Last updated
Original upload
Created by
alvazirUploaded by
alvazirVirus scan
Tags for this mod
Miscellaneous files
-
- It's not large enough value to break or unbalance something
- It's large enough to notice
- Running speed was not changed -
1.2
- Add patches for Balmora Waterworks -
1.0.1
- Recompile scripts for vanilla engine
- Nothing changed for OpenMW - no need to redownload -
v1.0.1
- Fix(recompile) scripts for vanilla engine thanks to cloxx3
- Nothing changed for OpenMW users, no need to redownload -
- Add dozen of new lutes
- Allow converting vanilla lutes
- More pawnbrokers to sell lutes
- Increase Wares chance to sell lute up to 33% -
1.1.1
- Add Morrowind Engine - Graphic Herbalism MWSE Patch
- No other changes, no need to redownload if you're not using both Morrowind Engine and Graphic Herbalism MWSE -
5.1.5
- (02 No MWSE)
- Update Enchanted Weapon Resistances patch with changed prices from BTBGI - Necro Edit v2.0.15
- Add previously missing steel stormsword to the patch -
- Increase base chance for magical chalk from 0.25% to 1%. It should be rare, but not that much.
- Add credits to Danae which I forgot to add earlier
- Add the script I used to create this patch
- Update Readme with base chance clarification -
- Remove food from Kevlin in "bal oyra, the black ogre tavern"
- Remove redundant INTV and AMBI subrecords
- Make multiple publicans in one location sell the same foods
- old ebonheart, the empress katariah
- stirk, safe harbor inn -
1.0.1
- Recompile scripts for vanilla engine
- Drop vivecvoice script optimizations for compatiility with vanilla engine
- OpenMW users may get that from "Vivec Voice - Refreshed" patch
- Nothing changed for OpenMW - no need to redownload -
1.1
- Add "NoLore" filters according to jonado1 bug report(with help from jonado1):
- 5 dialogues from "little secret" topic
- all camonna tong, smuggler, thief, thief service dialogues from "background" topic -
1.1.1
- Nothing changed in main version, no need to redownload
- Moved optional BTBGI patch into BTBGI - Necrot Edit - Modular Patch -
Version 2.1
- Forward time changes from TLAD Necro v3.1 -
1.0.1
- Recompile scripts for vanilla engine
- Nothing changed for OpenMW - no need to redownload -
Move 5 sitting NPCs that were stuck in floor in OpenMW
1.1
- Add SLF_AM_Writer02_02 (Tanell Vroth) -
Masked helmets get 20% Blight Resist:
- Boiled Netch Leather Helm
- Chitin Helm
- Chitin Mask Helm
- Telvanni Dust Adept Helm -
1.1.1
- Fix format of skill increase message thanks to Arivia -
1.5.0
- Add "VB_EmynDB_Patch - Dialogue Fix" with 4 dialogues text updated for recent version of Vvardenfell Brotherhood
- Update QCVL patches
- Add script I use to make these patches to download -
1.1
- Add TR_Factions patch
- Add Merged version
- Rename files -
1.0.1
- Recompile scripts for vanilla engine
- Nothing changed for OpenMW - no need to redownload -
1.3
- Fix Aeta Wave-Breaker script(it has never worked) -
- Tiny fix of location in script. According to SlothLikeSin and havXeus instructions
-
v1.0
- Make more compatible
- PfP fixes ported
- Patches for:
- Gnisis Docks
- Grandfather Frost
- CCM Guard Patrols -
3.0
- More cleaning
- More compatibility options (reverted terrain changes etc)
- Add Boys in the Hood and Wear a Mask patches -
1.2
- Add Raym's Vampire Rumors Patch
- Add Vampire Clans - Clutter Monkey Overhaul Patch
- Drop QCVL patch - it should not be here
- Remake/rename/restructure patches -
- Fixes Quill of Feyfolken 2.0 to work with OpenMW
- Few lines of Quill of Feyfolken script changed to remove errors in OpenMW -
Forward Patch for Purists fixes for:
- Irarak dialogue(fix for related quest)
- Sinyaramen dialogue -
1.0.1
- Recompile scripts for vanilla engine
- Nothing changed for OpenMW - no need to redownload -
1.1
- Add Wyrmhaven
- No other changes, no need to redownload if you're not using Wyrmhaven. -
2.0.1
- Split patch into Vanilla and OpenMW versions
- Fix script error in Vanilla version
- Nothing changed for OpenMW - no need to redownload -
Fix conlict in Vivec St. Olms Waistworks:
- move entrance a bit
- move lantern a bit
- remove other VWE changes in that exact location -
1.0.2
- Synchronize master for updated Wares-base.esm
- Reword compatibility slightly. Use modular version for vanilla engine
- Nothing changed for OpenMW - no need to redownload
- Nothing changed for those who already use Modular version as well -
1.1.1
- Port PfP fixes to Brown Bear and Red Wolf in Bloodmoon Rebalance patch
Old files
-
v1.1
- See changelog (minor fixes) -
5.1.4
- (02 No MWSE)
- Update Enchanted Weapon Resistances patch with changed prices from BTBGI - Necro Edit v2.0.14
- Add previously missing shockbite warhammer to the patch -
This patch makes 2 changes:
1. Forwards all relevant Patch for Purists fixes
2. Fixes "Emporer crab shell" bug reported by half11 -
1.4.2
- Remove Sky_Main - Script Fix.esp(SHOTN). All 3 dialogues were fixed upstream.
- Nothing else changed, no need to redownload -
1.0.1
- Recompile scripts for vanilla engine
- Nothing changed for OpenMW - no need to redownload